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Opex-Rah

Developer
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Everything posted by Opex-Rah

  1. Opex-Rah

    Hopper

    Dare you dare you double dare you? ?
  2. How fast you want this thing to make you go?
  3. Opex-Rah

    Update

    Hey, nice feedback, let me address all of your concerns :) First of all, Freeze will face further changes and power balance will be addressed. Regarding Freeze overall position in the game balance, there is a history to it. I do not now if you are acquainted to it but long story short — freeze got freeze problem. From the very beginning its core mechanic was, well, toxic to put it mildly. First versions of Freeze could put a 30 seconds debuff on enemy tanks. Over the years we tried to change it in various ways from not very smart, such as making it to freeze only turret but not the hull, to somewhat acceptable, such as it was before recent changes. It is indeed the Juggernaut who brought this issue back to my attention. But is wasn’t enough to force changes. You see, while it’s state was ‘somewhat acceptable’ it wasn’t in a good place. Freeze balance is always limited by its freezing power in one and one direction only — if a Freeze can force enemy tank to stop it always wins regardless of its damage or energy capacity. If a Freeze can not force enemy tank to stop it is not doing its job and nobody use it. There was literally only one balance lever — how many tanks should Freeze kill, before it’s energy runs dry. You can’t make much fun out of that. Current iteration of changes tackle the problem with new approach — while freeze still can make difference in base defence by slowing down enemy tanks, it can no longer render them completely useless. It is the same old problem of counterplay which is very important for pvp games — a player should have a counterplay to every mechanic that might be used against him. This is why general direction of this change will remain as it is — enemy tanks will have the option to fight back. It is not only a proper way to address counterplay but enables back all of the other levers of balance — damage, range, energy capacity. I might even consider making a full stop at max freeze. I understand if you don’t like huge gameplay change that makes enemy tanks no longer powerless against your Freeze but please try to understand my concerns as well. Speaking of huge gameplay changes, I need to address this concern as well. You might’ve noticed that most of recent balance changes are made in small incremental way. Which makes Freeze to really stand out. Way is that, you ask. There are rather boring reasons to it. The rest of items that are being changed has its mechanics set as they are. We are only pushing balance slightly here and there to keep overall performance in check. Freeze got its mechanics changed. This is why so called shock change is used. It would make really awkward situation if every balance patch Freeze’s freeze power would go down and down with each change. Like... when are we going to stop doing this? Why are they keep making it worse? Da hell is going on in Russia, vodka rain?? This patch immediately changed Freeze mechanics and gameplay making it possible to proceed with balance from new perspective. This is why we used shock changes. We didn't wanted to nerf Freeze, this is when small incremental changes are used, we wanted to make it different. There is whole another story on why Freeze changes has its influence on other freezing mechanics in the game. I’d like it to be changed as well to keep an option to make damage avoidance where it’s appropriate. For now, Freeze is in the priority.
  4. Opex-Rah

    Update

    Oh hi! I'd like you to try Damage Missions anyway, even if you don't like them, and share how they go in comparison with Frag Missions. This will help us to balance them out, thank you :)
  5. Not going to support or deny this idea but... Oh boy those patch notes keep getting thicker :ph34r:
  6. Opex-Rah

    HTML5 limited public release

    So much has been done. So much left to get done.
  7. Opex-Rah

    New HTML 5 interface (Test Server)

    Oh no, go away, it's not ready yet! x)
  8. We didn't built in a fps limiter, this is how this technology (html5, flash) works. Flash is strictly capped at 60 fps and there is nothing we can do about it. Just like we can't really solve crash issues for flash as going above 700 Mb of VRAM (if I remember correctly) poorly handled by this technology. HTML5 is capped by monitor refresh rate. If you got 120Hz monitor (I do) you get 120 fps. Same problem though — we can not remove this limitations as it is comes with this technology. And yes, I does not get to monitor refresh rate with current HTML5 version as it is poorly optimized. Good news is that for the next HTML5 with new UI we are using the same optimized engine we are currently running for Android.
  9. Opex-Rah

    Episode 215 of the V-LOG is live!

    Wow you guys seems to be completely oblivious that you see a static picture overlaid on Flash version of the game... Should've asked for Work In Progress sign on the screen. With big bold red letters, of course.
  10. Following is a private opinion, nothing else:
  11. I bet that averted missile was Balkan's? :ph34r:
  12. Opex-Rah

    Unpopular Opinions

    Sekiro is a great game to chill out
  13. Opex-Rah

    Episode 193 of the V-LOG is live!

    We are deeply sorry
  14. The company with patented matchmaking removing matchmaking. A sight to behold indeed.
  15. Wow. Nobody guessed right this time. Not even close.
  16. It was. I am a huge fan of C&C. Always wanted to drive that thing. I bet I am not alone in this regard :)
  17. Opex-Rah

    Synesthesia code?

    It took you awhile
  18. Opex-Rah

    Your Opinion about tanki

    But why? :unsure:
  19. Seriously? It was 10% already! Have you played Isida recently? Self-healing is not key feature, it is as if it's not even there!
  20. I am sorry but you do attack someone. You've just made several huge posts with that "RIP" thing and "Killed" thing and stuff. With big capital letters. And you kept doing that untill several people pointed out that you are clearly overreacting. It was an attack. On those who work on Alterations, that is. Now you are basically saying that you don't care. Uhh
  21. Srsly though. That's it? -_- Alterations are alterations. They give something by taking something in return. By design. It is ok for you to not agree, but this is how Alterations work.
  22. Can you explain something? Every Alteration is optional. They are there to make your turret feel different without of a need to buy another turret. You can ignore them and never buy any Alteration that you don't like. So there is a splash damage Alteration for Ricochet. It's got a downside of not be able to ricochet. And it is optional. You can ignore it. Why???? Why it shouldn't be there? Why does it upset you? Why the description should be changed? Why RIP!?
  23. Ahh, good question! That was because they wasn't nerfed. I reduced damage and armor so it looks like it was a nerf to everything. But when you nerf everything it is same to if you didn't change it at all. It was a long time since last balance change back than. All this time there were a long research and many plans were introduced which had to be taken into account in the balance. Alterations were planned, for example. To make everything work with the balance I had to change it certain way to make sure it will be possible to introduce all kinds of alterations in the future. There is more to it, but at this point I do not want to spoil it for you. There is something really interesting coming in the future.
  24. This is how things are done in the game's balance from when this game has started 8 years ago. This is how it will be.
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