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Everything posted by Tanker-Arthur
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The GAME already happened last year, in October. I have no idea why the developers decided to make it take place extremely early. 2020 ended up having two GAMEs; one in February and one in October lol.
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Yeah, it's why I love the fact that recent challenges no longer have the original garage paints in them. Sure, others hate it, but I'd personally get pretty ticked if everyone was wearing my favorite paint one day.
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Actually, stock Vulcan was nerfed because of the Isida-Vulcan combo. An Isida healing a Vulcan would give it infinite ammo, and this was further strengthened by Incendiary band. Incendiary Band, at the time, was a below-average turret-alt combo on it's own. The base damage decrease was not that worth it for a burning effect that only applies when you do self-damage. Of course, the Isida-Vulcan combo no longer works as effectively today due to Isida having its healing drastically reduced over the past 2 years.
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As long as I get more chances to do full damage with Railgun, I'm all in. Nerfing Railgun, will, in time, discourage more players from equipping the Falcon Module. It may be unorthodox, but it's a decent way to make Railgun viable in Matchmaking battles again, though it will take time for players to save up crystals to buy new Modules. Legit, nowadays, my Smoky does more damage per shot than my Railgun because everyone has a Falcon Module, Double Armor, and sometimes Crisis/Defender equipped! It's crazy that my Railgun sometimes only does 300-500 damage due to all these protections hindering it.
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Just in time for Valentine's Day:
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contest Caption This - Quirky Events Edition
Tanker-Arthur replied to Person_Random in Newspaper Archive
Interesting, I'll try my best lol. -
The missions will appear on January 17th, I believe.
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valid Missing shot colors effects for Smoky and Thunder
Tanker-Arthur replied to RIDDLER_8 in Ideas and Suggestions
Make sure to make Thunder and Smoky's shot effects only available in Ultra Containers as a Legendary Drop guys. Remember this. -
results [Results] Gear Score Hunt - 2021 Edition
Tanker-Arthur replied to Person_Random in Newspaper Archive
I actually think 14 is fine, for the upcoming Valentine's Day. (2/14/21) -
I completely overlooked the 0/20 upgrade for Crisis lol. You have a point.
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I honestly believe it converts the speed to a 70% boost. This is noticeable because when using Crisis with a Heavy Hull, you usually move at the same speed as a Light Hull normally does. Wasp's top speed is 12 m/sec. Mammoth's is 6 m/sec. 70% of 6 is 4.2 Add 4.2 to 6, and you get a speed of 10.2 for Mammoth, which is very similar to the top speeds of Hopper, Hornet, and Wasp that is not using Speed Boost. In conclusion, Crisis makes the Speed Boost supply grant 70% extra speed, not 110%. It doesn't add, it just converts to 70%. Of course, this is based on my observations, and my observation can be wrong.
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New redesign of the v-log looks pretty fresh..... But, there's one thing that bothers me though.... I don't wanna be a hater, but I liked the old intro better. And not the shortened versions by the way. I mean the one from like, 2015-mid2017. With the dope animation and the awesome dubstep theme.
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Knowing them, I feel like they're gonna make Beating Hearts the animated paint for the next challenge. Sigh....
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Yes, the Alien Skin animated paint is one of most well made animated paints ever added! Compared to....cough, cough, Blue Lilac.
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Looks like Friendly Fire is on. O_O
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Honestly, Ares is the most skill-based hovering hull.
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Agreed. The reason why Red and Blue has worked for the past decade was that they contrasted each other very well. Also, I did some research, and from what I found, there is currently no known form of color-blindness that 100% hinders people from distinguishing red from blue. (unless if you have achromatopsia, which causes you to only see in black and white. But this condition only affects 1 in 30,000 people and I doubt if any of those people are also Tanki players) Yeah, the Christmas Colors thing was a joke on my end lol. Same here. I always associated green in Tanki with solo gamemodes, like Deathmatch. Seeing green in a two-team battle is weird to be honest. Probably? In Flash Tanki, we were all green in DM and Solo JGR. But in HTML5 Tanki, in DM or Solo JGR, every enemy is red, while the tank we're controlling is blue.
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Probably to get into one of those clans that require high K/Ds to join, or to break some world records lol. The clans that require high K/Ds to join were prevalent back in 2017 and 2018, when clans were new and rare, but nowadays, there's a bunch of casual clans running around, it's not worth wasting your crystal/exp ratio just for a K/D.
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I think he meant... If you are caught in the splash radius of the salvo, not only will you deal self-damage, but you will also remove your own supplies. :D It's a good idea, not gonna lie. You have to maintain a distance of 20 meters (4 Viking Lengths) in order to not remove your own supplies.
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I honestly think Incendiary Band is a balanced Alteration. The big problem is Heat Immunity, and if we were to remove Heat Immunity and all the other Hull Augments, than Incendiary Band would be perfectly fine. I honestly don't want Turret Alterations to be changed just because they were indirectly affected by a Hull Augment. Because if you nerf Incendiary Band, than the people who don't have Heat Immunity but do have Incendiary Band will suffer. They literally just bought a downgrade for 249,000 Crystals.
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At least that's what I think it means.
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About 1 in 12 men are colorblind, and 1 in 200 women are colorblind. I'm not one of them, but I'm pretty sure, with the stats mentioned above, there are fellow Tankers that are.
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Anyways, I hope this will be the last hull we'll get for the next 10 years. We have enough hulls now. Time for some new turrets, don't ya think?
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I'm pretty sure M0 Crusader (er, I mean Mk1) won't cost like 50,000 crystals.
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