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Akame

Tanker
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Everything posted by Akame

  1. Akame

    Crusader. Early access.

    I don't use IB, because there are always heat resistances and even heat immunity IB players around. Having adrenaline, in a 1v1 situation always has me winning vs an IB, since I also use HI, I don't need EMP immunity, getting EMP'd by a gauss, is either death, or me getting my supplies simply reset, I would rather not burn, and let Cryo rounds smoky, Dragon breath hammer, firebird (not incendiary mix) and vulcan IB, not do any burning to me. It has worked for me to date and shall continue. Now the following is me using adrenaline, vs a IB, both of us used defender and heat immunity, but he just couldn't kill me before I killed him due to adrenaline's lil bonus, since every single damage counts with Vulcan. Also at times, these IB players are sometimes on my side, so me using IB would be a waste;(this SC below was posted above, reposted it with the GS values showing from video, and you can see Adrenaline here was very satisfying, especially against a R.A.T vulcan heat immunity player) I will never use IB.
  2. Akame

    Let's Discuss Drones!

    Then stick to playing SGE/TJR/CP, that way you won't have to worry about facing crisis players speeding away from you. I've been grinding CP mode with crusader mainly, ain't no crisis player in my sights but a rare few, but they still die to me. Also the conclusion does say it's statistically better for a crisis player to evade and escape. Hence me acknowledging that it isn't meant to stand up and fight, yet I mainly used it to stand up and fight.
  3. Akame

    Crusader. Early access.

    I assure you, I was NOT camping. ? I just had a very annoying combo, Vulcan - Adrenaline, Crusader - Heat Immunity, on Defender, and I went on a kill spreee rotating from capture points to capture points and focusing on players who will take more damage from me, I wasn't really that focused on the score above, I just kept moving and holding my mouse fire button, I mean people said I was annoying as shaft hopper crisis, now deal with vulcan heat immunity defender ?.
  4. Akame

    Let's Discuss Drones!

    Well both have their uses, I personally usually use Hyperion when I don't use Crisis, since at maxed, Hyperion is essentially 24/7 supplies, now say you get EMP'd, if you hide or outlast 5s, you can simply fully supply up again. Here's a chart of max potential values, I have ignored drone's passive bonus here for simplicity: Now, yes certain game modes do exist, and many combo set's do exist. But if we talk 9999GS player vs 9999 GS player, if the non crisis is smarter, the crisis will ALWAYS LOSE in a battle to the death scenario. Currently in the 16v16, effectiveness of Crisis depends on how well the team can distract the enemy, or vice versa, it is not easy to steal off a flag due to having to collect it and come back and capture, requires a long distance of running, and if not even a few of the 16 can shoot you, man they must be bad, or very distracted. If it was 8v8, the crisis has more options, more routes to go through, less unknown damage from behind/left/right taken. RGB mode however, is pretty doable alone at times in 16v16 if you can drive and avoid damage, since you only need to travel 1 way assuming you get the ball without being damaged. But why would you not start taking damage, does enemy team want to wait? A crisis's main advantage is upon battle join, then the element of surprise or with team backup. Yes against a player with 1 supply (and a speed boost), a crisis player will do much harm, but against a player with all supplies, a crisis player is killable if played smartly. Most Hopper Crisis players use freeze/emp gauss, so avoid proximity fights or letting one lock you one, and make sure you damage them as much as you can when they are on 'Maximum speed' mode or looking in another direction with 'Maximum damage' mode, to force them to go slow and tank with 'Maximum armor', and that is a deadlock if your team is with you. They are not hard to face if your team works with you, doesn't need to have good chemistry, just be at the right place, in the right time, be at the key points where the crisis players move into. ......... Meanwhile back to drones; again most of us know that defender is annoying to face, but for a defender, a booster who has a high enough dps for 3s is a pain to deal with, but for only those 3s of active bonus time. Getting hit by AP (assuming AP immunity not hit), is a defender players nightmare, most defender players use emp immunity so they'll change to AP immunity when facing an AP player, (part crisis nightmare, forcing you to play with only max speed/damage). Saboteur is only mainly seen in CTF/RGB games.Whilst SGE may have common mechanic/suppliers on isida dics for score farming. Not been seeing many other drones tbh, the rare trickster/miner drones. I'd still say it's safe to assume, defender drone is probably the most used in matchmaking, then Booster. Each of these drones does sometimes come with specific sets of combo's to maximise effectiveness, hence why changing the stats for these drones should be thought through thoroughly.
  5. Akame

    Crusader. Early access.

