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Everything posted by Akame
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The official release was a silent one, this drone is only given to new accounts as a placeholder drone which requires no upgrades and operates as a weaker crisis, though consumes no additional supplies. Old players, at least for now will not be getting it since they already most likely have a drone that is upgraded.
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Good change finally, all those bot farmers malding as if they were doing 1500-2500 scores with it
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Would have been nice if you could use crystals to early complete the silver contracts too, but I guess endgame crystals now are just supply+nade bait now, I don't see myself using them otherwise, 1k score would have been somewhat 'okay' then. 3k is just asking for too much...3k makes sense for 5 moves at least at best.
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Doable with around 21 gold contracts provided u do 63k rep points, ensuring to activate and claim contracts as you go. I for one wasn't gonna grind that much.
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Took 1020 common keys to get stun shaft, didn't get incendiary unfortunately but 8 augs out of 34 total, 1 of which being one I wanted, not bad, but too many containers still.
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Nope, though it is available as event rewards at times, i.e the current one going on I believe, please do not enter it without understanding how much it would cost for this event. Yes, batteries no longer exist, these were removed and players compensated accordingly. Some drones were also removed whilst some became hull augments, check the wiki for some of the augments. Try to complete dailies to ensure you get the 3 tankoins each day, playing may be tough, aim to only spend on upgrades during sales, black friday may be the next 50% one, maybe if lucky or christmas after that. Stay in tune with events. Most of the good stuff in the game do cost, so if you can't spend, be very careful about what you choose to spend on since it also takes tankoins to upgrade to the next modification. Grenades also released so best to maybe make a new account to get a hang of some of the basic mechanics again, but it may feel dull and boring. Bots have also been added to the game. There's a lot to see and experience as much as the divide between players gears in some games.
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Hoping 1600 regs are remotely enough to bag both of these against around 20+ other leg augs in the pool
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Hahahahahahahahahahahaha, less chaotic they said...more fun they said...
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We both know the game well enough to know majority of the stuff isn't as it seems :odosmug: Unlike the rock paper scissor event which was explicit enough to show as such, I would not have assumed otherwise, especially if there is no 'starting phase' time/day to set a board and you start the event immediately. This is a bit too much to ask for, as we all know...
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where was the lie? ? Nowhere does the event claim to even say player generated fields are to be used explicitly cooking for the sake of cooking, this event was not intended to be cheap on average, just wait for a more efficient event lmao
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Glad a few people know, meanwhile haven't played myself for a while now, progress is just under 1.3M rep points since I don't bother grinding. Gonna wait to see what the trick or treat event has to offer, if it will make me want to play again, otherwise I'll just stay bench and just claim tankoin pass and premium as I have been lately and then close the game.
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All these low post players coming over to the forum to mald, lemme copy paste a short snippet real quick: BY ENTERING ANY EVENT, YOU ALL, agree to all the rules stated by these events. So stop deceiving yourselves please. It has been known forever that the game can do what they want to do, when they want to do since a long, long, long time. And no, I am not siding with the devs, this event needed a bit more thought clearly, it is what it is. Be constructive and move on? People out here expecting straight to the platter. Don't worry, I've been sleeping on the latest events since none of the items in there have been worth me playing on the main. You really asking this question, when the reward set was very limited and there are no repeatable unlimited rewards? :ohno: Infinite epic key generators and '5 augs' of great variety on this are a huge difference to the 5 rewards of which everyone gets the same items. One can clearly see the huge divide this would create. Tbh, a 'temporary fix' would be to instantly release all event associated augments into the common and epic container's legendary pool to allow 'timmies' to have a chance to claim these (people would cry about it even then). But yeah, if there were people just generating epic keys, then it's more than obvious what this means. Akin to one of the old tk generator halloween events after a certain step before the rng was adjusted.
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I did read the rest, don't have too much time to delve in, but this is far too targeted, these are pretty much counters against everything else in the game too. Aside Paladin OD being immune to pulsars. Status augs are still in the game but with some turrets, these have become near rare to see, i.e strikers mainly swarmed with hydra, vac missiles and tandem for now. Cyclone and some status ones are used but not much. Hammer status augs are very very rare etc. So it should be a bit less problematic for AP's. As for nades, this is still a new thing and there are new varieties to come. It would be wiser to wait for all nades to release before a good revamp because we still don't actually know the full stats of these publicly. The way you're wanting a buff, some could say the same for say Mammoth OD too, hitreg terrible, can die to blasters too since needs melee range, it may have status immunity but prone to being flipped with dead tanks far too often at times. More often wasted than Titan domes from personal game experience. For being an offensive overdrive, many think this is weak and needs a buff. I think it would be better if you create a table or so displaying positives for each overdrives and counters and possible disadvantages to get a wider picture of the whole scenario.
