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Everything posted by NikmanGT
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Under Review I personally don't feel like it, certain maps have JGR mode availability because they are compatible with the movement of Juggernaut, I don't think in Polygon we could have a beneficial TJR and definitely not in noise, not that I dislike Noise, but the game modes won't fit in those maps. Hence, certain pro battles and old maps are not added till now, because they can't operate on the current mechanics of the game.
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Questions from Questions to the Developers with known Answers
NikmanGT replied to Iron_Man in Archive
Hey there, some changes have done with this recent Patch update, now Hunter and Hopper deal damage too, while performing their basic overdrive. The current site page is broken, it still shows faulty mechanism along with the above issue you just mentioned, hence Developers have in mind to fix the Ratings page ASAP. Stay tuned ^^ -
Pretty good augment, but not that much best, like the EMP twins, provides AP at critical, but the AP duration is very least, and you have to focus on the target and finish it off and then move on. Good augment for MM considering it does not require reloading.
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Topic Merged Yes, I believe the parameters have to be set by the player even in the case of mobile, or if any mobile player knows better, he/she might be able to rectify if I am wrong or explain a bit more thoroughly.
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Valid
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Another one that I hope you will appreciate ^^
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Jamming freeze is good in long maps, where people tend to take defender or mainly trickster, you can kill the enemies while simultaneously making the drone incapable of function ^^
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Rather than focusing on killing everywhere, use that jammer ability to disable those high quality drones from time to time, single tick and mission accomplished, and as for freeze turret itself, it is very much effective in MM nowadays with crit, and it's status effect in general.
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Should have made another set of special missions to complete ? Don't know what to do except complete Dailies......
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Helios should have a 15 % decrease in damage along the range, though the thought was to make it a sniper-like long turret, huge distance shot are as much deadly as close ones, and a basic damage reduction in general would help. Helios with booster/ crisis is much dangerous in general.
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@artc Did you receive your answer ?
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OP Inactive Closed
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Close call
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Helios is more potent than Pulsar in many situations I believe...
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Eagerly waiting for the Hopper mode, since its OD is so powerful now, it would compensate for the loss of stability.
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Basically, the ideology is to disable the drones and OD activation for the instant. Single shot of Jammer disables heavy active drones like Booster, defender & Trickster for the whole duration, and continuous shooting makes P2w drones such as crisis work like single supply Brutus.
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Received Jamming Freeze today ? Time to disable em drones Also, the paint looks nice, more like Oriental Glam in an instant ^^
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A nerf is definitely required, rather than Pulsar, I fear Helios far more...
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Finally, Checkpoint 3 is conquered, first time in the mini-games I felt that something good was achievable, and definitely this one was far better than the previous 2 mini-games. Now I got 2 brand-new skins for turret/hull which I didn't have earlier. Looks amazing ^^
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Yeah just tried it today in MM battles, very powerful augment ^^
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For this, the "Background Recording" option must be toggled ON in the settings, else it won't work, and you will have to record the clips by either Win + G and then clicking record button or either Win + alt + R.
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If you had the capability of reversing a single update, which would it be?
NikmanGT replied to cube3e in Archive
Why ? That was a good step taken for casual and f2p players to reach the max modification of their turret/hull eventually. -
Hey there, the game is experiencing issues from time to time, so the site is unstable, I suggest keep refreshing and checking the site.
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This Idea works better ^^
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