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Everything posted by Opex-Rah
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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes
Opex-Rah replied to theFiringHand in News Archive
Well... This quote right here pretty much sums it up. Yes, it is a nerf. But it is not one of those when you just lose all of your damage or reload or whatever. This is one of those that both nerfs the turret in certain conditions and makes it better under normal conditions where it's ment to be played. Now you can't just ram head-on firebird or freeze, it will only hurt you. Now you will need to fall back from short range turret as yours is mid range turret. You know, as it's meant to be played. On the other hand I can change it back to alteration and instead nerf the rate of fire by 20%. I just doesn't wont to do that. It will not only make Twins not OP, but will make it not fun. I want it to be fun. More on the matter: (it will be interesting, trust me) -
Patch Update #439 - Balance Changes, New Alterations and Bug Fixes
Opex-Rah replied to theFiringHand in News Archive
He he he. There is something I got for the occasion. Will see how bad our imagination is, soon enough) -
Patch Update #439 - Balance Changes, New Alterations and Bug Fixes
Opex-Rah replied to theFiringHand in News Archive
Funny. When I make any changes everybody cries for me to change it back. Now I made a change and added an option to have it back. And there you go, "Lack of imagination" they say :D It seems like it doesn't matter if you do listen or do not listen to their feedback — they just won't appreciate it. Useful thought for you out there who ever wonder how it is to be a game developer, I guess. -
Patch Update #437 - Player Ratings plus additional fixes
Opex-Rah replied to theFiringHand in News Archive
First — this is not her post, this is a quote of Abuditalinaet with an answer below. Second — you DO NOT use goolgle auto translate from Russian and expect it to work. Never. You just hurt my brain when I read that x_x- 270 replies
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Do that, make my day. It is not going to matter just in a few days. Actually.. going for that high K/D ratio will be able to hurt your rating after next update. This is going to be interesting.
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Are you sure EP is left out completely? ;D Previous rating was bumped easily with EP farm. There was no point in playing better to get better score, one should've only play more. This is why you can't see if there is EP in rating calculation at the moment. It is there, but it takes ludicrous EP farm to make it worth it. Although, currently it is too easy to farm rating by K/D. This is why you can't notice EP influence. I'll fix it.
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Fairpoint. I recommend to postpone your rating sharing. I'll update formula next release to eliminate cheap rating boosting via k/d. And it seems that we should multiply rating by 10 or something.
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I smell formula update. This K/D ratio is just bollocks.
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Well, plans clearly have changed D: I am sorry for being misleading. We will consider your feedback though.
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Patch Update #437 - Player Ratings plus additional fixes
Opex-Rah replied to theFiringHand in News Archive
Right from those "morons" in Russia. With Love, of course.- 270 replies
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Tanki X current battles system is a bit flawed. If comparing normal battles in TO at least most of the players join battles at the beggining, not in the end. So there will be less chance in TO to end up in this situation. Anyway, this system is there not to make anybody upset, but to prevent that kind of abuse when player jumps in and out, using supplies essentially without any cooldowns. This is not my intent. As much as supplies are pay to win mechanic they are still that one thing that provides consistent withdrawal of players crystals when every other thing in the game is already acquired. There is still no adequate substitute. Yet, this doesn't mean there nothing can be done with how much supplies are pay to win. Especially if supplies 'nerf' can be done in a way that not only makes supplies users killable but makes using supplies more fun.
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I specifically avoided any mentions about supplies power as my question is only regarding how cooldowns settings feel. Tanki X and Tanki Online will take different path eventually. New game doesn't going to use Striker or upcoming Artillery turrets, while old game will not implement supplies-modules as a concept. We are discussing only if new supply settings will do better for this game, disregarding if TX will stay this way or not.
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This got nothing to do with this topic.
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Forget about it. I am not going to discuss anything regarding supply economics in this topic and if I will see that discussion is going this way I will terminate it permanently. The only thing that matters is gameplay mechanics.
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I am not saying there will be any changes. And if there will be any changes nobody will like them (as it always happens). But from the gameplay point of view I wonder if it does works better.
