-
Posts
4 110 -
Joined
-
Last visited
-
Days Won
11
Everything posted by alkyng
-
Regardless of that I agree with you It seems really OP, Maybe I will try to upgrade my Dic and start using this combo. But in my honest opinion, disagree with you about 2 score per ally. Dictator's OD is highly dependent on sharing the supplies with allies, it's in real too weak, we all have enough supplies to use, I suggest the nerf shouldn't go down more than 5 scores. Also I see the Hull itself is something unusable in real matches, compared to Viking or Hunter, it seems just a tall foolish giraffe. Also you suggested to buff Titan to 3 scores per ally, while the OD is constant in the ground for 20 seconds and the number of allies who will come to the dome is more than the players who will benefits with Dictator. Score is an important thing in the game, it should be balanced! What the thing in the game that more important the result and position? For sure we should care about Scores and battle result.
-
Basically most of us have an incredible number of Mines, the idea isn't a far from developers minds. I think it's like a free supplies for us compensate the trash 125 Mines from Containers. I think it's a sort of balance and making you pay many Containers. Btw, It wont happen without losing a considerable amount of supplies with the conversion.
-
For many reason, first this mode isn't what represent Tanki as a tanks game, neither me nor you have joined the game for this mode. Again and again, it's just a rush mode for fun, I think its place is better for some events not as a permeant. But regardless of this point I will talk about the mode in general: First, it's a horrible if you haven't get the Jugger, sometimes many battles crossed and you didn't take it once, you will die multiple times, no fun in that. Some strong players have the ability to face you face to face when you take the tank, especially in ranks before Marshal, while most of players are too weak. You couldn't change the result, if your team is noob and you see your Jugger every time die, what you can do? If you haven't take the Jugger to control it better than them! Many times the Jugger is taken by either noobs or weak players or an enthusiastic one who go to enemy base directly?(another type of noobs?). Some times enemy Jugger is taken with the strongest player there, and it's really hard to kill him. The game directly convert into DM with that Jugger, and grinding kills by destroying you everytime. Some times you putted into an incredibly loser team, like yesterday I took the Juggernaut in Sandbox and suddenly from the first seconds I saw 4 against me with OD and one of them was Jugger, immediately I died. The loser team in this mode are really losers. Secondly, this mode to be honest is such a TDM with benefits. To be honest, it's fun mode, many times I like to play it. You're right But I think it's not a compatible with other modes (CTF/CP/Rugby, etc..), when my mindset is set to play these modes I don't want suddenly to putted in JGR. It's a way different mode. I want to capture flag or defend I use some combos in these modes, I play with Hornet Ricochet, then suddenly I putted to TJR, it's horrible. I only play Juggernaut when I want to play it, I don't click in "Quick Battles" I go directly click to "TJR". The only reason make me play this mode (instead of missions), is to grind crystals with my OP Viking-Railgun and Driver combo. But I just do this for gathering, not for fun. I tried as much as possible to summary my points from different topics here with a short words, sorry for the length. And yeah these are the Four reasons why I hate, and to mention it quickly again. #1 It doesn't represent Tanki #2 It's bad by itself #3 Another type of TDM #4 not compatible with other modes. Maybe the only Jugger I could accept is DM Jugger, it's not a team-based and you can play it as DM if you want.
-
If you don't see it yellow go check your eyes
-
In my first days, there was a sunlight in Iran map from a hole above, I tried to to cover it with my friend but the sunlight haven't gone? Fake?
-
Ooh lastly Btw, I will still use the new design at least for this while
-
I hate Juggernaut mode, I really hate it. It shouldn't exist ever, when I click in "Quick battle" I don't want to be putted in Jugger ever . Every time I putted in Juggernaut I leave the battle. The problem is there are many players love this mode so they made me to enter this mode many times
-
@Tanker-Arthur Technically Hammer is stronger in Mk8 than Mk1 way more. Because Hammer Mk1 have 6s reload and get a buff of -2s, and Mk8 have 5s (lesser reload) and get the same buff -2s. In sake of balance, the buff should be dependent on percentage not a fixed 2s.
-
Forum is laggy from ages, normal thing because it's a secondary thing. But even the game is laggy, really laggy, I don't see damage indicator but my turret deal damage in real and I kill them but with no damage indicator. Missions are too laggy, containers are impossible. A high percentage of losing a container while opening it (you wont lose the reward but you wont know it).
