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Posts
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Everything posted by Tanker-Arthur
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Thunder, whose main reason of ever being in the game was to introduce the splash damage effect: Cries in corner.
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As much as I would love a Striker buff, I do not want a Striker buff. I mainly use Striker nowadays, and the reason why I love it is because it sucks. That way....
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Agreed. It's either that or delete Hopper.
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I agree. We don't really need drones. It's either a major rebalance or just delete it all XD True. I suggest reverting the afterburn mechanic back to the original version before October 2018. It was when Firebird did decreasing burn damage per tick (like 100, 90, 80, 70, 60,.......10, 0), and the afterburn usually stopped when the damage per burn tick was 10 or 5. Perhaps. ? Oh yeah, I forgot about that XD Two ways to nerf it: Reduce the minimum damage as well. Because currently, the alt only reduces max damage. Afterwards, it it's still too strong, further reduce the shell damage. Remove the splash effect from the alt. To compensate, the direct shot will do full damage as it normally does without the alt equipped.
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Ohhh. Thanks for that XD I'm lucky I'm one of the lucky players whose Tab Key isn't broken.
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Here's what I wanna see in Tanki this year: A major rebalance of the following items: Nerf Hammer. The buff the developers gave it recently is well-appreciated, but it's easily abused by alterations such as High Capacity Ammo Clip and Dragon Breath. Also, there's no reason to buy Adaptive Reload anymore cause the clip reload of default Hammer is practically the same as the shot reload in higher modifications of the turret. Nerf the clip reload by around one second. NERF GAUSS….AND THE EMP SALVO AS WELL Why wasn't Gauss touched at all in the recent balance change!?!?! Someone please explain to me why. It's overpowered for too long now. Rework Hull Augments.....preferably Heat Immunity. Make it so that Firebird is good again and Incendiary Band Vulcan, or any Vulcan for that matter, won't be abused with the Heat Immunity augment. Or just delete Hull Augments from the game entirely, I don't care. Rework several drones (aka, NERF). Here are the following drones I would like to see nerfed: Crisis (Increase the time it takes to switch supplies, from 2 seconds to 5 seconds) Hyperion (Add a 1 second cooldown or so after using one supply. I know that this wasn't what the drone was intended for, but Hyperion is honestly far stronger than drones like Trooper and such) Lifeguard (Reduce the maximum hitpoints healed down to around 1000. It should be for escaping near-death incidents, not to grant a second chance at life) Booster (Rework: Increase the duration to 5 seconds but heavily reduce the damage boost effect) Blaster (Nerf the damage. This is basically Firebird's afterburn, but wayyyyy more OP) Defender (yeah, it got a nerf, but it needs to be nerfed again. I suggest reducing the duration to 10 or 15 seconds) Buff drones :) Make them more free-to-play friendly by removing the "extra supplies being consumed" on several of the drones. But before you do this, make sure the drones have their abilities nerfed as mentioned above. Nerf Magnum. It's honestly way too annoying at higher modifications. Reduce the quick reload from 2 seconds to 3 seconds, my suggestion. Nerf Shaft. The damage output per sniping shot is way too high. A low-leveled protection module won't even do anything nowadays. Reduce the maximum sniping damage to match the hitpoints of a medium hull at the same modification, like how it was before. Don't change Autocannon Smoky. People complain about it, but I honestly don't see it being true "Autocancer". Things like Railgun and Thunder easily counter the turret, provided they have good cover. And Autocannon Smoky doesn't have as good of a DPS as Ricochet or Twins. Make Firebird good again. How you ask? Delete Heat immunity. Rework to Isida to make it more of a "healer". I'm gonna be honest, I don't care if Isida has 5000 DPS. If it's easier for me to use things like Ricochet or Gauss to kill enemies, I'd use such turrets and avoid Isida with its measly range. I want Isida to heal teammates, not to damage. Also, it's super strange that the only healer turret in the game also has the highest damage per second. Very ironic.
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Striker will always be the most fun turret to play. The turret is pure satisfaction. Tesla may be the most fun turret to play too.....if the developers make it require tons and tons of skill to use like Striker does.
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Flash was better because we got to see the chat while we were in the garage. Once the developers add that back (along with stuffs like seeing missions while in a battle), than the two versions will be equally good.
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Everyone: "Railgun HD ?" Me:
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Maybe this contributed to Tanki X dying. People probably got too used to Dictator being a heavy and Titan being a Medium, and when they were reverted, the players didn't like it cause the hull no longer fits their playing style. O_O
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Yeah imagine how enraged Dictator players would be when they woke up one morning to find out their favorite hull lost so much of its speed. Or Titan players waking up one day to realize the thing they invested so many crystals in cause it was a high health hull, no longer had high health.
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review Mission: Equilibrium - Patch 636 Analyzed
Tanker-Arthur replied to Venerable in Newspaper Archive
Nice article :D -
Balance change for Isida: Increase Healing by 50% Decrease Damage by 30% Increase Energy Consumption when Healing by 100% Basically, it would help make Isida more of a "Healer" turret, allowing it to heal a decent amount of health in quick bursts, and emphasing the reason on why players should buy Isida - to heal. However, since it will consume ammo when healing just as fast as it does when damaging enemies, it will be unable to keep teammates alive for long periods of time. Honestly, it's just weird that the only turret that can heal allies just so happens to have the highest damage per second in the game. In most games, healers aren't the strongest units, they are supposed to be support units for the main offensive and defensive units. Also why was the healing of Isida nerfed when a drone named Mechanic is just gonna get added and it does a way better job at healing than Isida ever did?
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Tanki developers: Removes Isida self-healing effect. Also Tanki developers: Proceeds to add in a drone with a self-healing effect. Oh, and... Tanki developers: Massively nerfs Isida's healing ability Also Tanki developers: Proceeds to add in a drone that can heal teammates way better than Isida ever did (Mechanic Drone)
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The name "Crimson Storm" alone sounds awesome XD
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Quick question..... Why is Dictator bigger than Titan, yet Dictator has 25% less health than Titan?
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Does the Adrenaline Augment work on Terminator (Juggernaut)?
Tanker-Arthur replied to Tanker-Arthur in Archive
Ahh okay. Thanks -
People who don't go for the gold box but kill other people going for it, why?
Tanker-Arthur replied to Poppy in Archive
Since Juggernaut and Hopper exists, there really is no reason for me to die just for an attempt at a gold. -
Lol how was it the worst? Before overdrives, Titan and Mammoth had the same health, but Titan was faster and more agile.
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Completely agree. We already have too many currencies that buyers can just obtain via wallet money (like Crystals, Tankcoins, and Stars)
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For me, between those two, it's Flow XD It's the most Legendary.... Legendary Paint, cause it was the first of it's kind :)
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I would like it better if the lightning was red....... O_O But yeah, it's in my top 5 list of favorite Animated Paints, along with Burst of Light, Spectrum, Electrohive, and Fire Golem.
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What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
I'm honestly just happy I get to open like 20 containers per week without having to wait for either a Battle Pass or a War Event XD -
Does the Adrenaline Augment work on Terminator (Juggernaut)?
Tanker-Arthur replied to Tanker-Arthur in Does the Adrenaline Augment work on Terminator (Juggernaut)? Archive
I know that most hull augments don't work on Juggernaut tanks because the Juggernaut itself has full immunity to all status effects.... But does the Adrenaline augment boost the turret's damage as the Juggernaut's health decreases? -
Contest [Issue 39] Tanki Online MapMaker
Tanker-Arthur replied to Vikingsrallentando in Newspaper Archive
Interesting......
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