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Everything posted by SporkZilla
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What Is Your Opinion About the Current State of Tanki Online?
SporkZilla replied to Maf in Game Discussion
Mk7 equipment isn't affected by the update (because there isn't a Mk8 and an unlock rank for it) It will only affect players that haven't fully upgraded equipment before its unlock rank Example: My Marshall account has a Titan that was at Mk2-8 before the update, but now I can only buy the Mk3 instead of the last two upgrades -
This is going to be so annoying (and Hunter is my main), getting ready to activate your OD at the right time and then some Hunter on the other side of the map activates their OD and ruins your attack
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I think Fire Resistance just provides some resistance to heating > burning whereas Fox modules only decrease incoming damage (from Firebird) A Fire Resistance or Immunity augment is useless against Incendiary Mix, and Fox modules are almost useless v Compact Fuel Tanks
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I thought the sales were going to be next weekend instead of this weekend I shouldn't have started a few Mk7-15+ upgrades this morning, oops
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If they are not going to remaster any of the old paints, then they should start making new paints for HD skins (that look terrible on the old skins)
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What Is Your Opinion About the Current State of Tanki Online?
SporkZilla replied to Maf in Game Discussion
I don't know the exact reason, but I think it was done to simplify the UI Just one button, either buy or upgrade -
I use Hunter with Stun Immunity Because I don't have Jammer Immunity (and can't equip two immunities), an enemy Hunter that tries to stun me and fails will disable my OD and supplies instead of just my supplies, meaning that I can't instantly retaliate by stunning the enemy Hunter (It's a nerf to my Stun Immunity)
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What Is Your Opinion About the Current State of Tanki Online?
SporkZilla replied to Maf in Game Discussion
The MU / upgrade button is removed when players reach the unlock rank for a piece of equipment If you don't finish upgrading a piece of equipment before its unlock rank, then those crystals will be wasted because you have to buy it for its full price Worst affected players are Marshalls and higher that haven't finished upgrading Mk6 equipment, usually modules -
This was satisfying Scored both goals... lots of Hoppers on the other team... nice to see a camping Shaft (no prizes for guessing who) on the other team contribute to them losing instead of having one on my team (but we had a Magnum camper though)
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@Akame @GrayWolf8733 I might start making note of Striker protection I think I'm seeing more, but that might be confirmation bias (because I use Striker) or not noticing the difference between Parkour battles where nearly everyone uses it; Juggernaut battles where a lot of people use it, and MM battles in other modes where not many people are using it I'm having a lot of fun using it with Hornet (both close to Mk7 20/20), can sneak up on players and one-shot them with supercharge and disappear before they know you are there Also still using arcade shots (with Adrenaline) nearly all the time, thought "Hunter" would be good, but it's still too slow compared to aiming shots manually I'm still upgrading my Hunter and Smoky on that account, but I think I've become addicted to the speed of Hornet, oops
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I think this is true most of the time, and I don't think owning one of the items in a kit is that much of a negative because (at Mk7 anyway) you still get the other two items at 50% off (which is useful because there are no 50% sales between January and June) Also depends on how quickly you rank up, so I bought a Mk7 Hunter / Smoky / Dolphin kit when I got to Lieutenant General on this account (was one of the first to appear, luckily) because I knew I could upgrade it to Mk7 20/20 before I got to Marshall or very soon afterwards, even though I already had Smoky and Hunter at Mk 6/10 @Tanker-Arthur I think some buyers will spend that many TK at Lieutenant Colonel just to gain the advantage over F2P, even with XP boost / faster ranking
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I've stopped using my Falcon modules because of critical damage, but I still use my Grizzly modules a lot because of Sledgehammer Thunders I'm tempted by Thunder Sledgehammer, even if it means buying the augment instead of getting it from a container I've only used it on the test server, but it suits my run'and'gun playing style along with Smoky and arcade-shots-only Striker (run'and'gun is probably why I still need to use Grizzly modules, lots of fights with other mid-range turrets)
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Three of my accounts have Thunder XT I'd gladly trade all three of them for a Hunter Prime, a Smoky XT, and a Hornet XT
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@TWQA12 That isn't a bug, sadly After the last update, it is no longer possible to upgrade equipment once you have reached the unlock rank for that equipment Once you reach the unlock rank, the upgrade button disappears and you can only buy the equipment So you will have to wait until the next sale and buy a Mk7 Shaft for 75,000 crystals (assuming TO Birthday event next month / just under two weeks' time has 50% sales as it has had previously)
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My Major General account doesn't always get matched up with Legends, but it does happen often (I usually play between 1900 & 0100 UTC) I can fight against some of them (I have 7K+ GS, level 10 drones, and enough supplies), but not the GS 9999 ones or the ones with fully upgraded defender / booster etc. Without more players, matchmaking is just going to get worse
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@Flexoo So lucky. I want Smoky XT for my account that has Hunter Prime, just so that I can have one not-HD combination. My first account (still at Marshall, but will rank up soon) has got to 9K GS
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Cerberus Requirements: - Juggernaut - Smoky3 - London Underground Paint
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Trophy for you
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Although we are getting a lot of crystals from Shard containers I am "wasting" crystals on upgrading things to Mk7 20/20 as quickly as possible (will buy the last upgrade in the next 50% sale) in a way I never would have done before Shard containers were introduced (although I still think they are bad, and only needed to give faster ranking players enough crystals and supplies)
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@Tanker-Arthur Hulls are cheaper than turrets 4/10 or even 6/10 is almost bearable with the 50% sale coming up, but I feel sorry for people with 9/10s and especially 6/4 modules (I upgraded some 6/4 modules in the last 30% sale just in case this happened, wasted 50,000 crystals v upgrading them in a 50% sale)
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I think smart players realized that Vulcan auto-fire / HI with other Vulcan augments was just as effective too, if not more effective The reduced firing rate with IB is a big negative
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Before the change DA & DD would give 33.3% boost without a Drone (DA reducing incoming damage by up to 50%, so 33.3% of that) Equipping a Drone could increase the boost by up to 66.6% (3.3% per upgrade), so 100% with a fully upgraded drone After the change DA & DD give 50% boost without a Drone, and equipping a Drone can increase that boost by up to 50% (2.5% per upgrade), so 100% with a fully upgraded drone My drones are at level 10, so I get a boost to DA & DD of 75% (50% + 25%) instead of 66.6% (33.3% + 33.3%) (I'm not convinced it was changed because of feedback, starting at 50% with up to 20 upgrades of 2.5% is easier maths than starting at 33.3% with up to 20 upgrades of 3.3%, and looks neater too)
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@Tidebreaker I really want that paint. I wish I could stop the colors on Spectrum cycling and freeze it on hot pink. But I got Lightning Storm for one of my accounts today, so I can pretend to be the God of Thunder ("pretend" being the significant word there because that combo is only Mk1)
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The Drone change is just from 33% without a Drone and the remaining 66% from Drones (3.3% per upgrade) to 50% without a Drone and the remaining 50% from Drones (2.5% per upgrade) So my level 10 Drones will now boost my supply effectiveness by 75% instead of 66.6% (which is nice because the remaining 25% percent will cost so much for a not-Brutus Drone that it probably isn't worth it for an F2P) Anyone who has bought and upgraded a Drone won't have wasted many crystals, the first 5 upgrades to increase supply effectiveness from 33.3% to 50% weren't that expensive, and their supply effectiveness is now 62.5%
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Stun effect already does that though Jamming could turn off radar, red outlines (back to Flash trial and error shooting), locking on to anything, and even the ability to tell the difference between allies and enemies
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