-
Hi guys I wondered why there isn't any topic about the new design (style/template) of the forums, I think it's an essential thing in the forums that maybe for first time happen. So I decided to create this topic to hear your opinions. I really liked the new design, it's awesome. Either in official webpage or in the Forums, it's really nice. The past design was really boring, I think the new is more suitable for this game. And for sure I think the new design for the forums is mandatory to be integrated with the official page. But in real, it's only aesthetic edits. Not as practical as the past, it's harder to read, and especially the past design completed 12 years without changing the default color, "Tank viewer" 's pictures all were intergerated with the old color of the forums. Now old pictures from this program will be in a weird position, and even the pictures whose aren't transparent but with that grey background. Look at my old post below, something weird.
-
Do you know in many battles just a single Hopper player capture 5 of 5 flags in just a few minutes? The ability of jump is too high, and above of this the hull itself have "Ignore tanks" hack. That allows it to cross over tanks and score the goals easily, in real this hack is exist in every hovering hull, but it's more effective/OP in Hopper. And about the acceleration, you maybe mixed with Speed and Acceleration. I will give you now statistics of Wasp/Hornet/Hopper. Acceleration: Wasp 13 , Hornet 14 , Hopper 15 (the quickest) Speed: Wasp 12 , Hornet 11.50 , Hopper 11. Ok then the hulls itself is an un-flipable it's something a kind of hack, It can enter XP/BP battles so it get also another hates from a portion of players, It can climb walls/buildings (really!), It's very hard to shot especially with non splash-damage turrets and from a far distances. Ok now to the OD, it has 3 parameters (Jump, Stun, Burn), It can immediately stun anyone without a delay (compared to Hunter), it can do a total of 2700 (or 3000) damage with the burning, and the worst It can jump. Its Stunning ability could terminate literally Hunter OD(horrible), It can steal goldboxes easily.
-
Oh oh why this direct nerf without any changes or buffing it in armor or in any other? a pure nerf!! that means directly it's just strengthen for a while in ruining the balance purpose. -2m/s in Hopper wont restrict it even a little on capturing flags/balls. Ohh ooh, nice you added 10 seconds out of charging to Hopper, OMG now you putted it? Hopper all the time was with no delay in this!! I usually anger why Viking's OD after I kill many people didn't charge even a little and I have to wait ages to reach 100% again, and Hopper the quickest OD in charging didn't have this delay? Disappointed In real Hopper get a buff here, when you at low health you will wait 3 seconds before using Repair-Kit and you will die with the burning effect. Yes, it's very logical, strangely this is now implemented though it's a common sense in every game. Friends should play in Pro-battles, it's the perfect place for long - custom battles. MM is just a rush and quick battles for finishing daily/weekly missions without any type of fun or hanging out with friends. Ooh Mk7+ Hammer can reload in just Three seconds, I'm not sure if you meant by this to make it the next Meta. Let's see tomorrow When I start read about the buffs for Striker, I was keen to see it at least a competitive for Gauss. As we now see how the Gauss outstanding Striker in every side, but the buff is just a 5m/s in the speed not even the acceleration, from 25m/s initial speed to 30m/s. But for sure sometimes a small numbers make a noticeable difference, I don't know more than developers waiting for tomorrow. I saw the topic early, but wasn't want to write my complaint before some posts come before me, to not be the first complaint.
-
Noppppe, in normal Chrome you have a saved temporarily cache so you haven't saw the problem. but in Incognito it's like if you are a new visitor in the forums so new cache... So if you clean the cache (as you always suggest for anyone in Q&A). The problem will come to you.
-
Nice new website awesome, waiting ages for the new design. But again where is the number of currently active players?
-
Critical hits from Smoky have their own damage, not a bonus damage. An Mk7 Smoky can do at max. 650 dmg, and the critical hit is 800 dmg. If the critical hits can do an excess damage as they assume (or lack in ability of explanation the clear things!) they have to say in Wiki the critical hits do an addition of 150 dmg, not 800.
-
Emil said that Hopper is one of the strongest hulls in the game I think the criticize on Hopper shouldn't go directly to a helper, especially when Emil is a known as a respected helper! Helpers/Moderators, considered somehow as a representors for the game, so they couldn't go rudely while criticizing some situations. In example many moderators said that Hopper is OP (common sense), but not to going rudely criticizing the hull with a wall-text. Not because it's forced on them by developers, but it's a type of a respected to the game that they present it. Common sense
-
Tanki Developers themselves show us a video in Vlog for a single Hopper goal a 5 CTF flags in just a few minutes? The farce Hopper converted from just a hull who have a hard complaints by players to an endorsement by developers. Yes yes we all know that developers know that Hopper is OP, but not to even tell us explicitly by them that it's OP?
