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Posts
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Everything posted by alkyng
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After adding every country paint in the game CC: the players who bought every country paints before to improve their luck in containers?
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I don't think Smoky is a high balanced turret in the game, except if you compared it with the current 2 OPs Gauss and Magnum. It has an annoying impact force, that's a really disgusting. Btw, I think the nerf in projectile wont affect Smoky ever. It will be like the Thunder, the shell is like an instantly, you couldn't escape from it, and in most mostly cases your rocket will hit the target. I think it's more a aesthetic thing. Btw, regardless of Smoky. Yes, the video about the "best combos" is a horrible. I think the least intuitive thing that in the first seconds of the video, he went away from capturing the near point just for sake of getting more kills. Those are a more content video creators than a real discussionable players, and yes they did it very well in videos and montages and made a good content for watching. The chosen combos are just a random personal choices, he basically neglected EMP Gauss, and chose Hammer with Hopper?
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I usually love how the clean your system is, better than Windows in interface. Btw, yes nice update
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A new skin
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My secret to getting good rewards from just a small amount of containers.
alkyng replied to DieselPlatinum in Archive
No they're one of the things that makes the game's balance, not a generous thing from developers. Especially when there are items aren't obtainable except with containers. It's like when someone says Missions and Challenges are deign from developers to us, as the only revenue should be "battle rewards". Nope they're all together composing the game's balance in general. -
So I can convert now into a mult without remorse
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These kind of topics have repeated profusely this time I feel Lol Hopper + Gauss EMP definitely the most OP in the game To be honest there are many OP things like: Firebird Incendiary-mix and many.. but I think we forgot them all this time for the more meta OP Elctromagnatic Pulse Gauss and Hopper
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"If you usually skip the Esports section of the V-Log" Lol how did you know that ?
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My secret to getting good rewards from just a small amount of containers.
alkyng replied to DieselPlatinum in Archive
If the containers was really random, then there is no differences between opening it one by one or in a punches or with anyway. To be honest containers are a raise of pressure, and convert me into an angry after getting a stupid luck. The problem is the game is dependent in containers in the strongest items, disgustingly how the game converted into a gamble though Tanki in real isn't the type of the games that contains loot-boxes. If the containers came in 2015 in example, there's literally nothing to put into containers. Bad luck or a good luck in containers, it's not my problem or cares. My problem is, don't make the game dependent in containers. If you made it clearly with a real money $ I think it's way better -
To be honest, it's not a popular enough to make us knowing it's perfectly and know its power and strength. Btw, you have it Mk2 at this rank, are you kidding me? Maybe you will change some of your opinion if you have it with equivalent upgrade in your rank. Also it seems your most used hull is the Hopper, maybe you expected that every Overdrive you use will be with the same Overpoweredness of Hopper
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If I'm a buyer, I will buy everything and will get 9999GS. What's the problem with the buyers, it's just the game (disgustingly) allowed them to have such a power. The blames must all be to the game developers, not the player. How the players get this tank? from no existent? a magic? Nope, it's the developers implemented this tank in the game. We usually criticize the current state of the game, we criticize Hopper, but have you seen us any day criticize Hopper players instead of criticizing the hull itself?
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No you're wrong, I don't criticize who play with those hulls. What the wrong thing he did? It's just a stupid action by developers that they allowed for this hull. I don't criticize a buyer for his strength, but I just criticize who bragging for their skills or insulting others by noobs forgetting that their strength is just by paying. Here I convert a real insulter against them and if I didn't afraid from Chat banned maybe I will go further.. Btw, the person with a sniper turret in example Hornet-Railgun, shouldn't fight a one with Viking-Smoky, the game shouldn't be a face-to-face game, it's not a logical thing.
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I tried Tanki X in its first days, it was a very nice and awesome for me. Sadly my Laptop at that time couldn't run Tanki X, I was very lagging, so I stopped playing there and stayed just in Tanki. By the way, I bought a new Laptop, then I remembered Tanki X suddenly, but when I tried to download it I zapped it's closed. I think most of Tanki players didn't have an equivalent PC to run the high consumed resources games like GTA5, or simply didn't love the complicated games, just want a simple tanks game. Tanki is a light for PC and easy without complication. TankiX's players-base mostly from TankiOnline for sure, I think most of them in that time wasn't with an equivalent PC to run such a game. And the real PC gamers, mostly love to play in Overwatch, GTA5, and high resources games. Those games have an incredibly graphics, and required a strong PC. Real PC gamers love games with WASD - Mouse control, Tanki until now (and forever) Keyboard is superior, and that what I accustomed and every tanki player. But for real gamers it's a horrible, they didn't accustomed with Keyboard just want WASD+Mouse. And if you noticed, that approximately every game for gamers (like GTA5) represent a real human character, contradiction to Tanki that it's just a tank. So the real gamers have the same experience with WASD-Mouse and a real human character in every game, so it's an easy thing for them to move from game to game, but they zapped with Tanki that everything is reversed. I think it's some a noobness from them as they couldn't get accustomed with Tanki controls and every new game they played are the same (real character - WASD-Mouse). And if they found me that I play with Arrows instead of WASD, I think they consider this is just some a children under 10yrs that haven't grow up to notice that WASD is better. Though I play with WASD in every game, but in Tanki I assume that Arrows is way superior. So in conclusion, Tanki players loves Tanki and their PCs couldn't run Tanki X (especially in 2016), and the real gamers didn't love a game that depend on keyboard. Btw, so you guys seeing Tanki last time trying desperately to convert the game to like the other games by changing everything to simulate most of the other games. That's really hurt the Tanki players, like MM, etc... actually I have many examples but I'm lazy to rememorize them now.
