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Everything posted by SporkZilla
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It's only a short term fix though When everyone either has Brutus fully upgraded (not that difficult if they don't spend their Shard container crystals on other things) or another drone, things will be back to normal I should be loving this update become some of my accounts have only used 1 garage supply per hour; I'm used to facing supply-spamming players and not supply-spamming back, and my run-and-gun playing method is based on exploiting supply drops And I just finished a CP battle on Lost Kingdom where the campers (other team had a lot of them, felt sorry for their players that were trying to cap points) were much less effective, and my team won by a big margin But it's not a long-term / proper nerf to garage supplies; enjoy it while it lasts
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Apologies if this has been reported before, but it has been happening for a while If a micro-upgrade finishes when I am in the garage, I have to exit the game (or perhaps just the garage) and restart it if I want to start the next micro-upgrade If I don't exit the game, it will start the micro-upgrade that has just finished again instead of moving on to the next one I don't think it waste crystals (I think I get them refunded if I exit and restart, but haven't checked), but it is annoying
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Oops
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Good question, but you'll never get the answer I'm not bothered by buyers that much (or not having a fourth slot) because my attitude has always been "can't repel firepower of that magnitude, but let's see how many of them I can take with me" and I have spent a small amount of money on the game during the last three years (but it's less than 5 cents per hour because I've played for nearly 1750 hours; I like the game) But the profitability angle is interesting because I've now reached the point where I'm reluctant to spend any more money on TO because of its ethics, or rather lack of them, and not because I don't want to
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Yeah, I gave up on it a while ago The going backwards was just too annoying
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I like Engineer (but have only just started to use it after saving up thousands of batteries) because of the team boost, and having supplies activated for 60 seconds (all of my accounts have lvl 8 Engineer) is nice because I spend less time thinking about supplies instead of driving and aiming I'm not a fan of garage supplies; in a recent CTF battle I just brute force won by spamming supplies and there wasn't much skill involved I'm also very good at grabbing supply drops because my game has been based on that for hundreds of hours Not sure what do with it after I have upgraded Brutus though; if I have to upgrade another drone to 20/20 eventually and can't afford to upgrade any more, then Engineer isn't a good choice
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Brutus drone (500K to upgrade) will not need batteries any more with this update, so that is what most players will have to buy and upgrade But that still sucks; it means I have to postpone upgrading my other drone (which I didn't want to upgrade any more) until I've upgraded Brutus I've never liked garage supplies (and have only just started using them a lot on only two of my accounts), but this isn't the way to nerf them
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I've already started Bye bye up to half a million crystals that I wanted to spend on something else, like a Mk7 Product Kit Are dropped supplies affected by this? And if I give my team supplies by using Engineer, how strong will their effect be?
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I am tempted to try mobile sniping if I think I can afford another Mk7 product kit with Shaft in it, might as well get another hull to play with if I'm going to buy Shaft + Eagle module (I know I mock Shaft players often on here, but it's nearly always the campers and their heavy hulls)
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@numericable All four of my accounts have opened a Legendary or an Exotic container this month (one Legendary for three accounts, Exotic for the other), but that's from nearly 400 containers The second Shard container I opened on a new account was Legendary too I don't think it's lottery level luck though; probability of winning a lottery is much lower Visual Disruptor is a nice paint though; wasted on them
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If it isn't intentional, then it might just be a consequence of having more players at higher ranks, especially Legends, than players at lower ranks Something that isn't helped by players ranking up more quickly (I'm a slow ranker / loiterer; I try to earn less than 10K XP per week per account and have four active accounts on a [ rank n ] [ rank n + 1 ] [ rank n + 2 ] [ rank n + 3 ] spread) Longer waiting times to bundle up the minority of lower ranked players would help, but more new players would be better But this isn't a rare sight these days: balanced ranks but imbalanced GS Only 5 players in that battle, including me, had a GS that I consider competitive for their rank But four of them were on my team and the one on the other team was only a Brigadier
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@beachhouse Third Lieutenant is rank 16, General is 26 Lieutenant General is rank 25
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They are available for tankoins at Lieutenant Colonel (rank 21) as product kits, and those kits can't be bought for crystals until Lieutenant General (rank 25) Even though I already had Smoky and Hunter fully micro-upgraded (Mk6/10) at Lieutenant General on this account, I still bought the Mk7 Smoky / Hunter / Dolphin module kit (Smoky protection) because it means I'll have it upgraded to Mk7 20/20 when I rank up to Marshall (will get the 20/20 upgrades in the 50% sale in June) Smoky and Hunter with Assault Rounds (the way I play needs the faster shots) is my default combination on all of my accounts and I still like it (this account even has green paint equipped at the moment too) Stun Immunity is my default hull augment (from a challenge), but before that I used Heat Resistance (from containers) most of the time, was better than nothing Best advice I have is to not rank up too quickly and only do more than 8 daily missions per week if they are easy ones (so not much XP from doing them) to get a few extra Shard containers (Shard containers also mean you can spam supplies a bit more because you are less likely to run out, if at all. Not a positive change for me because I preferred it when there was an incentive to save supplies at lower ranks and the battles were better because less players used them)
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Not much to do with criticals this time, just the faster reload (and DD) in another MisMatchMaker (MMM) battle allowing me to do this (using Adrenaline)
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Guide [Issue 30] [Guide] The Ultimate Guide to Shaft
SporkZilla replied to Thekillerpenguin in Newspaper Archive
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I killed three Juggernauts in one battle today using a Mk7-13 Striker with Hornet's OD + DD (Mk7-15 Hornet), Marshall account Although there was a big GS difference because of MM being daft and fast rankers (players at my rank and higher with half my GS) and nobody with Striker protection, doing over 3500 damage with one (stock, no salvos) rocket felt a bit OP
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They no nuts, they's crazy!
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I don't think belittling the CM is constructive or fair; this isn't their fault
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"discussing upgrades and micro upgrades" sigh, how are they going to get ruined too? find out tomorrow
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I agree. Striker doesn't need buffing. I'm getting sick of my favorite turrets being mistreated in this way.
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Healing Shaft is a bad idea The last thing camping Shaft players need is something that makes them think they are doing something useful
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I'll say "Owl module" etc. because that is what they called, like "Hunter" etc. But I'll usually say "Gauss protection" etc. because that is what the module does, so I equip an "Owl module" to (partially) protect me from Gauss Saying "Owl protection" would be weird though; I don't need protection from owls
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They should call it "Whale" or "Seal" or "Walrus" because of the insulating properties of blubber
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