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Everything posted by alkyng
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Guys please solve this for me I want to upgrade my Mk7 Railgun to 20/20 MU's, but the upgrade 19 is too close to 20 so I will sit on 19, but 18 also is too close to 19 so I will stay in 18, oh and 17 is too close to to 18, and 16 is too close to 17, and 15 is too close to 16....... so I wont upgrade my Railgun
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I will take it with you step by step Stock Shaft can do 3300 dmg, with HC it can do 4125 dmg. With Booster (x4) it will do basically 16,500 dmg. And Juggernaut have 20,000 HP so Shaft couldn't one-shot juggernaut ever. I haven't talk about Modules maybe you understood me wrong, if I want to take modules into account. So HC will do 8,250 to Juggernaut with 50% protection against Shaft.
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But you didn't mentioned why Mustang have a horse logo
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valid Divide augments into two categories when creating a PRO battle
alkyng replied to E_polypterus in Ideas and Suggestions
I think Tanki developers already enough annoyed by the battles that restrict Augments, Drones and Supplies. So I don't think they will make any new thing to them. -
A Shaft with HC and Booster will do a total damage of 16,500 to Juggernaut, while Juggernaut have 20,000 HP. So it's impossible to kill the Juggernaut with one shot, except with Striker Cyclone with 8 Salvo rockets and Booster. So it will be at average of 25K. For sure I wont leave it without a precise calculations First MM battles have in average of 7 players (excluding Juggernaut), Railgun can do 1200dmg at average. After one kill the damage will convert to 2400, and if the second one died the damage will be 4800 to the third one (with Booster it's 19K so it wont kill Juggernaut) Ok if you killed the third one the damage will be 9600 with Booster it's 38K dmg, so after killing 3 tanks in a row (half of the map in other meaning) you can kill the jugger. Krish, Mystic. Forgive me for ruining your jokes?
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With a continuously playing you can get 2.7 containers per day or 19 containers now per week And for sure weekly containers aren't bad and maybe some players prefer them over Container, It give you the supplies that makes you up to fight all of the week. In Legend you get 120 RK and 360 of rest of supplies, and 18 tankoins.
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@krish123_super I'm just kidding because your sentence "mine on them" is meaningless and made a hard misunderstood. "Mine" sometimes means "me" and sometimes yes means the Mine in tanki, so it's like if you said "me on them" for sure it's meaningless.
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? He mean Stunning them and put a Mine on them @krish123_super Improve your english bro
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Guys why HD? HD was a hot word in 2012 in Youtube videos and in other games, but now we're in 2021 HD is such an old resolution and it does not keep up with the modern era. Why you don't make it FHD or 4K it's better than old fusty HD
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Players in opposite teams shouldn't gathered in one team Hi guys.. When the most player you hate and killed you many times comes to your team in the next battle!! I think this is such an attractive thing for multing, it's hard to resist and not flip them. Especially when he was a Shaft and many times one-shot you, then you saw him in an edge. I think there should be a mechanics that prevent the most one who killed you from being in the same team with you in next 2 battles. Yes when a player wrecked me a lot in one battle, a hate and grudge comes from me to him. I want to revenge either in this battle or the next battle, I don't ever want to see him as a teammate? No no no no nope, I don't want to collaborate with him in next battle. My hateness wont end, so don't gather us ever in one team. I don't say I'm mult or I flip whom I hate No no no, but I say what a stupid thing to gather us in one team. This maybe will stimulate some players to flip him even while he converted suddenly to a teammate??!! Oh also for a lovely respected Isida, don't let him to be in opposite team in the next battle. Maybe I will feel a blushful and shy ? to kill him, so it's consider as a type of multing.
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I think this shouldn't consider as a nerf, I think this is a basic sense that shouldn't be written. So I think EMP Gauss should get affected by the EMP without writing it as a disadvantage. Because it's a common sense, like the splash-damage in Thunder.