    That's why I LOVE CP games, it's about how well a team can coordinate and capture points, if part of team doesn't do their bit, camps, or even if a team can acquire all capture points, they can turn the tide of a game. I remember joining a 4:XX time remaining game(since current games are 7:00 long), score was around 0:26, enemy was winning. I joined, as a team of however many we were, with Highways 7 capture points, we fought hard, rotated hard, and ensured to claim as much as we could, even with an EMP Gauss against us, my team did our bit to win. I managed to get first place with defender drone/heat imm. You can see the GS/Score distribution and the team player quantity, it was an exhilarating game.
  6. Akame

    Crusader. Early access.

    Oh you will be wiping the floor, not with me, seems like you're trying to be a cleaner, be at it all you want, and I've faced many Heat immunity vulcan users like you too with this combo, they all seem to fall behind in score ? you may win a 16v16, but you will occasionally impale in score (exp) and against me alone. :)) Don't worry, I have made a few grinders run from games, this includes Boris4311, ALEX22THEBEST, and a few more 9999 GS players :))
  7. I think I know where Tanki really got inspiration for Crusader's OD from: It is fun, when it hits.
  8. Akame

    Crusader. Early access.

    The skin will be there for you when you acquire the Crusader hull, it has happened to some people, it's normal, like getting an augment for an item you don't yet own.
  9. Akame

    Crusader. Early access.

    You do realise I have 20M crystals still, the hulls been nice to me ?, I consider it balanced tbh, I'm just experience farming a lil ? And no, this isn't Isida Dic Mechanic score efficiency farming, it's Vulcan Adrenaline Crusader Heat Immunity Defender :)) HoPiNg iTs pAnTs So, if you want to be salty, please bring more seasoning.
  10. Akame

    Crusader. Early access.

    It lasts 3s, but trust me this OD is okay, hard to control, takes a while charging, your aim can be knocked off very easily, unsuitable for maps like massacre due to it's texture. Projectile doesn't pierce, it has a splash radius where it explodes that it applies damage to, for now it seems like it operates similar to blaster, you need DD for better damage, I am not 100% sure about this, I haven't tested it thoroughly yet. Ideal uses; SGE/CP. Hoppers can instantly dodge the projectile when they see the activation, so play smart against them. It may be a game changer eventually, but right now, I personally believe Hopper is worth more buck, mainly because of 'Stun' ability. Couple OD successes: OD Failed to eliminate; either due to team unavailability or being shot off aim: Best way to counter a Crusader OD? Kill them before the projectile is released, or knock their aim off.
  11. Akame

    Crusader. Early access.

    @UnknownSinister Blood, sweat and tears, took 1000 ultras to get it
  12. Akame

    Crusader. Early access.

    Meanwhile, just use AP immunity, and Hornet is just a normal tank
  13. Akame

    Crusader. Early access.

