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Opex-Rah

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Everything posted by Opex-Rah

  1. Opex-Rah

    Episode 113 of the V-LOG is here

    Can't tell anything specific on a price yet, but it will not be anything noticeably expensive. Clan name and tag will not be changeable in first iteration. But it will be changeable afterwards. Clan leadership can be shared but not handed over to anybody. Currently only clan creation is behind pay wall. Other features can be obtained by playing the game. More on that will be available after we start working on second iteration
  2. Opex-Rah

    Episode 113 of the V-LOG is here

    Sure I am. It should be told from the beginning that original idea wasn't free of charge either. But that doesn't mean that there won't be any way to create a clan without paying. There are always ways.
  3. Opex-Rah

    Episode 113 of the V-LOG is here

    I count those floors 4 years already.
  4. Opex-Rah

    Episode 113 of the V-LOG is here

    I follow this "tanki going downhill" thing since Premium Account was introduced. Oh boy I remember comments back then. Everybody were crazy about game going to be ruined. Doesn't seems like anybody really upset about PA this days. As nobody upset about paints and gold boxes and... uhh... everything extra we can come up with in the shop. Selling extra stuff in the shop doesn't hurt the game. But it does helps it keep going. Hate me all you want, but as long as I keep a solid line between selling exclusive power and selling extra stuff, I consider I am doing a decent job.
  5. Opex-Rah

    Episode 113 of the V-LOG is here

    *cough* *cough* World of Tanks *cough* *cough*
  6. Opex-Rah

    Episode 113 of the V-LOG is here

    That depends on which part of it you are interested in.
  7. Opex-Rah

    Episode 113 of the V-LOG is here

    I love my job! It seems like there is a bit of misunderstanding regarding this "clan" system. Specifically that part about creating clan for real money. Let's clear few things out, shell we? Creating an in-game clan will be a paid option. Creating an in-game clan in any free to play game is a paid option. But joining clan and sharing it's bonuses is free for anybody, as long as clan leader agrees. I should put more emphasis on "in-game" clan, actually. I won't even call them "Clans" in game, so it will be easier to get the point. Current clans and CS system will stay the way they are. Clans in game will most likely be called "Armies" and will not be involved in current CS activities as this is two different systems. You can create your clans, manage them, play tournaments as usual. See where am I going with this? This "clans" mentioned in V-LOG is in-game convenience, hence paid option. Nobody will force any current clan leader to pay anything in order to keep his clans going. You can skip in-game clans and play CS as you always do.
  8. This is a conclusion of a long term process of moving Viking from position of the most heavy medium hull to the most light medium hull. Viking's balance place was poorly choosen at rebalance. As recent changes fix rank issues of rebalance, we fixing this as well. I am too not found of this kind of swaps, but as I seen end result side by side with old one I can tell that this settings feel more suitable. This statment is arguable and we might never agree on this one, I understand. When I weighted pros and cons I concluded it is worth it. To be clear, I doubt that someone will hate new settings so much he will be forced to buy new hull. Money can never justify poor balance desicions. My idea is that old balance had too much economical influence on final decision to choose between V and H. A fresh look can make a change. As balance changes are there to make a change in how game feel, I decided to go for it. At least I can tell you that this should be last major parameters swap. From now on we will adapt small incremental changes as we do it in TX. Something that was long overdue.
  9. Say again? :ph34r: http://en.tankiforum.com/index.php?showtopic=337781
  10. Fun fact about that rebelence thing — back in the day I was one of testers team who have seen Rebalance before update was released. I wasn't employed by Alternativa at a time, to be clear. So, even on test servers Rebalance felt like not a very good idea. There were obvious balance problems and rank problems and... well... it felt poorly designed. When changes were released they were poorly timed as well. It was December, right before New Year celebrations with biggest discounts. Nobody bought anything and stayed with their crystals for a few months. You can guess who did that turned out to be for project revenue. Then Thunder was nerfed despite whole testers team reported it was overpowered before the update. Then they released infamous Update 123 and cut buttle funds... So the fun fact? I quitted the game. Just like many others, I quitted the game after those updates. Somehow (long story) I ended up to be employed by Alternativa. I had a chance to find out why this update even happened. I am obviously can't say much due to NDA, but it will suffice to say that certain people with certain powers loved to revolutionize everything way too much. Rebalance was unnecessary. After all this years I can tell you that much. It was the worst update this game ever experienced. Even after all this years (omg it is FOUR already) there are still things to be corrected after that update. Even the fact that most of active players this game ever had happened after rebalance, changes nothing about it being the worst update. Being frank, this is not how I pictured my experience as a game developer. I thought I could make new awesome games and it will be the best games there is due to my experience with many bad games in the past. Yet, so far my experience was about fixing broken stuff and being hated for that. There are a lot of people who will say that updates only make things worse, but hey, they talk about final nail in the game's coffin every single update since I joined dev team, so... let's skip that part :D Tanki won't die. Games without updates dies. This game got its development back on rails recently. You can tell that by number of updates released only in recent few month. I must apoligizes that almost every recent update in one way or another involved money, it always happens at summer time due to "low" season, but hey! At least we were creative enough to come up with Gold Box idea rather than selling power for money. As summer goes away, development can focus on new things. Like updating gameplay meta with this balance update. And we are still got those new turrets and clan system under development. You can say that new turrets certainly are there for money, but I have to point out one really important thing. New turrets and Alterations (and shop paints and golds e.t.c.) are aimed to be optional items, rather than mandatory. Update 123 was mandatory and wasn't optional. This is very important thing. This shows that there were some lessons learned by dev team. And it works, I can tell you that. If things will keep going this way who knows.. maybe there is a chance to undo bad updates, even worst ones.
  11. Opex-Rah

