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Opex-Rah

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Everything posted by Opex-Rah

  1. Opex-Rah

    Changes in the battle creation system

    After a few days with this update there are some interesting results. Basic battles indeed become almost always full of players at any map there is. Though, the number of maps itself become much more limited. With less maps in the list comes problem of doing map-based daily mission properly. Variety of maps being created are around of 30 and daily mission comes only with around 10 of them. Making daily missions be passable only via pro-pass is unintended, though there will be changes planned as we look closer at data during this weekend. There should be a way of achieving more maps in the list as well as keeping achieved variety.
  2. Opex-Rah

    Changes in the battle creation system

    I find this kind of comments going really too far with idea of this game going pay to play. This game is free to play at its core. Free to play games works only if paying users can play alongside non-paying sers. If a large portion of the game will be locked behind pay wall, there will be no players to play that portion. Making this game pay to play will not work. Hence, it will never happen. Keeping pro-pass always accessible with crystals makes perfect sense from both game point of view and business point of view. And it if fair.
  3. Opex-Rah

    Changes in the battle creation system

    You, sir, is so wrong. Looking for feedback all over the forum takes so much time it is easily missable. Mafioso doing a hell of a job helping your feedback reach right people. DO NOT ever complain on topics merge.
  4. Opex-Rah

    Update 428 — Parameter tweaks and more

    Do not cross the line. It was more than 120k, not 200k.
  5. Opex-Rah

    Update 428 — Parameter tweaks and more

    Actually, we never did have 200k PCCU.
  6. Opex-Rah

    Update 428 — Parameter tweaks and more

    It might be but always keep in mind — more time players can not act = more chances for enemy team to make your life excessively problematic. At this point pause time will stay as it is, but next year I got something planned to properly address this issue. Inactivity should be minimal but any player should have an option to take a reasonable break.
  7. Opex-Rah

    Quick battles and multi-account management

    This is how it works now anyway. Pause time and reconnection time are two different timers and will not be connected.
  8. Opex-Rah

    Quick battles and multi-account management

    I've just read that whole thing with I.Devastation and I3est happened here. Wow guys. You really overdo it. I am confirming that given by BlackWasp777 explanations are correct. Custom rank limits will not be changed, things will stay as they are for any CS activities. Also, if this update will prove itself to be good, we will continue to create differences for normal battles and pro battles, so the latter might be getting even wider rank ranges.
  9. Opex-Rah

    Episode 113 of the V-LOG is here

    Ha! Jokes on you!
  10. Opex-Rah

    Episode 113 of the V-LOG is here

    This is exactly why this is paid option only. Look at the current Shop in the game? Everything unique I put there cost not that much, but when it comes to Kits... oh boy.. them prices x_x This is what happens when anything got it crystals price first and then you tries to bring in real world money price tag on it. This issue cannot be discussed in friday evening, sorry, as it takes a few good books to explain why in-game currency inflation connected to this pricing problem.. Let's just put it this way: Clans give you too much benefits to be sold for 20 or 30k crystals as you can get this many crystals relatively easy. Four bucks though is whole another story.
  11. Opex-Rah

    Episode 113 of the V-LOG is here

    Oh I see now why misunderstanding. You jump to conclusions too fast. Be patient, please.
  12. Opex-Rah

    Episode 113 of the V-LOG is here

    Naturally, this is not how things work. 1.000.000 is a crystals price tag for a single player. Ten times for every member. It is either cheap with money or overwhelmly expensive with crystals. I can explain why, but there are obvoius reasons of crystals inflation in game towards higher ranks. M3 equipment is expencive for real money not because we are greedy =_= it is because of crystals being inflated. And being an only currency. This is whole another big topic actually.
  13. Opex-Rah

    Episode 113 of the V-LOG is here

    Oh I know how it works! :D This is why I plan this in-game clan system a bit differently than average game out there. Clans should be valuable for a clan leader, at least, with any players of any skill level. There will be an in-clan economy system involved. More on that will be in second interation.
  14. Opex-Rah

    Episode 113 of the V-LOG is here

    Can we not start this argument again? Back than we paid for traffic to buy new players, as any game does. It got to the point of being too expensive to keep the game going. Since then this game run on viral traffic only. And it's doing pretty well.
  15. Opex-Rah

    Episode 113 of the V-LOG is here

    If clans be purchasable with crystals, the price tag would be ridiculous. It is either small payment or huge crystal pile. To put in perspective, it might be either 5$ or 1 000 000 crystals. There are no easy solutions there.
  16. Opex-Rah

    Episode 113 of the V-LOG is here

    We will handle this kind of clans manually for a while. I plan for system to buy-out clan leadership by any clan member if clan leader goes offline for whatever reasons. Will see if there will be a real need in that system. As for price, my guess is less than 5$. Think of it as umm... game expansion? I know this statement is arguable, but gotta do something to keep this big boat afloat.
  17. Opex-Rah

    Episode 113 of the V-LOG is here

    Fraud. Payment system abuse. As there is no premium in-game currency, there are limitations on in-game systems.
  18. Opex-Rah

    Episode 113 of the V-LOG is here

    Can't tell anything specific on a price yet, but it will not be anything noticeably expensive. Clan name and tag will not be changeable in first iteration. But it will be changeable afterwards. Clan leadership can be shared but not handed over to anybody. Currently only clan creation is behind pay wall. Other features can be obtained by playing the game. More on that will be available after we start working on second iteration
  19. Opex-Rah

    Episode 113 of the V-LOG is here

    Sure I am. It should be told from the beginning that original idea wasn't free of charge either. But that doesn't mean that there won't be any way to create a clan without paying. There are always ways.
  20. Opex-Rah

    Episode 113 of the V-LOG is here

    I count those floors 4 years already.
  21. Opex-Rah

    Episode 113 of the V-LOG is here

    I follow this "tanki going downhill" thing since Premium Account was introduced. Oh boy I remember comments back then. Everybody were crazy about game going to be ruined. Doesn't seems like anybody really upset about PA this days. As nobody upset about paints and gold boxes and... uhh... everything extra we can come up with in the shop. Selling extra stuff in the shop doesn't hurt the game. But it does helps it keep going. Hate me all you want, but as long as I keep a solid line between selling exclusive power and selling extra stuff, I consider I am doing a decent job.
  22. Opex-Rah

    Episode 113 of the V-LOG is here

    *cough* *cough* World of Tanks *cough* *cough*
  23. Opex-Rah

    Episode 113 of the V-LOG is here

    That depends on which part of it you are interested in.
  24. Opex-Rah

    Episode 113 of the V-LOG is here

    I love my job! It seems like there is a bit of misunderstanding regarding this "clan" system. Specifically that part about creating clan for real money. Let's clear few things out, shell we? Creating an in-game clan will be a paid option. Creating an in-game clan in any free to play game is a paid option. But joining clan and sharing it's bonuses is free for anybody, as long as clan leader agrees. I should put more emphasis on "in-game" clan, actually. I won't even call them "Clans" in game, so it will be easier to get the point. Current clans and CS system will stay the way they are. Clans in game will most likely be called "Armies" and will not be involved in current CS activities as this is two different systems. You can create your clans, manage them, play tournaments as usual. See where am I going with this? This "clans" mentioned in V-LOG is in-game convenience, hence paid option. Nobody will force any current clan leader to pay anything in order to keep his clans going. You can skip in-game clans and play CS as you always do.
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