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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    Post Your Unpopular Opinion About Tanki

    1,000,000% Agree
  2. Tanker-Arthur

    Post Your Unpopular Opinion About Tanki

    Unpopular opinion: xp/bp format battles are overrated. We need more diverse types of format battles besides it. Xc (Striker-Hornet) is a thing and so is Dictator-Railgun, but I wanna see more hulls and turrets being used for format battles and esports events and such.
  3. This happened to me back when I was using the flash version of Tanki. I just ended up waiting 1 or 2 months before playing again and it automatically fixed itself.
  4. Tanker-Arthur

    Let's Discuss Vulcan!

    Part 1 of the meme:
  5. Tanker-Arthur

    December Challenge II

    Guys, Nanomass Reactor is NOT a useful alt, especially in the game today. You see, I got a chance to try it in the test server, and if everyone's using double armor AND repair kits (which happens in the real game by the way), than you won't be able to have enough ammo to kill anyone. Maybe just the occasional Wasp, Hornet, Hopper, and non-drugger. Of course, this is just how I see the alt.
  6. Tanker-Arthur

    The stupidest sight in tanki today

    The dude sitting next to me was the only one of us 5 who didn't own the Electra paint. ?
  7. Nope, 2. Hunter XT and Vulcan PR Person below me has 3
  8. Nerf Magnum It's an interesting concept for a turret and it deserves to stay. I honestly believe turrets should never be deleted. Just nerfed, buffed, or reworked entirely (like with Vulcan earlier this year). A big thing about it is, Magnum doesn't warrant a removal because its too late for that. If we wanted to remove it, we should've done it sometime in 2017, back when it was just released. But now, after 3 years, players have grown on it and thus, removing it will anger a bunch of Magnum users. Also, because unlike stuff like Augments and Crisis Drones, everyone can use Magnum freely. Not just buyers. On the other hand, removing things like Augments (Not alterations by the way) are most likely going to be generally loved by the community, as Augments are considered by lots to be purposely overpowered and unbalanced, and to be honest, augments are just for buyers. The non-buyer will have to save around 20-25 months worth of tankcoins (depends on how often they finish challenges and weekly missions) to get the Hull Augment they want. Or, hope, the developers randomly put it in the challenge (which by the way, is usually on the gold pass track, so non-buyers still have to save 2 months worth of tankcoins AND complete tiers of the gold pass to obtain the augment).
  9. Agreed. Sadly, Tanki developers no longer consider them as "Alterations", so I doubt we'd be getting any nerfs soon. Any alteration that was overpowered before the Augments update will probably stay overpowered, while alterations that were "balanced" or underpowered before the update were buffed....on the update. (April 2020)
  10. True. A shaft with a drone or several supporting teammates can be seemingly unkillable. XD Well, I think the reason why Hopper needs to be nerfed for game balance is the fact that it stuns enemies. The stunning ability was supposed to be unique to Hunter, but now that Hopper has it, it means everyone has to look out for twice as many enemies that can stun others. Also, Hopper is crazily overpowered on CTF and RGB modes. You can jump away with the flag/jump into the enemy's goal with the ball super easily if you have the right supplies and drones equipped.
  11. Tanker-Arthur

    Tanki Picture of the Day - Have any?

    I got stuck in the building on Future MM after jumping off the bridge. This took place like 2 or 3 months ago. I didn't post it at the time because I didn't know how to post images in the forum XD.
  12. Tanker-Arthur

    Let's Discuss Drones!

    Not to insult anyone
  13. Tanker-Arthur

    Let's Discuss Smoky!

    They are. But Striker just wrecks everyone. Especially on the "Graveyard" map.
  14. Haha, well I hope the iOS version will be better than the Android version. I got the Android version on my phone but I only use it to change missions for free (with ads), because battles are so laggy on it, its unplayable, at least for me on my device.
  15. Tanker-Arthur

