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Opex-Rah

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Everything posted by Opex-Rah

  1. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    This brings up another big question of how should we name it. We got no consistent pattern of naming in or game. There are Freeze and Ricochet alongside with Thunder and Vulcan. It would be great to find a suitable name for Rocket Launcher. There should be another naming contest happening on this. But first, we need to make a turret, so tankers can see what they going to name.
  2. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    https://en.wikipedia.org/wiki/Katyusha_rocket_launcher Anyway. Patriot is a bad name either. Used by some anti air system or whatever (sarcasm). Should look for more tankish name.
  3. Opex-Rah

    Regarding Tanki Online's future and past

    YOU put everything under single complaint (sorry, hard to resist answering back with capital letters >_ Let's keep things separated: 1) Lags and server stability. DDoS protection is being installed. Certain server are being attacked whole summer. This is annoying but certain "players" do think that DDoS is a good way of politely asking to unblock cheating accounts (not gonna happen) This is hugely uncomfortable, but harware solution is being currently installed. 2) General server lags That is being always around. Currently server's memory usage and stability is under revision. Some changes were already made, you can see that on servers load. It is more evenly spread. Additional steps are being made. 3) Some web browsers are huge pain Everybody hates Flash this days. We hate it more than everybody else. This is why our next steps are i) to introduce downloadable client ii) to move entire game to WebGL. 4) Game crashes This is why specifically we hate Flash. It doesn't let us inside deep enough to fix certain visual memory leaks. We can't fix it, only they can do it. And they ignore this issue. This is why we are working towards WebGL. 5) Mults Oh yeah, I love it! It took some time and beating of certain persons to explain why this ruins end game and how it should be fixed. Clans will do alot for major force of team players. Matchmaking will do the rest. This is what currently under development and will not be delayed anymore. 6) Cheaters My personal #1 why I hate MMO games. Anti cheat can do so far, but certain things can not be fixed with our type of server-client communication. This is why I asked CTO to move in different direction. They think it is good idea to locate our variables in machine memory so they can create cheat clients? Ok, we will make it impossible to keep this clients working. But first there are some things needed to be done with our downloadable client to make it happen. Are there any "solutions" to nerf equipment and stuff? Seems not. When last nerfing took place? Seems like over a... year... ago. Are devs so stupid they make content while there are major issues with game systems and expect people to pay as it is nothing? Nope. You've might have noticed that last few month there are more updates then a year before? Some things did changed. This changes were inside of dev team. This is also why I can't say more :D Personally I am not that kind of guy who talks about how things are changed and there will be better tommorow. Sorry, grim russian character doesn't allow me to speak fabulous predictions of wonderful opportunities. I love to make things happen, so people can see my words, rather than listen. Also, about that "I have heard there are "some things going on under the hood" for, what, 8-9 months." For me it wasn't 8-9 months. I heard this words 4 years ago. Made me so mad about it I joined dev team to change some things.
  4. Opex-Rah

    Adding new features into Tanki Online.

    But why this feature? D:
  5. Opex-Rah

    Regarding Tanki Online's future and past

    Yeah about that last thing you've mentioned. There are some things going on under the hood to tackle this issue, but I can't spoil anything right now :ph34r:
  6. Opex-Rah

    Regarding Tanki Online's future and past

    Well yeah! Financial reasons are there as well. But as long as TS stated his idea as... "to add the version of the game" technically is still the right word. You can't technically add it. You can only make another one. And that is financially impossible.
  7. Opex-Rah

    Regarding Tanki Online's future and past

    Sorry, but retrospectively your suggestion doesn't make much sense. There were times when this game haven't seen updates in almost half a year. It was even more than that when TO 2.0 development wasn't canceled. Right now this game got somewhat unique chance to be quickly updated with content and important systems it haven't seen in years. We shouldn't miss this chance. I understand that experiencing the game while it is actively evolving is not a stellar experience, but asking to hold on updates might result in some updates never ever happen.
  8. Opex-Rah

    Regarding Tanki Online's future and past

    Actually, no. Technically is the right word here. You can see here why:
  9. Opex-Rah

    Regarding Tanki Online's future and past

    + Additional servers + Separated customer support team + New domain for the game + Old inefficient payment section + Additional payment section contracts + Servers maintaining specialists + Traffic redirection from main game + Less content (no gold boxes, turrets and paints) + Compromised old version of anticheat system + Additional DDoS protection + Additional dev-team, cm-team and project manager = Around 30 000$ ~ 50 000$ per month estimates which will not be covered by players of the old version. Go on. Tell me your fee, I wonder.
  10. Opex-Rah

    Regarding Tanki Online's future and past

    This idea literally technically impossible.
  11. Opex-Rah

    Episode 104 of the V-LOG is here

    Well well well! You either too happy to see me or you did miss an announcement few VLOGs ago. Let's play a game of guess which of hinted updates are going to deal with saboteurs and mults, shall we? Yours suggestion goes first! :D
  12. Opex-Rah