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Conveniently forgotten the 2K damage and weak damages of all. The idea of chaos damage was to assist in bypassing all players defences because they were virtually unkillable. You said the positives and their counters, seems somewhat balanced? As for counters, Titan can also destroy the ares bfg, other domes and wasp bombs. So I personally thing it has it's fair uses. Ofc it becomes busted when the enemy team has no counters. Far too busted. Calling it far too busted is still not enough. Current one allows a decent mine clearance and we don't need to make mines fully obsolete now. Too much immunity and jammer making it busted. Why do they need stun imm and ap imm too? You want to give them a better phoenix? Far more reasonable than idea 1, but AP immunity is a no no on top of heals, have 1 or the other. Shouldn't need to give jam immunity too, this would kill the counter moves potential, whole point is to make od use need to be smart, not free. We don't want another paladin type OD tbh, though I do like that there's a speed reduction for titan and a radius and effect nerf. Though logically speaking, most players would not like their speed to be nerfed upon using an overdrive, doesn't really sound like an overdrive. Is there any existing overdrive which reduces a tanks params? Aside those making you deal supercharged against arma basically. I personally think the OD is fine as is, it was designed to be a defensive one, serves it's purpose, is certainly strong and requires a decent placement at minimum for optimal usage. I understand you want more offensive use of it. But that would mean changing too much of something which is still a hit or miss depending on many factors in a game. The heals may feel small but don't forget the damage reduction amplifies the 'reactive health points' for a while. Me personally, I'd say Dictator OD is near the weakest, but it can be very broken in certain setups. That's what it is about od's, they each have some use which is very optimal and others which end up becoming wasted.
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GT skins are often known to enter the legendary container (skin container), so eventually they'll return, but won't be easy to get. A small chance in epic containers but not as likely reused there unless they want placeholder rewards and rarely in another future event but to reuse skins people may have obtained won't go down as well.
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Not that I know of, since people could bag mk7's and request to get to a rank where it's busted, not logical. If you want a real answer, contact support via email.
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Nope, there is no compensation for any items that are owned in the battle pass or the elite pass.
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If you use discord, people can be found there that might help out. What did you do last year on this event?
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Not a bad price to allow 5 nades a day, they reduced the showcase supply count from 30 to 20 though, I don't remember if the % sale got reduced either, was it 95 or it didn't change and was 90%
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Continue to fool the players, I saw through this. What is the minimum rank to see the contract offers, rank03? Anyone check please.
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If one a day, and 17 total due to 17 days is a spree of links, I guess? Daily limit remains one so at first, aim to get as many boxes as you can on day 1 then let the trading sessions begin. Couldn't see this detail in the pages, I think last time it was when the event ended, probably safe to assume so for now.
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Seen Akuma/PRC/china equivalents every day, become numb to it, half of them leave the game after being close to death if they're not in a group. As for mac's, if you want to game, would not recommend, if production/editing, maybe? Though if you are spending that sort of money, you can probably custom build something better with a desktop pc. What does that first part mean exactly? Also, just simply spawn into games with it, saves you from having to worry about switches, keep leaving till you get a good map, easier that way if you have time.
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I haven't really found much use to it aside completing the supply mission. Not seen any great enemy use either, think people also know it's a bit lame. 1250 for a potential deterrent sucks, but ofc you can get games where people will die to it with ease. I might just end up treating it like I do to my unused nuclear energies until they make a stupid mission to use grenades for an event, I'm sure it's bound to happen.
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You did not grasp what I even said, why have you just popped up on forum as of late. How about you look over the last 2 years of forum patch notes and go figure. If you're somehow still struggling to camp and farm easily, when I've clearly seen people still do so, I don't know what you're trying to prove here. Of course the element MM exists, it's normal for people to have bad days. It's a game, you shouldn't expect easy pickings every day and as everyone has said, you can leave the game if it's not good enough for you to join one match that may be better. Of course this assumes you have a lot of time to play the game and play more than the average player who simply only does 3 games a day for dailies and closes the game to keep a healthy mind. This makes more sense now. A bunch of people mitigate this issue by simply camping at back with lifeguard. By the time, in a balanced game they die, they figured out what to use. It does make sense for module changes to be independent to tank(hull+augment, turret+augment and drone) changes. I can only imagine we are still due some changes because grenades are out and more types are to come. There's too much in the game that players can fully U-Turn a combo. Though who's to say that if you switch to railgun initially, the opponents will not get enough railgun protection out either and then even a combo that would overpower. The same effects you have, the enemy is also under, so in a sense, it is still a fair approach to both sides with an added luck/smartness factor for a switch, for now at least. I played 5 games yesterday, all were one-sided, was both on losing sides and winning sides, they weren't fun. Only one of these eventually became balanced because 2 reinforcements joined and stalled a siege battle for a whole game. (One of which was a camping healing emitters, makes sense anyways). The rest however ended far before the timer did. I got my stars and my missions completed, could not care less otherwise, the fun aspect of this game disappeared far long ago. I still believe that matchmaking itself is more of an issue than the change restriction right now. If anyone has any sort of ideas, bring it out, how do you fix matchmaking with a declining playerbase? ==== On a sidenote, @Hypersomnia, could you imagine if in Spiral Abyss and IG, we could change artifacts, weapons and teams in one run, how easy would it be. Luckily the game is not competitive (well Tanki isn't really competitive in my eyes). 'We have all these variety of characters, weapons and artifacts, we demand to be able to change things on the fly' :Trolldespair:
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You are so dense. Majority of updates have been favouring campers for the last 2 years, did you just wake up? Are you using a different version of Tanki online? If you need 4 minutes to look at a tab screen to see who has what, I don't know what to say, I am honestly speechless. 30 seconds is more than enough to look at this if you're on PC. Now if you're on mobile, maybe? But mobile players have been suffering for a long time still aside their autoshoot, it's very difficult there. As for seeing how good they are, you can't really tell from 4 minutes, though you will certainly remember a few names if you play often enough or a few clans and some players typical play styles for that game or mode.
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