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Everything posted by Kill_the_Propaganda2
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When you finally get the kit you always wanted!
Kill_the_Propaganda2 replied to DeathIsImminent in Archive
It's not useless. Why do you say it's useless? -
Container Project to Learn Reward Probabilities
Kill_the_Propaganda2 replied to LittleWillie in Archive
125x Double Armours 125x Double Damages x 2 125x Speed Boosts 125x Repair Kits x 2 -
Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
Dictator's tutorial thumbnail doesn't have a Dictator in it. Mammoth's tutorial thumbnail doesn't have a Mammoth in it. Titan's tutorial thumbnail doesn't have a Titan in it. What's your point? Why haven't you pointed out those? Because it is the slowest hull in the game and actually needs to go up to the enemy's face rather than shoot from a distance. -
That happens sometimes. You just have to deal with it. Calling it out like this may make you look insecure about something.
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Compiled some more data on the Juggernaut Maps. 104 (or 5) battles that are separated into two categories: Day Battles and Winter Battles. Day Battles: Winter Battles: Overall number of times the maps were selected: I didn't bother keeping a keen eye for trivia. I'm somehow ending up with a grand total of 104 battles when the day + winter battlers add up to 105. I'll check in the future. My eyes are hurting trying to make sure constantly that I have the right numbers.
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This was something they implemented. While it can be a detriment to you, it can also be helpful as well since you'll know how to engage the enemy.
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Why not 5?
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3 attempts on Spider. No more. I'm already too frustrated. I need supplies in order to combat those Overdrives in Legend battles. I'll try on my WO2 account. I should be able to succeed there.
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I'd definitely be frustrated trying to complete it now. :lol:
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Sooooooo...we're getting two less containers for the silver tier. :mellow: At least we're getting gold boxes again. There are shot effects for Hammer available? I guess they'll roll out the shot effect update tomorrow?
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Gosh, these kinds of battles are so rare these days. The comeback battles. We were down 3-0 but we came back and won 4-3. 'Twas a really fun battle, but looking at it now, I'm not sure if the teams were balanced correctly in terms of rank. Also, a 9 v8 that happened yesterday. Apparently this is still a thing. We had 6-7 players for almost the entire battle and lost 30-3.
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I don't think this'll be possible with these new Overdrives.
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I'm glad someone knows the true power of "Death Herald" Compulsator.
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But the players trying to destroy the Juggernaut have wicked intentions of then becoming what they killed and becoming the enemy of the nations that were helping them to defeat the Juggernaut. Betrayal.
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Didn't bother to buy it. The Overdrives already recharge fast.
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
The melee-ranged turrets should get a higher damage boost to be honest. Ranged turrets seem to be better than melee-ranged turrets with Viking's Overdrive. -
Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
Some players I've encountered use the Overdrive for a little bit of prolonged life. The others use it when 3 or more of my teammates would be packed together. I regularly see Thunders and Railguns teamwiping. I didn't say that the Overdrives made them worse. When you say "before the ODs came out", you mean the one Dictator has or the recent ones? If the recent ones, then they could either be the same power or more. Since we concluded that the damage increase seems to be a double in the damage of the turret, that means it's basically a double damage supply. If they use the turret by itself with no supplies activated and then they activated the Overdrive, it would seem as if it has double damage activated but it doesn't. But if they had double damage activated, then it adds even more damage to the damage you're already doing which would make it do more damage than before the recent ones came out. I also said ticks. 4-6 ticks means 1-1.5 seconds. -
Picture of a clock: This is the drone's main ability. For each time you destroy an enemy, your active supply's(ies') remaining time will increase by that amount which, in your case, is 12.6 seconds. For example: You approach an enemy while using double armour and speed boost. You then destroy that enemy. If you had 20 seconds remaining on your double armour and your speed boost when you made the kill, the time would be increased to 32.6 seconds. Picture of a shield: This is one of the drone's two passive abilities. That number is a % and it gives an increase of that % to your hull's armour. For example: If you have M4 Hunter, it would have 3,000 HP. When you equip your Assault Drone, it would increase your Hunter's HP by 4.2% meaning that when you equip the drone, your Hunter's HP increases to 3,126 HP. 4.2% of 3,000 is 126. 3,000 + 126 = 3,126 Picture of a broken shield: This is the other passive ability of the drone. That number is a % and it gives an increase to the damage of your turret of that number. For example: Shaft M4 deals 3,300 damage. When you equip your Assault Drone, that damage becomes 3,439. Smoky M4 has a damage range of 420-650. When equip your Assault Drone, that damage range becomes 438-677. Railgun M4 has a damage range of 800-1,600 damage. When you equip your assault Drone, that damage range becomes 834-1667. All drones have those two passive abilities. The passive abilities are always active when equipped and do not need to be activated like your drone's main ability. In order to receive the passive abilities, you must equip the drone. You will not acquire the hull armour increase and turret damage increase if you do not have your drone equipped. I hope this helped. :)
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For Shaft's Statistics' Wiki page, it says that the damage for a fully charged shot is 3,330 when the real number is supposed to be 3,300.