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When a buyer say "Kill asem" and all of the game convert to kill me I usually play in Parkour mode as an extreme mult, I flip anyone in my road (if he wasn't wear "Heavy Weight"). I flip buyers, non-buyers and anyone who play, but usually when I flip buyer he directly say in Chat. "Kill this noob", "mult", "stupid, "kill asem". I know when I see these rude and disrespected words that I will get fought from many players in the battle, but I don't mistrust and didn't act anything before someone starts, though I know in my deep heart that a certain players will flip and kill me but I don't start till they start. Then suddenly I see many players maybe sometimes cross 5 players in my team or in enemy team trying to kill and flip me, and with strongest Augments like "Heavy Weight" and "EMP and AP turrets". I usually leave after that directly, as for sure no chance for me to complete just a constant deaths/flips, I usually if just a one who fight me with Heavy Weight I leave, what about 2 or 3 for sure I will leave. I usually in this time my Viking OD be ready 100%, so I directly switch to LCR and kill them all with one OD and for sure leaving the battle. But I don't forget their names, many times I play after that with some hours or somedays and I saw someone suddenly who killed me because of that buyer (I don't hate the real buyer who I fought but I hate his fans). And I directly convert against that because he's alone, flips and kills without stopping, and I'm really lucky if I found him in a real fight with someone so I convert to directly interrupt and kill him more. For sure after that I find a horrible amount of insults in Chat, but I rememorize him about his acts and how he is too rude when he fought someone he don't know with no reason. I usually call those players as "fans", because they just convert against me for one player who moved them all with one word "kill asem". I many times played with my friend in Parkour, I wasn't an extreme helper to him for everyone he fight, many times I just convert against him. This though he's a friend of me irl, and I play with him in voice. Opposite of those "fans" who didn't know anything about the buyer they help, just a friends for him in the game and maybe they're not in their friends list, just some laughs in Chat. And the funny thing that most times the buyer who they helped him he leave them alone fighting me, for sure I remember them and I say why he don't help you? Some times I forgot the real buyer that I fight, and I just convert to one player weak of his fans, and many times I kill him and flip him while that real buyer who I have problem with just forgot the fight and left him to wrecked alone. For sure I remember him how he is a stupid (and sorry for this word) and how that buyer made him a stupid to be a rude and fight me with no reason. Some players lastly apologize to me, but mostly no.
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Thank you for explanation Oh here I want to clear something, I said "Not because I get from you, no for sure no" I think it's such a vague sentence but I was mean "Not because I get bored from you, no for sure no". Just I forgot one word and I want to correct it to not make a misunderstanding.
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Sorry I have read the topic in a hurry and haven't read everything, this was a wrong from me. If you mean by "rapid fire railgun" that Scout alteration, yes it's OP and annoying in the same time. But your suggestion with 90% protection will terminate them literally, and don't forget it will affect every other turret also. In example I think you agree that Freeze isn't OP, ok what if you used a 90% protections against him!! what is their fault to use this protections against him, and again I think my point is valid, don't forget you will use 3 slots against most 3 effective players in enemy team with 90% prot. It's way too much. Oh also even for the OP Scout Railgun, 90% against it will make it just to do "96 dmg" per shot, for sure it's unreasonable. And I haven't understand here, you criticize me or criticize yourself? I said you came with a dilemma because helpers will have a strong protections. But if you mean the current state while they have 20%-25% protections, I don't think it's OP and wont make me leave the battle because of this. Regardless if Shaft arcade shots are strong or weak or whatever, I said Shaft with Viking is such a trash combo. Many times Shafts with Viking OD couldn't kill me, and for sure it's a horrible thing because Viking OD is really slow in charging and lastly they hardly could kill one with it. Yes you're true here, I think this is balanced that they both have different ways of reacting with each other. But you said Viking is the most OP so I answered you. Btw, I can agree with you if we exclude Hopper OD, so maybe I agree Viking is OP.
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The new page! Awesome for sure, no doubt. But where is the number of currently active players?
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Oh I haven't thought before that your playing style is too complicated, Btw, I see it's a very good playing style but you changed the default keys too much. IRL, I play with Arrows? But either with Arrows or WASD I see keyboard is superior, and Mouse control isn't a viable for most of players except with hovering hulls. Most of players didn't change the default controls. Btw, this isn't my point. Most of players play with Keyboard controls, and this is how Tanki started and been for a long time. Mouse controls is such a new thing to the game, and many players wont even play with the mouse if there wasn't Hovering hulls. I don't want to argue more to be in circle of respect and we wont even approach a point in V/R and GS discussion, so I will jump your above point and I want to clear more here? First I wonder why there are 3 likes to this a meaningless point. To be honest I rejoiced get excited when I saw you talk about how the mobile is in a disadvantage, I think this is a common sense and for sure PC players are superior in controls and easiness more than mobile. Well, one of the ones who reacted to you, argued with me before a while about how mobile controls are superior to PC and players with mobile can do more than PC players can do. But this isn't my point, Tanki Online is a PC game, its binary controls (Moving the tank - Turning the turret) are really hard for many players in PC, and it's very hard to be in mobile. So the game has been for a long time a computer game. Tanki last term, changed many thing just for sake of mobile players. True mobile players are in a disadvantage, but changing a main thing in the game just for them it's a farce! In example Hovering Hulls (Turning the turret isn't required), Auto Horizontal-Aim, Auto-firing. Mobile players wont ever be a superior than PC players except if Tanki implemented for them many mechanics like the three I said above. Btw, stopping the game just for them is a stupid thing. And even if I agreed with you here, this isn't a valid point to make me consider GS is better than V/R, alright? Lastly true Pro-battles aren't a suitable for mobile, because it's a more customizable battles and the customize isn't in favor of mobile. But it's an important thing in the game for many points. #1 longer battles. #2 playing with friends #3 testing #4 events by helpers #5 the maps that didn't exist in MM. For Blaster I tried to notice the difference in explosion (or I don't know what you tried to describe) but I couldn't, if you can to screenshot it for me. Btw, I think I will create a topic in "Game Discussion" with a basic sentence.. "Which is better, GS system or V/R" and I will make a poll without adding my personal opinions. For sure it wont be a final judging if "V/R surpassed", But I just want to see if there anyone who agree with me. Not because I get from you, no for sure no, but because this discussion wont end and we wont approach to any point.