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Maybe you have to improve your taste and your valuation of view. LOL, just kidding. Waiting for others reactions or votes
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Ok guys I want to make a poll. I see it's an ugly paint. If you agree it's ugly give me a "Like", if you disagree give me a "Confused". For sure I won't get upset by Confuses reactions, as it's just a poll.
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Yes, this method allows you to reach till 5 ODs per battle. But excuse me 10 ODs as you said this literally means you're a mult, above of that you wont benefit from your ODs (semi-mult) you will make your care just to going to enemies base to let them kill you and you will use the OD in last second. To be honest, many times I did this strategy, but not a mult, just playing normally and before I died I use the OD (benefiting my team with AP) and giving myself another OD ready for the mission. Btw, in this event I haven't did that again, as it's very much 150, and I think it's a kind of wasting my time to give this mission a horrible amount of cares, I have completed 85/150 in my Viking with Driver drone, not sure if I can complete it. But I usually didn't use the OD as I use it with my Vulcan Incendiary-Band, and it's pretty useless OD with Vulcan IB. So maybe it's something hard for me to complete the mission. Again for sure it's not a good act to exaction people with something that tbh no one asked for the method.
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I hate and wonder why V and R keys didn't work anymore, what's the sucks less information we play in. GS isn't a viable thing, it's such a trash and useless. When I'm about to fight someone, will I go to Scoreboard then check their GS? or Hulls/Turrets Augments? it's very not a practical and wasting of time and just make you exhausted while searching. And even after that you wont get a correct info about their strength, it's just a number, you wont know what the drones they use. Some times you see someone with low GS, but you don't realize that their turret is a very strong but the problem he use a weak tank. Or someone who have 20/20 Turret/Hull but didn't use any protections. So I think it's just an intentional suspicious acts from Tanki to make knowing the player's strength such a useless Why why why you didn't make V/R Keys work again to see everyone's Turret/Protection and MU's and even the drones, knowing someone's drones is such a hard thing, I couldn't distinguish by the drone icon, I just know by the supplies they use. I wonder what make you mind to make V&R keys works again? Ok ok we know it's a incentive thing for players to pay to get 9999GS, ok know I know how GS is a cool thing and a very nice. I hope my GS to reach 9999GS it's a cool, and we all knew that. But now return the V/R keys, what's the problem you have to don't do that, make GS and V/R keys both works! No problem in that!! It's a very important thing to estimate the one front of you strength, Tanki is dependent in this. Playing like in an indiscernible battle, don't know anyone strength! I don't know why there aren't a lot of players talking about this, I think it's such a one of my right to know at least the strength of buyers in a game that is hardly P2W.
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Ok, it's 25s So 5s for a single dot in CP, and 25s in Siege Answered closed
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Ahh Ok I have found the one for CP it's 5 seconds, but what about SGE?
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Hi, how much time required you to stay in CP dot or Siege dot from the start until capturing it? I haven't found that in Wiki
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I'm not sure if anyone agree with me, but I see the solution is to make the loser team losing a high percentage of the reward. Before MM if your team lose in example in CTF without capturing any flag, no one will receive any reward even if your score was very high and you spent an hours in the battle. For sure it was horrible and unbalanced, but nowadays the reward for loser team is a way too high that maybe made the players in loser team overcome the winner team in the reward. Btw, it's a shame for them as CP mode didn't require a lot of team work (like capturing the flag) it's a really easy to stand in a point for some seconds.
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It's in Ultra Containers nowadays, also I see many weak non-buyers have this Augment that directly means it's in Ultra Containers. Btw, I still consider it as to be with 47$ as written in Wiki.
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Believe me, even if you came after one year of Railgun nerf, I think you will see it still the most used protection or in the top-3. Players rarely changing their prots
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In every mode SGE - TDM - TJR - CTF - RBG - ASL. Btw, even if you want to consider protection as a valid argument, it's a direct point for Railgun. You just said (laser + reduce regular shots damage) these are nothing and the turret still OP. My suggested nerfs in example: adding laser + remove regular shots (like rail and mag) + make the reload time equaled to LCR Railgun + decrease the recovery time to 1s. But this isn't the problem, the farce auto hits needs at least a real nerf that make the turret unusable as it has auto-hits, it should get a considerable nerf. Either they are skilled or not, Auto hits shouldn't be exist, look how the lock-on in Striker how it's very hard and useless most of the times, you have Striker Mk7 and you can judge by yourself go to some battles and see how it's hard. And I think this is what should to be with Gauss for auto-hits. We don't want this easy thing in the game, regardless of Gauss players. Aiming is a really hard and many times missed in sniper turrets, but with Gauss it's auto. I'm a skilled player and many times I miss the shoot with LCR rail (I can easily assume I'm skilled as you also assumed that every Gauss user is skilled). Btw, I have seen before a person that complain (in 2015) for the auto vertical hits for the turrets, though auto-vertical is a common-sense in Tanki and I wonder for the complaint.. But he assume that it compensate the less-skills for noobs with the auto repair for aim. I wonder what he would say if he saw the Gauss nowadays or the Hovering hulls (no needs of turning the turret + impossibility to flip). So TL:DR my problem with Gauss is the turret completely, I don't want to see it in the game, maybe it would be a high reason to me to leave the game, I don't want to see a turret with that easiness.
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Agree completely with first alteration "Scout", and I have criticized it a lot. Disagree with seconds "LCR", No it's weaker than Gauss. And it couldn't even one-shot the light hull most times, with long reload and high percentage to lose the hit compared to high splash-damage in Magnum or the Automatic (disgusting) system in Gauss. No in Railgun with the long reload and 1s shot delay (easily abused) the shoot is just a straight line easily to miss. And the big note, it's what Railgun used to be for most of the Tanki years, they just abused it by replaced it with Stock. And many of Railgun lovers until now buying LCR as it's the real Railgun. Agree
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