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
Why did you say that? All I said was that it is still viable, not that it's overpowered. -
I'm not participating in this one on Spider so a Nanobot Isida for some players is still available. You have to win the battle in order for the stars to count... They couldn't at least let draws be included as well?
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
I have an account that plays with Legends regularly. I don't see it happen as much as the ranks of this account but I still see it. Viking's Overdrive is still viable. I can only say something close for Shaft. My Mammoth had 2,888 health. Note that the Shaft did not have double damage activated. After the 3rd shot, I had about what looked like 10% of my HP left. So let's say the M1 Shaft did 2,600 damage with those 3 shots in total. That's 867 damage per shot. M1 Shaft does 447 damage for an arcade shot on average. Multiply that by 2 and you get 894. 867 and 894 are close. For all I know, those three shots from that Shaft may have had damage on the higher end of the damage range so I used the average damage. So it does seem like a 2x increase. I remember seeing a Electromagnetic Accelerator "Scout" Railgun shoot my M2 Viking teammate once and it took off what looked like 92% of his/her health from one shot. The person was probably using M2 Railgun with it; maybe even an M3. -
Had an M1-Rank Red Alert Assault battle where 6 of the 8 enemies were Wasps. Had fun mowing them down but the bombs...the damn bombs. My team had 3 Wasps and bombs were going off here and there. I was escorting my Hammer of Thor Kit teammate who had a flag to the capture and someone dropped a bomb. He died while I barely made it around the corner. As I made it around the corner, A wasp looked at me and dropped another bomb. I made it around the corner again. I drove to the building on the right of the blue base. A Wasp shot me, planted a bomb and I died. So...many...bombs.
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
But what are the odds of Titan having its Overdrive at the same moment as Viking? Titan's Overdrive does charge faster than Viking's, especially after the tweak to it. Viking does counter Titan's dome but not even as close to how Hornet can do it. Hornet, Hunter and Mammoth are direct counters to tanks under Titan's Dome. Viking is a counter but not a reliable one as it has to use up its entire Overdrive just to kill them or severely weaken them which would require it to be in the line of sight of all the players under the dome. Severely weakening them is also a great thing since players would want to flock to the dome for protection and maybe some healing. Players would want to be in the dome for healing as well when they get damaged. They'll stay in it as long as possible if they have to. If they see their HP going down at a relatively moderate speed while being under the dome, they'd know that being outside the dome would make them die immediately so they stay there until the dome disappears which give the Viking's allies easy kills as they're low health or damaged. Team battles are about teamwork after all. I'm not sure if you were using Large Calibre Rounds but that would make sense considering for M4 Railgun, it seems to do at least 3,000 on average. That would be enough to kill a Titan that's at 3/4 health if it's M4. With M4 Railgun, you're able to do that every 4.58 seconds. The fact of the matter is that you killed them one-by-one. You may have gotten a double kill on one of the shots but by the time you kill another player, the one or two enemies you killed with your last shot already be materialising or about to materialise. Vikings kill many enemies right after the other <- That is what I'm saying. Can also die faster than a Viking. You get a damage boost with Viking that somewhat counteracts the protection module + an increased firing rate for projectile turrets. -
Didn't screenshot it. I was going to but it was in the heat of battle and the score was close (it was in CP). I do remember that he was using M2 Freeze + M1 Viking with the Far North animated paint. With a GS like that, he would have to have had M3 Freeze, M2 Viking and great protection. I don't think I noticed a shot effect on his Freeze. My best setup on this account results in a GS of 5,824.
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