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Everything posted by Tanker-Arthur
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Here's how to die less often: Buy a medium hull (preferably Viking or Hunter) Buy Gauss Buy the Owl Module (protection against Gauss) Save up your Double Damage supplies And if you play well, it'll be super annoying for your enemies.
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What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
I changed my mind. I love Tanki as it is now. There's only really two things that they need to fix, and the game would be 99% perfect: Those two things would be: Game Balance (Like nerfs to Gauss, reworks to hull augments, nerfs to certain drones, etc) Clan Improvements (New features to clans, and/or reduce the massive price it costs to make a clan) And if they want to make the game even more perfect-er... Improvements to matchmaking I'm honestly fine with MM right now cause the "leave battle" button exists, but if the devs have time, I'd love for them to improve things such as further balancing the GS scores and such. Improvements to Pro Battles I'm honestly fine with playing in MM for the time being, but Pro Battles are honestly lackluster right now. That said, since the game is mostly based on MM, the pro battles aren't really a "nuisance" but if they can be improved, than I would welcome the change. Return of Turret Alterations? Maybe? I would love for this to come back. I'm honestly not really annoyed by the turret augment prices anymore since the Shards update technically allows us to earn turret augments like 5 times faster, due to us getting containers much, much faster than before. That said, it'll be nice if we can restore at least two things with Turret Alterations: Rank restrictions, because newbies shouldn't have to face Autocannon Smoky. Higher variation in cost, like the old days. Back then, alteration prices ranged from 20,000 crystals to 235,000 crystals. It was fun cause you can try out the "less interesting" alts at a much lower price, and alts that took more skill getting used or drastically changed the turret were only available at higher ranks with higher prices. Improvements to the HTML5 interface I hope this happens. -
I think it's completely fine right now. Anyways, I do agree there's a lot that can be added in the future. But I seriously hope they do not nerf any other forms of rewards.
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The people who do not like Shards should be deleted from this world. Sorry for sounding "insulting".
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Honestly..... The jump-hack can stay, otherwise there's no reason to name it "Hopper".... But the stupid stunning and burning ability should be 100% deleted from the hull. Actually, my 100% honest opinion is to just delete Hopper from the game, entirely.
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"Testbox" would be a dope map name, like "Sandbox" and "Boombox" XD
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Ohh, he was playing on the android (mobile) version of Tanki. On that version, the in-game battle chat is disabled.
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My three favorite paints. Electra is my overall most favorite paint. All of my accounts have it :D It is also the most expensive paint I have ever bought, in terms of crystals. Magma was the first paint I bought that costs over 1000 crystals :D I used this paint for many months before I bought Electra during Halloween 2017. Burst of Light is my favorite animated paint. I got it during the November B 2020 Challenge, which was also the first time I ever bought the Battle Pass.
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EMp players can chain EMPs because the reload is faster than the EMP effect. Also, it's super annoying for a free to play player to have their supplies practically stolen from them. Of course they do. BUT...sine you have to buy mechanic with your crystals... Than unless you use repair kits to heal teammates or get score from them... You just practically wasted a chunk of your crystals buying the drone. I think you forgot something I said on the first page of this topic... But extra supplies being consumed means NOTHING to buyers. For them, they literally have infinite supplies. True, which is why I want Tanki devs to buff Isida's healing. Why nerf it in the first place when a drone that does a much better job is added? It's also super weird that the only turret that's meant to heal also has the highest damage per second of all turrets in the game. That's cause repairs and batteries are much cheaper than spending 200,000 crystals on something like Lifeguard, or 300,000+ crystals for Hyperion... Or spending 50 US Dollars on Gauss EMP.