    The New Dictator-Railgun Format!

    Here comes important question! I was thinking to rename EN version of formats to HR/WR so I can add DR. But you kinda got used to XP/BP so I am not sure. Any suggestions? I really do not want to call it AP or ДР. It will mess things too much >_
  12. Opex-Rah

    Expected issues with payment options

    Gift cards might take a bit longer to return. Approximately 2 weeks. It will be back though.
  13. Opex-Rah

    Episode 110 of the V-LOG is here

    I wonder why a lot of people might want this really skill-demanding and strategy-deep format. If only developers could be enlightened on this awesome reasons.
  14. Reading this bit made me check what is it in there in the wiki. Well, there is a mistake. Hornet's side acceleration should be 10-14, not 15-24. Hornet will have its signature drifting. It happens, I guess :)
  15. Opex-Rah

    Alterations, Kits and Supplies Kits!

    If you are interested it works like this: Game designer is that one guy who already got every slider in the game. Literally EVERY slider. Sounds fun! But in reality if his task to make a valuable weapon-build 99.9% of slider settings results in garbage. Game designer need to understand how each slider affect every other slider to make anything work. It takes a lot of time and nobody ever know if result is correct. Doing this being fun only for certain people who found of working in spreadsheets (spoiler: not avarage TO player) If game designer wants players to have sliders he need to check literally every single setting with every slider he going to give. This task is enormous and giving that most of the players just do not want to bother at all, this task is a huge waste of time. And if they do decide to bother, 99.9% of their builds will be garbage. This is not fun. Rewards should be rewarding. Garbage doesn't sounds like rewarding stuff :D This is why predetermined alterations works best. Game designer at least can be sure certain settings will be valuable.
  16. Opex-Rah

    Alterations, Kits and Supplies Kits!

    Do not make me balance this T_T
  17. We are already there, thank you :ph34r:
  18. Opex-Rah

    Episode 107 of the V-LOG is here

    I am sorry but there will be no direct way to convert Cs to Gs. Thing is that Cs are player currency, they represent resources of a single player. Gs are different, they represent resources of a group of players. And Gs are not only Cs combined as a Clan wont be just players being combined. I really can't explain it better than that.
  19. Opex-Rah

    Episode 107 of the V-LOG is here

    Only clan base will be able to give bonus stuff. There are no perks outside of it. Thinking of clan currency as obtainable through game, it seems like winning 100 clan battles should on its own give clan an option to build something that gives 'perks'. So yeah.. no need to do same thing in two different ways)
  20. Opex-Rah

    Episode 107 of the V-LOG is here

    I always find it really inconvenient when there are several question in one comment but ok. 'Base' is not clan front page. I would like it to be that way, but there will be clan Profile instead with base as an option. Can't do much on Flash, sorry. There surely will be an option to assign positions in clan. If we go up to, say, 100 players per clan, there will be a huge need for management tools. Last question doesn't really make sense for me. I don't understand what you mean.
  21. Opex-Rah

    Episode 107 of the V-LOG is here

    Of Course it will. As I said — just like with ordinary crystals. Here we go.
  22. Opex-Rah

    Episode 107 of the V-LOG is here

    This is actually how it is planned to be. Just like with ordinary crystals. I would like to discuss it in depth but there is too little info out there to expect productive discusson. We can try though.
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