    Episode 104 of the V-LOG is here

    I think it should suffice to say that this scenario was around years ago. Players were always giving their own ideas on how every turret should work in specifics, but we just couldn't deliver it. You don't want to create several versions of Thunder to do that, especially with current price tags. Idea of alterations solves that problem. And new turrets is not a problem either. They as always got their own unique mechanics and will have their own unique alterations. It will take some effort to come up with alterations for every turret buuuut... I think I'll get a lot of feedback to look through :D
  13. Opex-Rah

    Episode 104 of the V-LOG is here

    Actually, it shouldn't necessarily be only upgradable characteristic. You might be able to change Railgun's piercing mechanic with splash mechanic with this alterations. I am not saying this will be an option, but it might be an option.
  14. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    I would not agree.
  15. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    Too similar to Hammer? That is interesting. There is literally nothing about that turret can be linked to Hammer. But ok, that is an interesting way to imagine it. Research and development.
  16. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    While we at it, let me add some facts about that artillery nonsence as well. Atrillery introduction is a bit misleading too. Who would've known! But when you think of Atrillery in a tank game you will most likely think of World of Tanks atrillery, naturally. You know, that eye-in-the-sky one shot imba crap. I got a nice video that describes general consensus over that Artillery, here it is: (18+) As you can guess we are not going to add this stuff to the game. No no. Will there be an aiming scope or something? Nope. You will have to operate it manually. Will you have to stay in one place to shoot? Nope. You will be able and will have to move around. If you want to picture Artillery then you have to NOT think of it as a mere Artillery cannon. Think of it as of ordinary tank cannon, that shoots projectiles... and that's it. Really. Just a cannon, that shoots projectiles. The catch is that projectiles are going to fall down as they do in real life. To work with this you will be able to set shot angle and control projectile speed. Shot angles are very important as we plan to allow players to use anything between 0 degrees and 90 degrees. You can shoot straight forward and you can shoot straight up. With projectile speed control you are going to get really versatile weapon in your disposal. You can shoot it over walls, you can shoot across entire map and you can shoot it straight to enemy's face. All in one turret. Probably, someone also guessed where did this come from. Everybody knows Worms, right? Yup, the BAZOOKA from Worms works similar to this Artillery system. And if you do know that game you know that to be godlike with bazooka you need some neat skills. This might be one of the most skill demanding turrets in our game. Working with shot angle, hull turning and shot power at the same time to intercept with killing blow a light tank — that is going to be on hell of a challenge. I hope we will be able to achieve this.
  17. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    I think you should read about that laser aiming thing I've mentioned above again. There is exact answer to your question.
  18. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    Have you read about that laser aiming thing I've mentioned above? I think you didn't read about that laser aiming thing I've mentioned above.
  19. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    This one is tricky. I want to try long range missiles. As they will be slow there is not a big deal to avoid them, but this will add another difference to Twins and Ricochet. Naturally missiles won't be able to go to infinity, due to engine constraints (hehe).
  20. Opex-Rah

    Turret: Rocket launcher Vs Artillery.

    I find it lame that this topic is about it's poll, rather than turrets discussion. So I'll jump in to add some facts so you can discuss new turrets instead :) Rocket Launcher introduction is a bit misleading. Currently we are plan this turret with two shot mechanics. Just like Shaft got two, but it doesn't mean it will work as shaft's sniper scope. In normal mode RL might work similar to Twins. You got two launchers and you shoot missiles one by one in straight line. Difference to Twins should be slower projectiles (maybe), slower rate of fire, more damage and of course splash damage. In secondary mode you hold you space button and targeting laser turns on. Note that this will not be Shaft's aim mechanic. You will be able to move freely and aiming will not be first person. All you need to do is to point your turret at your enemy, see as laser pointer stays on target and keep it that way for a few seconds. If you successfully manage to do that you'll launch a barrage of self-aiming missiles. Self-aiming is a problem that require some RnD but we'll get there, I hope. If this mechanic sounds familiar to you than you probably played Unreal Tournament, which got some awesome guns indeed. I see there might be some comments of not-originality-of-this-idea but there are hardly any original ideas about any TO's turrets. Taking best what we can find and adapting it to this game seems a better idea, rather than making fancy new mechanics. Crazy mechanics might be good for singleplayer as Serious Sam games, but for multiplayer you better keep it adequate.
  21. Opex-Rah

    Let's Discuss Supplies!

    This makes me feel bad. Indeed, why should anyone have a tool to share fun? Such a stupid idea to give other people something. Anything! There is no benefit at giving other people gold boxes we pay for. They think only about money when doing anything that should be bought at the Store. Look, this is totally unfun and made only for money: Sigh... sometimes it really gets to me.
  22. Opex-Rah

    TO Collectible Card Game

    О_О
  23. Opex-Rah

    Episode 99 of the V-LOG is here

    Aww... I am sorry, but SMS doesn't support purchases beyond ordinary crystal packages :(
  24. Opex-Rah

    Episode 99 of the V-LOG is here

    It does cost real money. The Shop is not the Garage. It is new Payments section. Gold-box-supply is not buyable with crystals.
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