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Yeah, but a free to play person who doesn't have the money to buy such overpowered equipment like Crisis will need some type of way to have a chance of actually coming out on top. I'm mainly concerned about the "Finish in top 3 in winning team" missions. Especially the weekly mission version of that. If the below-average F2P can't finish it, they'll be stuck on the same weekly and thus, they can't finish the challenge. That's great! Anyways, I don't have the best computer in the world, and I'm pretty sure not a lot of other people do either. I know, because they have the reused Magnum shot explosion. But what if the battle just started and they never died yet? I have no idea who has the drone until I witness them die for the first time. LOL, tell that to people using Gauss EMP On my Dictator account, many times, my OD is disabled legit, the moment I activate it because a Gauss EMP was locked onto me at the same time. What a waste of an overdrive. Lol, they don't really tend to do that. Most of them use long-ranged weapons and stand at a far distance to avoid ramming. Oh, and a thing called RAILGUN exists. Oh, and Ricochet too. Countered by enemy Hunters. Yeah, I was saying you actually need skill to use Engineer. Duh. The rare boxes means you need to spend more time to search for a box. It's not free...because you have to spend one of your own repair kits to activate the score. For free-to-play players, repair kits are rather hard to come by. I never manage to get a lot more than 1000 at a time, and my lower accounts usually only have around 200 or so. I'm happy about this :D I'd rather have a buyer use a Mechanic than have them use Defender. If it makes them easier to kill, than I'm happy with it. I don't care whether or not they earn a boatload of battle score, as long as I can kill them and they don't wreck me repeatedly, I'm perfectly fine with it. My Dictator account "uses" this. My main account (this one) uses Mechanic. It works great in Siege. So yeah, I'm a f2p player who "uses" it so I can finish my missions. Like the special missions that make me have to earn 10000 points or something. It's impossible unless I have one of those drones. I don't have the money for crisis or Gauss EMP, so I use Mechanic, join a Siege match, and use the drone so I can finish the mission in a game where a large amount of Legends are buyers. I'm using Lifeguard as an example. Of course, I also meant stuff like Defender, Booster, Crisis, all that collectively. And like I said before, how can I avoid Blaster players if I can't tell they're using Blaster?
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It's perfectly fair. Cause you can either use Mechanic to heal all nearby teammates for 7 points each....but succumb to most forms of instant-death or high damage... Or you can use Lifeguard to survive a wasp's bomb, a shaft shot, etc, making them waste their overdrives or their shots. Or use Lifeguard and catch a meteor gold without dying. NOW THIS is abusing the game. Free 1000 crystals just because your drone protects you from instant death, while everyone else near you dies from the meteor. Lets not forget about other forms of true abuse.... For example, Vulcan with Heat Immunity. Gauss with EMP Salvo Hopper with Crisis Defender with Titan Those aforementioned combos don't provide extra score... But they sure as heck make you invulnerable in battles. Things that provide extra score don't make you invulnerable. You can wipe out a group of mechanic farmers by using Hornet's Overdrive, with Gauss, and with Double Damage activated.
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Dropboxes are actually really rare in battles, especially in battles where it's 12v12 or higher, where tons of players are crawling around collecting such boxes. First of all..... How am I supposed to know my enemies are even using Blaster? The drones are super small, and many of them look relatively the same when seen from a distance. If you have 20-20 vision, good for you, but as a person who needs to wear 300 dollar glasses, I am not putting my face an inch away from the screen just to look out for a small drone. Most of the time, I get destroyed by a player using Blaster drone because I didn't even know he had the drone equipped. There's no obvious visual indicator besides a tiny little blip flying beside the tank. Haha, yeah.... But Hornet's OD can still completely negate the double armor effect of Dictator's Overdrive. You're right....but... The most popular hull in the high ranks is Viking. So the long charge rate practically doesn't exist if like 75% of the enemy team is using Viking. Only game mode where I see less Vikings than normal is Siege, where Titans rule the mode. Yeah, but the dome takes up a huge area. Its practically indestructible on defense...... And if a Titan invades the enemy base and sets up a dome...not only will it be GodMode.. But potentially all of its teammates can also utlize the dome and become GodMode too, and thus wreck the enemy team without letting the enemies even leave their own base. Only way for the enemies to survive is if they have an overdrive conveniently charged, but a lot of the times, Hunters and Wasps will die before they can even get to the done to disarm it. I'm comparing DICTATOR's Overdrive to other Overdrives. All the other hull overdrives either make you..... One-shot the enemy or... Make you invincible to the enemy Dictator's doesn't do any of that. It just grants you supplies, which are easily counter able. Heck, a Gauss EMP can instantly disable Dictator's overdrive in one shot. And AP Augments completely null the double armor. Yeah, but a Viking or Wasp can one-shot a Mammoth. Dictator can't do anything about it. Mammoths will steam-roll Dictators. I know. That's why I used the word "just". None of these scores are "free". In fact, technically, the only thing that gives you "free score" is the Engineer Drone, because it gives you a score when you collect dropboxes and dropboxes are free..... But even with the "free score" you still need to work for it by driving to a supply box and collecting it. You don't just sit in battles and farm score. You need to actually move around and find supply boxes to collect. But otherwise... Mechanic Drone is NOT FREE. In order to use it, you must spend one of your repair kits. This is effectively 150 crystals spent per use. Supplier Drone is NOT FREE. In order to use it, you must spend one of your double armors, double damages, and/or speed boosts. This is effectively 50 crystals spent per use. Trickster Drone is NOT FREE. In order to use it, you must spend a speed boost. This is effectively 50 crystals per use. And Dictator's Overdrive isn't free either. If you decide to just sit and wait for it to passively charge, you're basically wasting your time. So yeah, you're technically paying time to get the overdrive. And if you decide to actively earn it, you need to work by killing enemies and capping flags/balls/points. So yeah, none of this is "free score". OH, and guess what? You need to pay crystals to obtain these drones and Dictator in the first place. So much for being "free score". These drones benefit free-to-play players because they award lots of score, without costing as much as something like Lifeguard or Hyperion. Players with Lifeguard, Crisis, Hyperion, can earn just as many points as the free-to-play drones (Mechanic, Supplier, etc) do, because drones like Lifeguard make you overpowered against players that don't have them, and thus you will earn more points if it's easier for you to cap flags, kill enemies, etc.