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Discussion regarding different supplies behavior
Opex-Rah replied to Opex-Rah in Discussion regarding different supplies behavior Archive
For those of you who might not know recently there was a very interesting change in supplies behaviour for Tanki X. The core changes are following: SCD system is removed Cooldowns are carried through respawns Cooldowns are greatly increased The changes provide an interesting results in gameplay. In comparison to SCD system, which enforce certain timings, new settings allow more flexibility. You can use all supplies at once, but you will be extremely vulnerable more than a minute after the effects have worn off. You will do better if you combine your supplies with drops, as SCD system also suggest, or if you use supplies one by one over time, but you are not limited by one certain timing as with SCD. This comes with downsides naturally. Obvious one is that constant supply usage will not result in invincibility. Although I've got to admit it didn't bother me much both from the supplies using end and the receiving end. As a 'drugger' I enjoyed figuring out how should I use everything I got with the best possible efficiency. You can't get that feeling with SCD system as everything is thought out for you. In this case when the enemy managed to kill my tank I didn't mind that at all. I knew I could beat him but I saved the repair kit for a better occasion. As a 'non-drugger' I still hate when they use FA, but this time I know that any supply drop that I can get can really chane the outcome. Another downside is the supplies price. Obviously if this system will be introduced there will be a price bump to maintain revenue off supplies. That will not only make it harder to buy supplies but to get them through missions as well. But I guess we can ignore this problem for a time being. It is much better in the long run for the game to get supplies system more fun to use. The rest can be dealt with later. The question! As I've got some long term experience in the game, I could use the new system almost at full potential and crush my opponents as if there were no cooldowns whatsoever. At least this is how I felt. This brings me to the third potential downside. It seems like new system is so much skill depended it can actually make it feel worse for those who doesn't use supplies. Most of the 'druggers' will not be able to use supplies correctly and will be outplayed, but those few who will.. they might be able to overdo it. So, is there anybody else who tried Tanki X's recent update? What are your opinion on the new supplies settings? If you haven't tried it yet I encourage you to try it out first. -
Well I guess this kind of exploit is much better for the game than usual creation of locked battle with mults. I mean... in this weird case the game at least gets the money these poor slobs spend to make two completely unnecessary clans.
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Well let's see how the dev's react to your encouragement!
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At this point we can safely call you NotRiddler.
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Will AlternativaPlatform develop other games similar to Tanki?
Opex-Rah replied to DmanBattleMaster in Archive
When you really think about it, you'll face a few problems. Let's say Tanki Online could have a successor that might be called Fighters Online (or Planes Online, or Samoleti Online or Wings Online). How should it be different from other Flight games and also be similar in its core to Tanki Online? If you come up with Keyboard controls you will have to explain me how you expect to control an airplane with keyboard only? Most of executions I've seen were horrible. -
You've got me there. It is a good question I can go on and on with my explanation. It could be a few pages of Shaft's history, game's underlying design philosophy, my recent studies of LoL design philosophy, score efficiency problems, counterplay problems and blah blah blah... this is a short question with some really long explanation. I'll try to give a short answer, though. Besides, Shaft changes aren't mentioned in the head of this topic at all. I wonder why But anyway, what I am trying to do is to specialize arcade mode for short and medium range and specialize sniper mode for long ranges. Basically I intentionally did exactly what it feels like — made Shaft sniper mode usless under certain conditions by giving it the ultimate tunnel vision, in exchange of boosted Arcade mode. Essentially, Sniper mode is secondary mode from now for any encounter on ranges less than 50m. So the short answer is — no. Sniper mode will not be buffed.
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Making one new format similar to XP/BP/XC/DR takes 1 game design guy and 20 minutes. Making what you ask takes 1 dev, 1 design, 1 art, 1 test (a team) and 3 weeks (approximately). Also it makes WF/HF format possible. This is why "the hell" we do things this way :)
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Fans. It is an interesting name for those who do absolute brain dead power leveling. I indeed wonder why the devs decided to support something rather more enjoyable. Maybe they should really introduce WF/HF format... with funds turned off permanently! Oh yeah, that will be so good, much skill, much fun, isn't it? Should keep that noted up to April, he he.
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Patch Update #430 - New Striker turret, new Alterations and decorations
Opex-Rah replied to theFiringHand in News Archive
Last time I speeded-up camera this forum crucified me. Remember? That was over a year ago. http://en.tankiforum.com/index.php?showtopic=268249
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