    Bugs and Glitches Reports

    This actually happened to me in both the HTML5 AND the Flash versions of the game. Idk why it's doing it though. I just leave the battle and quit, because there's no "refresh" button on the downloadable clients.
  16. Everything. It's Striker but faster target acquisition time AND longer memory when targeting enemies. It's Thunder but longer range AND a quick sniping ability. It's Shaft but you can snipe enemies WHILE MOVING. And massive splash damage. Oh, and there's no laser sight while sniping, so enemies won't know you're aiming at them unless they look directly at you. Overall......it's overpowered. It makes the three aforementioned turrets almost obsolete in MM battles. I believe it was because developers gave it unnecessary, overpowered abilities like stunning and burning to persuade buyers to buy the hull when it was in the "Early Access Stage". When the hull was first released, for like 2 weeks or so I believe, the only way you could obtain it was by paying 130 or 140 US Dollars. By the way, that 130-something dollars only gave you Hopper Mk2 by the way. You needed to spend extra crystals to upgrade it.
  17. We don't need new Artillery Turrets because, to be honest, any idea for an artillery turret seems better implemented as an Alteration for Magnum XD
  18. Magnum needs to be "banned" on certain maps...........like the original Noise, and maybe even Arena. But yeah, I agree with @Emeraldcat345, Magnum's pretty unique and if the map has a leveled elevation for its playing field, it's pretty balanced. Although, i do suggest the developers nerf the reload on higher modifications of Magnum. Also, Protection Modules........they can be kept.....they're a necessity for matchmaking battles. But, like @MysticBlood posted a day or 2 ago, we definitely need an option to disable Protection Modules in certain pro battles. They're just annoying when you're facing a buyer who owns every module against every turret you own. And yep, the game was fine with no Overdrives. It was still fine with the original overdrive because it helped people with no-supplies somewhat. But to be honest, I wouldn't care if the game ended up with either no overdrives or the original overdrive. As long as I don't keep getting blown up by nukes or getting flags stolen by Hoppers, I'm fine.
  19. I feel like........ This should be a "weekend event thing". Like every weekend, for 2 days (Saturday and Sunday), there will be a special gamemode available. It can be like the experiments, where one weekend, the special mode has 16v16 games in large maps..... And it could also incorporate past special events as well, so sometimes for one weekend, there would be an all-juggernaut mode availiable. For example, the following could be used as "special event game modes" each weekend: Weekend of 12/19 & 12/20: 16v16 Battles on Large Maps Weekend of 12/26 & 12/27: Hopper-Railgun Only Mode Weekend of 01/02 & 01/03: Double Hull Hitpoints Mode Weekend of 01/09 & 01/10: Hornet-Railgun Only Mode Weekend of 01/16 & 01/17: Terminator-Juggernaut Only Mode And etc. The special event slot would repeat and cycle each weekend, or it could be random. The rest of the 8v8, 7 minute gamemodes (Team Deathmatch, Team Juggernaut, Capture the Flag, Control Points, Assault, Siege, and Rugby) will still be available to play in. Why do it every weekend and not every day? So that the matchmaking won't be so constantly thinned out most of the time on weekdays. But, on weekends, more people have the time to play Tanki so matchmaking won't be as affected if there were extra pools added. Additionally, since the events are getting their own slot in the matchmaking, and will not interfere with the rest of gameplay, then no one would be bothered if the whole entire game was changed just for some event based on a previous experiment, and they didn't like the experiment initially.
  20. It's probably because the developers don't have the time to polish it up, as they are working on two versions of the game at the same time - HTML5 and Android. (Along with a in-progress iOS version) It'd kind of ironic that originally, it was announced that Flash would be closing *partly* because it would make updates "faster", as it would mean less versions to work on. And yet, with Android out, there are once again....2 versions of the game to work on. *And yes, I know that the Flash version got discontinued mainly because Adobe canceled support for Flash and such. But still....
  21. Tanker-Arthur

    Ideas for Maps!

    Technically, all the current maps use the same set of "props", aka...structure types. So creating new maps with things like Eiffel towers in them will most likely take a while, due to the fact new "props" will have to be made and programmed in order to build the tower, in a way that it actually looks like the tower. The quicker way is to build an Eiffel Tower using existing props in the game....but pretty sure it would turn out looking weird cause the metal gridded props we have now, don't curve in the shape that's needed for the Eiffel Tower. Btw, this applies for other "landmarks", not just the Eiffel Tower. I simply used it as an example. Otherwise, its a great idea. We've been needing new maps for a while now. the last new one was Archipelago I believe.
  22. Tanker-Arthur

    Crusader. Early access.

    Tesla, Tesla, Tesla It's rumored that by repeating a name 3 times, the developers will finally announce it. Don't believe me? Watch Tanki V-log 280.
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