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How does Smoky's critical hit % accumulation now work?
Tanker-Arthur replied to TheCongoSpider in Archive
I may not be right.... But every time you shoot an enemy with Smoky, if you don't get a critical hit, than the next shot will have an increased chance of being a critical hit. And thus the "maximum critical chance" is the maximum chance you can get after not firing off a critical hit for some time. So basically, since Smoky's max critical chance is 0.50, I'm assuming that means 50%.... Which means if you shoot an enemy and you don't get a critical hit, than after that shot, your chance of your next shot being a critical hit will go up....as opposed to the default 20.2% at MK8 Smoky. And it'll keep going up as long as you don't get critical hits, until the chance rate maxes at 50%. At that point, if you still don't get critical hits, than your Smoky will have a critical chance of 50%, instead of 20.2%. And when you do get a critical hit, your critical chance would reset back to 20.2%. -
Lol, Autocannon Smoky doesn't annoy me very much for some reason.......... Maybe cause I was one of the original people who first used it back when it was released 2.5 years ago.
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This is actually super useful when you're in scope mode with Shaft. You can easily see someone creeping up behind you if you pay attention. But otherwise, i agree with ya. It's kinda underused when you're using another turret besides Shaft.
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Hyperion is basically Trooper Drone but the effect lasts forever. You can activate all three supplies at once, whenever you want. And extra supplies consumption doesn't mean anything at all to buyers. To them, they have infinite supplies and batteries. True. The time penalty should be more like 5 seconds at max level. Booster is OP because combined with Gauss or Magnum, you can wipe out an entire group of enemies. Also, it means a Shaft can practically one-shot anyone, which effectively wastes player's crystals when they buy protection modules or double armors. I honestly think Booster should only increase the double damage effect by 25 or 50%, so when you equip double damage, instead of doing 200% more damage than normal, you'd only do 125% or 150% It's still a lot, but players with double armor can better survive it. To compensate, the duration can be extended to 5 seconds or so. Yes, it is OP. It's basically a better, more OP version of Firebird's afterburn You do damage after death, but unlike afterburn, Blaster will insta-kill most enemies, and thus unless you have a beefy hull, the repair kit, which normally stops afterburn, is unable to stop Blaster. ? No, I'm not joking. Compared to Dictator, the rest of the hulls provide insane amounts of damage of protection. Dictator is only "balanced" with those hulls because it grants a large amount of extra points. If you were to reduce the points or remove them entirely, than Dictator is useless in battles. Why will it be useless? Dictator grants Double Damage....but double damage can be countered by double armor... Hornet's OD however, allows you to bypass all double armors, effectively allowing you to do full, or even double damage to all enemies in the line of sight. Viking's OD allows to to practically insta-kill anyone you point your turret at. It cannot be countered by double armor, and the only reliable way to null the effect is to use Titan's Dome. Dictator grants Double Armor....but double armor is countered by double damage.... Titan's OD however, affects a much larger area AND instead of providing 50% damage reduction, it provides 90% of damage reduction, which can be stacked wth double armors, defenders, and protection modules, making you practically immune to all damage except Wasp bombs. Mammoth's will insta-kill dictators. Hunter's will remove the supplies from Dictator's OD instantly Crusader is like Hornet......but it also freezes you allowing it to strafe around you. Hopper is just annoyingly OP. Additionally, out of all the medium hulls, Dictator is the slowest and the biggest, meaning it is the easiest to shoot at. So unless if you buff Dictator's Overdrive when removing the score boost, OR nerf all the other hull overdrives, Dictator will be useless. Sigh... I meant "IF you were to remove the bonus score"....THAN "mechanic only works to heal strangers, but hardly any bonus score" I meant, if the developers decided to accept your idea and remove the bonus score from Mechanic.....than the quote above is my opinion of it.