    Assuming my Ultra container luck doesnt just give 125 mines x6 at the end ?
  14. Not toxic at all, just letting my drone kill a hopper who thought he could stun and mine me, this is why I prefer stun immunity :))
  15. Yeah EMP Gauss has an amazing switch from locked salvo shot to arcade, whilst other augments and stock don't have that insane buff, the augments available in ultra conts though, i've seen some f2p players with it thinking they have become gods. EMP salvo also does it for all enemies whilst AP salvo just for the locked target, a big difference in ability here. They do need to remove the sniping reload buff imo.
  16. I've used each AP augment, and for certain, they are more orientated for teamplay rather than solo play, that's what I love about them. Once more people get these, it will make hell for any defender player. I had a game against 4 defender players, 2 were hoppers and had a module on, whilst one was freeze wasp and other fire hunter no module. It was a CTF, they managed first cap with ease. When I understood what I was facing, I finally had my chance to use AP Shaft in a more supportive manner to break peoples OP defences so that my teammates could finish them off. A player in enemy did lag out or leave in the last minute, but I had to fully focus on breaking the defender players armor, I only capped 1 flag that game for the equalizer then dropped back to defence to stop enemy defenders attacking with some occasional attacking enemy base to run distractions The 4 defender players: Lovely AP, how's that defender drone (and module for a few) gonna work now :) Stun immunity clutch for the return, they had cold immunity, from BP, why am I not surprised to see cold immunity hoppers ? AP is kinda OP tbh, against defender and/or module players, if the team chemistry is there, if team chemistry isn't there, there is a limited amount you can do. But hey, defender drones and deserve getting AP'd, majority of them are maxed and it's tough for weaker players to ever kill them. It is partly OP when AP'ing people under domes. Only AP immunity will help for that scenario, but do people use that or other immunities? As for the damage and methods and duration for AP, I personally see Railgun being on top of the food chain, easy to use, and pierces with AP status effects. Yes the damage is reduced a lot, but considering many people use railgun modules, sounds pretty well enough for me. Not to forget, AP is meant to be a team player, just like Hornet's current OD, not a solo madman. A few AP's may be a buff to stock though, i.e Hammer, Shaft, Magnum, Gauss, Ricochet* (Only on ricocheting shots, but most people should already be used to doing that so it's a buff for them). Seems fair for some of them in comparison with other augments within those turrets. AP is useless in occasions where a titan dome doesn't exist, an enemy doesnt have armor nor module. For crisis players, they just need to stick to max speed and damage mode essentially, for other players using armor is essentially a waste when they get AP'd, unless you manage to survive thanks to your damage output or lack of enemy team damage or your team for protecting you when you get AP'd. Personally, it's worse to face AP players than EMP players, since many turrets can apply AP, whilst EMP is just from gauss EMP salvo and hunter OD, part counter is to use Owl module, if you survive and hold out 5 seconds, you can armor up again, and your modules don't get bypassed. Getting EMP'd will eventually be very less common than getting AP'd by turrets/hornet OD, give it some time, and more AP players will get into game. I have seen a few AP players within the last few days, and some proved to be problematic at times.
  17. Akame

    Black Friday 2020

    @RIDDLER_8 I checked your profile, seems we played a fair bit last week, and this week we played much less by similar portions, ofc due to no special mission mainly for me. Well it was just meant to be a spending event for people rather than grinding.
  18. Isida Mammoth Crisis in Parma MM, people don't like being chased by a Bull
  19. Akame

    Complaint Book

    Line of sight isn't what you see on your screen. Line of sight, defined for Hornet OD, is anything that connects a Single Line to the enemy, As long as your turret has a clear clean line to an enemy's tank, they become AP'd, camping behind a wall will mean most of the lines are blocked. Turret does not have a clear LoS to enemy tank; tank not AP'd: Turret has LoS to enemy tank; target is AP'd: Hopefully now, you will understand to ensure you position well to maximise the amount of enemies you apply the AP status to.
  20. Was tryna save OD, thought I'd use the Elevator, clearly ended up on the wrong floor. ? Reminded me of this:
  21. [Peaky] l3igger lagged out few secs before game ended. But I faced 3 hornets, 2 which used Booster and AP Gauss, 1 which used Defender and Magnum RGC. Also and EMP Gauss. My team kept dying to their OD's and them using pretty much strong equipment. Yet I managed to sweep each of them :) (GS Not shown due to bug, pre-screen in spoiler)
  22. Akame

    Complaint Book

    Well, you need to be smart when using hornet OD, have as many tanks in direct line of sight, many hornet players use it on 1 player for a revenge kill, then they complain, but it's their ego or pride in wanting to use the OD to kill 1 single player. It gets worse, I encounter 3 hornets, 2 booster AP gauss, 1 mag dender, and you know how well that goes for most people, I still managed to get more kills than all of them since my team kept getting hit by the hornet OD etc. If the old hornet OD existed here, we would have been violated left right centre, atleast having an AP status applied can only be achieved upon OD use.
  23. Akame

    Let's Discuss Augments

    Saw a death herald with booster today, was pretty annoying.
  24. If we ignore getting Firebird DC, this was the best I got :)
  25. Akame

    Complaint Book

    Equip a combo u never need to change, won't have an issue, that's what I do.
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