-
To be honest it's true, it's only the helpers who act with us in this topic. And helpers are meaningless to blame them or give them our complaints, because most of the helpers maybe haven't ever before talked with a single Developer. But the complaint should be exist anyway. I don't mean here the helpers are in less-value than developers. No no no in contradict of this, I respect them and had a good communication between them all. But the complaints yes are meaningless when it get read by helpers, the game is for developers not for them.
-
valid Divide augments into two categories when creating a PRO battle
alkyng replied to E_polypterus in Ideas and Suggestions
First I don't mean the wrong is from who! But I mean the idea in general, for sure Heavy Weight against me in Parkour is a fault from developers as I couldn't afford 5k tankoins. But I mean the concept of fighting in general, in example if I fought someone in Legend with an Mk5 equipment, for sure the wrong is from him completely. But I change my equipment to be equivalent to him just for sake of fight. And I don't mean here MM, I mean Pro-battles and 1v1 fights. For sure in MM no one will change their equipment for sake of balance, or if the enemy team have less players for sure no will stop temporarily. But I mean in general 1v1 fights, or some DM fights in Pro-battles while most of players are in a weak equipment, I don't think it's a funny or a competitive to change your equipment to a 50% protection modules against them all with 9999 GS. Technically no wrong in this, but I mean the concept of fighting in general. And yes when someone that I have already the same equipment with him, and in the fight suddenly switched to Heavy Weight or to Gauss EMP this is such a degusting thing and collide directly with the impartial fighting. I don't here blame the developers, because I haven't mentioned them ever. I mean just the fighting with someone who is weaker than you, either you're buyer or not. -
I play for my happiness I impossible to waste my time watching ads to get a progress instead of normal playing, I haven't watched an ad before in Tanki and wont. If I want some sort of a progress without playing, I would pay with $. Not wasting my time with boring ads. You can get one Container after 80 minutes!! Imagine wasting my time (with extremely boring), to get zapped by a 125 Mines from a container?
-
Ahaa cool idea I hope if they apply it, the current maps are just a boring.
-
I think you have to explain your idea in more than 2 sentences.. Do you mean the map size will become bigger depending on the number of players? Or you mean the current maps are too small, so Tanki should make a Huge maps?
-
Oh you're lucky, you don't know how I suffered from my old Laptop with ghost keys. Arrows is the most useful control for Tanki, yes it's true. WASD is a suitable for many games, but in Tanki Arrows are superior. In example if you fan of spamming mines in Parkour, with WASD it's hard to click "5" multiple times, because "5" key is near to WASD keys. But in Arrows controls, your left hand can easily spamming with supplies and mines and even use the OD in the same place. My old Laptop has a ghost keys while I play with Arrows, so I forced to change my playing style to WASD. Do you know it took from me 2 months just to get accustomed, and even after this 2 months my playing level in WASD haven't reached my level in Arrows. Btw, now my Laptop didn't have the issue with Arrows, I directly returned to Arrows after that. So this is why I said you're lucky. You're lucky because the ghost keys are just in WASD not Arrows, a contradiction to my old Laptop.
-
valid Divide augments into two categories when creating a PRO battle
alkyng replied to E_polypterus in Ideas and Suggestions
I wonder how some players dare to use their most powerful equipment against the weakest player, I wonder why in the fights where there aren't any one strong, someone ruin the fight and came with an OP equipment. Isn't playing in balance is a cool thing? I when I'm in a fight against some weak players, I directly change my equipment to be equalivent with them just to let them that I rekt them not because I have stronger equipment but because I'm more skilled. But what happened to me when I flip a buyer in Parkour mode, he directly switch to opposite team and use Heavy Weight + EMP Gauss + 50% protection against me and for sure using drones. And when I'm about to kill him, he directly leave the battle and re-join again and change the equipment to be a more anti-against me. For sure for these fight I directly leave the battle, as there are no sort of balance neither I can fight him nor I can flip him but in contradicta when I want to fight the recoil will hurt me as we are in Space mode. Really weird players, I don't think there is anything a funny or competitive when you play with an equipment hundred times stronger than your enemy.
Jump to content



























































