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yep, I saw it XD I was thinking stuff like that and/or things lime Cryo Mines, Incendiary Mines, Explosive Mines, etc.
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I suggest BEFORE the score earnings of Dictator's OD, Mechanic, Engineer, Trickster, and Supplier are nerfed.... The following items MUST be nerfed...heavily: Drones Defender Crisis Hyperion Lifeguard Booster Blaster Hull Overdrives Wasp Hornet Hopper Viking Hunter Crusader Ares Titan That way, we can actually have a reason to use Dictator's OD, Mechanic, Supplier, Engineer, and/or Trickster. Otherwise, if I can get better rewards using Lifeguard because it makes me immune to a frigging Wasp Bomb, whereas Mechanic only works if you spend repair kits to heal strangers but there's barely any bonus score involved, I'd much rather use Lifeguard.....if I can even manage to save up the crystals to upgrade it to max, which for a player like me, will probably take 1-3 years, depending on how often sales happen.
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Haha, I'm a free-to-play player and if I don't have something to help me compete against buyers using Defender and Crisis so I can finish the "Finish in the top 3 places on the winning team 15 times" weekly mission, I might as well quit the game. Without Mechanic, it's literally impossible for me to finish such missions. And since we cannot change weekly missions.... if I can't finish those missions, it will mean there's a high chance I am losing the 100 tankcoins granted during the challenge. Sure, it may annoy you... But it's not as annoying...heck, it's not as game-breaking as someone wrecking your entire team with say..... Gauss EMP Or capping flags left and right with Hopper-Crisis. I'd say those things also have "no-skill" associated with them. The only skill you need to use those effectively is to have a good wallet....or grind a lot for those crystals, something a casual free-to-play player can almost never do in a short period of time. I'd rather see someone using Mechanic than someone using Hopper Crisis or something like that because things like Mechanic, Supplier, Engineer, Dictator's OD don't BOOST your stats.....they just grant extra durations to supplies.. And usually, non-boosted supplies are very easy to counter, especially since almost all the hull overdrives can insta-kill you....as well as Crisis and Booster players. Whereas things like Defender's stupid triple armor effect is extremely hard to take out unless you manage to spend tons of crystals upgrading your Booster Drone, which, itself will easily take out most players who don't have Defender or Crisis to boost their double armors. I'm a free to play and I too, "abuse" the combo, because if I don't, I will be unable to finish my Finish in top three weekly mission, and thus I'd be missing out on the challenges. And I'd rather have the buyer use the weaker score-boosting item than use the much, much, much stronger stuff. It's a win-win. They get better crystal rewards, in exchange for being easier to kill by their enemies. Mechanic isn't that OP. People only use it more than Lifeguard because Mechanic is wayyyy cheaper. And no, many, many, many times, the healing of Mechanic gets interrupted by something even MORE OP, such as Gauss or Magnum. AND....something like a Wasp's bomb can instantly take out a whole group of players using Mechanic..... But if the players used Lifeguard, they will survive the bomb, effectively "breaking the game". Aka, Legal-Hacking. And if Dictator doesn't award a bonus score I'd much rather use Viking cause it's far more "no skill", and wayyyy more powerful than Dictator, as it insta-kills literally almost everyone except those who are hiding under no-skill Titan domes.
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I hope Tanki developers add some more player-made maps in the game, like wayyyy back then.
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Tesla was supposed to come out in 2020, maintaining the "One Turret Per Year" thing going on since Hammer's release in 2014. Sadly, it was stalled cause the developers wanted to copy and paste Ares. Twice.
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review Smoky Revamped: An In-Depth Review
Tanker-Arthur replied to Person_Random in Newspaper Archive
Missed opportunity for Smoky XT Vulcan XT was already modeled after a snake, Smoky would've been better as a Platypus :D -
review Shards and MM 2.0 - Reviewing Patch #635
Tanker-Arthur replied to Person_Random in Newspaper Archive
Shards honestly solved everything that was wrong with Tanki......except for game balance between turrets, hulls, alterations, augments, and drones. Gauss is still untouched for some reason, even after the most recent balance update ? -
I'm perfectly fine with this idea.... Or add alterations for mines.
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