-
Posts
2 176 -
Joined
-
Last visited
-
Days Won
17
Everything posted by Tanker-Arthur
-
We need this.
-
Why are we so worried about score? I'm more concerned about gameplay balance, like Defender and Crisis Drones. Drones like Mechanic actually HELP free-to-play players finish missions such as "Finish in the top 3 places on the Winning Team". Most of the things that grant big scores don't make you turn "GodMode". For example, Mechanic and Lifeguard both involve repair kits, but Mechanic doesn't allow you to survive a Wasp's bomb of something like that, whilst Lifeguard does. I honestly think the extra score you get is a good trade-off. If you nerf the score earning to Mechanic or Dictator, it would discourage players to use the items to boost their teammates, but the thing is, boosting teammates was the main reason why they are added in the first place. So unless you make the score-boosting game items grant a sense of "GodMode", than no, I wouldn't want the score earnings to be nerfed.
-
Yeah, I wished they "removed" some more skins, preferably the Prime and Legacy Skins (my opinion). I think they only removed Ultra Skins because they just released like 5 new Smoky Alterations, and there were what....7 Ultra Skins? Idk, but it keeps the chances of getting a certain exotic item relatively the same. (Actually, it increases the chance of getting the Smoky Alts now lol, cause more Ultra Skins were removed compared to the number of items added)
-
So instead of free healing, we have to pay 150 crystals now XD Well, if Heat Immunity was never added, I'll just use Firebird instead of Isida. Firebird has way more offensive power than Isida, due to it having a burning effect and the ability to hit multiple targets. Isida is honestly outclassed by all the other short-ranged turrets in terms of damage potential. It may have the highest damage per second, but it can only hit single targets and it's aiming isn't the best, compared to Hammer, Freeze and Firebird. Also I pretty much no longer have a use for Isida now that the Mechanic Drone is a thing. It heals way more than Isida can. Mechanic Drone essentially allows me to equip two turrets at a time - my main turret for offense and the drone itself acts as a super version of Isida. So I don't get why Tanki developers nerfed Isida's healing when they're just going to add a drone that does a way better job at healing than Isida ever did.
-
Basically, you make a new account.... And since the majority of the players (I hope) are "new players", they won't know how to use supplies (or use them effectively) and because of this, when you activate double damage, the chances of them using double armor to counter your double damage are much lower than that in the higher ranks. Of course, this doesn't work if the other supposed "new players" are just buyers or veteran players who decided to make new accounts.
-
I agree. I honestly think they should greatly reduce the damage, and increase the healing a bit..... And maybe turn the current version into some sort of "Assault Nanorobots Alteration" where it increases your damage but greatly reduces your healing. ?
-
I feel like it's OP in lower ranks, where if no one's using supplies and you have double damage, you can steamroll most of your enemies, but in the higher ranks where people use Double Armor, Defender/Crisis, and Hammer Modules more often, it's balanced. Prior to this update, if I had regular Hammer, and I miss even a single shot in high ranked battles, it will cost me the kill...... Oh, and Repair Kits....enemies who uses them basically guarantee they survive against ya. Hammer is just too dependant on the fact you need three perfect hits.
-
Actually, the 3 seconds feels more balanced. Remember, even though the critical shot does reduced damage, for the next 3 seconds, if you land two additional hits on the enemy, they will both deal full damage, no matter what. And if you're using a double damage supply, your two shots will do 200% damage, which is insanely good. Five seconds is honestly way too strong. I feel like the three seconds is perfect...armor-piercing itself is a really strong status effect, so unless your opponents have AP Immunity, the Smoky AP Augment/Alteration is still viable in the game right now.
-
Bruh, do you think it's fair for players without Defender? That drone needed a nerf for a long time. It basically made you have triple your health if you spend 1 million crystals upgrading it. Very non f2p friendly.
-
Not gonna lie, the new design looks great and fresh.... I just wish it had the color scheme of the old forum. Also, sometimes, I change the color of my text....like this, but now it doesn't show up as good on the new color scheme as the original.