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I don't understand what you mean or what you want, you want to nerf Defender or Buff it or what 90% against the protections modules is such a trash thing, what if the Defender user was continuously changing the protections while in the game!!! So he will be a invulnerable against the most effective 3 players in the enemy team or more. I'm the one who love to change protections continuously while in the game, so if I use Defender with your idea I will be really OP. Nope, Viking OD is really slow in charging. And it my get interrupt by Hunter or Hopper very easily, and it's such a trash (or very weak) with: Vulcan - Shaft and many turrets Augments. And it can easily kill its user by Splash-Damage. In real the most overpowered overdrive with no doubt is Hopper. And it's the fastest charging OD also. Oh here you gave us a dilemma by yourself
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Though I really liked the idea But I think this will make it even more overpowered than EMP Gauss
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I think it's a basic logic for an eSports spectators, your video will be watched by a hundreds/thousands of players, so it should to be with a decent video with no lags and an excitement look with the full graphics and an ability for watchers to set the resolution to 1080p.
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I was about to say you are the one who cares about kills more than flags, but I retreated something as it's not a polite thing to pre-judging. But after seeing this, I think I could something understand that. To clear what I mean more, you play like if you play in DM, you wont get a real disappointed after crossing a far distance caring the flag then get destroyed by a one who in real couldn't destroy you but the drone. @Akame I was agree with you but I was in a baffle before I gave you a like because of this? No for sure it's a wrong, Tanki isn't a charitable game or a forced thing to us to live with it. It's just our rights to criticize, and when the fun from the game ends for sure it's everyone's right to leave. Btw, agree with you something about EMP Gauss, I have a 30% protection and it could kill me by 2 sniping-shot and one arcade shot. So it couldn't even kill me with 2 shots in sniping, this if it was Mk8, but if it was lower then it will be more than 2 sniping shoots. But this isn't the biggest problem, first the incredible 20m radius that terminate a big distance of a team, second the contradiction that made EMP didn't affect its user when it be in the splash radius, third the EMP is constant 5 seconds even for the one in the farthest point in the 20m. Lastly the -50% after sniping is a pure OP. The only disadvantage that I can put in EMP Gauss and I don't consider it as a disadvantage is The kills are easily stolen by his teammates. Edit: also don't forget you forced to equip a protection against it, you haven't left it for Freeze protection or Firebird, so you're obligaized to use this protection and it's something that describe its Overpowerdnes.
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@Excited One time I was about to capture the flag, but a Hammer user have Booster drone came near me, I ran from a far distance as I know he have Booster. But he caught me and basically used the Double Damage and killed me. Defender drone allow you to have x1.5 health, so if you have Viking 3000hp with DA it's 6000 with Defender it's 9000. And don't forget, you can two supplies at the same time with Booster and Defender, so it's a high advantage. And lastly Hyperion (least OP) but it allows you to have a full supplies all the time approx, you usually when you try to catch the flag, there is a time when you will be with no supplies and in very crucial health. I think Drones are a very crucial and important, don't forget Booster gives you 300% damage, so you guarantee one kill for anyone you want (especially the ones who cares the flag or a ball). Agree with you completely here, but I think you wronged Smoky something. If nerf needed for an Augment, the nerf should be for the Augment not for the turret. I think it's a basic logic, alright? Scout is OP, but the nerf shouldn't be in Stock Railgun, but it should to be on the Augment. Veeery easy, true?
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This time I finished 4 of our 5 flags, my score isn't the best, because obviously if you notice my kills/deaths it's too little, obviously finished the game in first minutes?
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