-
I hope so too. Maybe we'll get a free gift when they fix it. Who knows? XD
-
It worked for me like 3 times..... Now it's stopped entirely. Oh yeah, it's impossible to log onto the mobile version of the game. It asks you to update the game, but at the time I'm saying this, the update isn't even released yet on Google Play (For me at least).
-
The developers probably removed them to increase our chances of getting the new Smoky Alterations. The Smoky Alterations and Ultra Skins are both Exotic Drops, so if they were both in the container at the same time, the chances of getting either a Smoky alteration or an Ultra Skin would be greatly reduced due to there being more items in the "prize pool" for exotic drops. Thereby, removing the Ultra Skins would grant a better chance of earning a Smoky Alteration. At least, that's why I think they "removed" the ultras.
-
category Ideas for Hulls and Overdrives!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
Android version has entered the chat. -
Yes! This is a great idea. I have 14,000 mines sitting around and I need a good use for them ?
-
FINALLY! Someone else has said it I 10,000,000% agree with ya. Its hard to aim with Isida, so unless you're playing in Deathmatch mode, extra damage won't help much in team battles....unless they make the aiming easier like Firebird and Freeze, as well as make Isida hit multiple targets at a time. We shouldn't have to pay 245,000 Crystals for good healing. Isida was originally added as a "healing turret", but currently, its default healing is so bad that unless you pay the aforementioned 245,000 crystals, you're better off ignoring your wounded teammates and spending ammo on damaging enemies, most of which you won't be able to kill due to Isida's poor aim and damage retention, as well as bad range compared to strong turrets such as Magnum, Vulcan, and Gauss. Also, it's strange that a "healer" does so much damage per second to enemies. Honestly, it would be better if Tanki devs added a new turret whose sole purpose is to do heavy damage to single targets in close ranges, and give said turret the 500+ DPS (at Mk1), while reverting Isida back to its 2018 version where it did less damage and healed a bit more than it does today. Or make an alteration for Isida that gives it high damage, but low healing, and make the 2018 Isida the default Isida once again.
-
Yeah, and it actually gives more value to the 5000 tankcoins needed to spend to get a Hull Augment.
-
Oh yeah, I was talking about the NON-Hopper players :)
-
2021 is gonna be a great year for Tanki. This balance change wasn't 100% perfect, but we needed it. I use Striker on my main account and my friend uses Hammer, and I agree both turrets are underperforming today. So props to Tanki developers for buffing the two turrets that require the most skill to use ?
-
Well, it is the easiest mode to earn experience points..... And between the following missions: Capture Points (CP) Capture Points (SGE) Capture Flags (CTF) Score Goals Destroy Juggernauts Capturing Points in CP mode is the easiest of them all.
-
Tanki Online Vs War Robots - Whose turrets are better?
Tanker-Arthur replied to Tanker-Arthur in Archive
Technically, the robots/walkers in the game are bigger than tanks XD They even have a few bots that are about the size of like 10 Juggernauts combined ? -
valid Divide augments into two categories when creating a PRO battle
Tanker-Arthur replied to IJustWantTomakeMusic in Ideas and Suggestions
To be honest....Heat Immunity acts as a protection against Firebird. So you can equip Heat Immunity plus three Protection Modules of any other turret you want and you'll basically have a set of 4 Protection Modules active..... ....a feature that Tanki developers originally removed from the game for most conventional players in 2018 lol. -
valid Divide augments into two categories when creating a PRO battle
Tanker-Arthur replied to IJustWantTomakeMusic in Ideas and Suggestions
Yeah it seems like nowadays, in order to play non-Parkour Pro Battles, you need.... Firebird Protection Module Heat Resistance or Heat Immunity Any turret besides Firebird. ?
Jump to content




































































