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Posts
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Everything posted by NikmanGT
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Answered, closed.
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Moreover, the increase warm up time adds to the downfall too...
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Questions from Questions to the Developers with known Answers
NikmanGT replied to Iron_Man in Archive
Hey there, the HD skins will not be removed, because they will replace the earlier skins that were in the game, HD skins are the normal skins now, as for your interest, Devs have in mind to bring back the old skins as cosmetics in the near future ^^ Battle chats were disables due to the ongoing current situations, and it was difficult to moderate it, they will return soon at a later date. -
Random Domination # 36
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Dictator is very powerful now, pair it vulcan or striker and easy kills, and hunter and Hopper's OD are the new meta I believe, went from 0 to top.
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Completed em all, easy and simple ^^ (Yes, the winning team one too !!!!)
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So many new changes, such status effect nerf was quite off the box, but many new and devastating changes including Fire becoming the new-freeze. Such OD changes I fear are too Overpowered on one hand, excited to see the changes in action.
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That's almost same as mine, we will be able to get the LC skins if we just do even dailies ^^
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That's the problem I stated earlier also, in normal game modes you have the potential to reduce the total time you play by finishing the match earlier, but in event modes, it always takes 15 min every time, and 15*10 = 150 min playing time ..........
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Sales ? I have 10k crystals ? This one made me speechless, such nostalgia and such memories on these maps. ? But where are the Hopper's stabilizers ? ? ------------------------------------------------ As always, missions are easy and doable BUT !! Happy Easter everyone ^^
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The skin actually looks stunning, time to upgrade mammoth ^^
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Around 50 ?
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Can I get the LC skins ?
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Random Domination # 35 Good matches, 2nd one's enemy team had Helios ? Be sure to guess the combo in this topic
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What numericable said is absolutely correct, in a way, the function is not removed, but the keys are changed when moving to the HTML 5 version of the game. In earlier flash TAB menu, you would only see the Player's name, and it's Kill/ death statistics and your score in the match and that's it. Hence, you needed the R/V button function to check which protections the enemy has and which augments are he using. Credits to @Ghost_Animator_XP for the pic ^^ But now, with the new HTML TAB function, you can see clearly all the basic statistics of the enemy players, the augments (both turret and hull), the protections he has equipped and the basic score and K/D numbers. Hence, there is no need for that special R/V button because you already have the data present in the TAB menu.
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This gave me an Idea ^^ ? ?
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Exactly, it will only count the items of the islands which the tanker actually stepped on, and if you land on an island twice, you will accumulate the same reward 2 times, hence going back by a meteorite isn't that bad if you still reach the next checkpoint, because in a way you are gathering more resources than everyone else.
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They have the same chance
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Yeah, that is a symptom of the resource problem the sites are experiencing. Hope it gets resolved soon.....
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What error are you getting ? Also, most probably yes, the site is suffering from lags and glitches.
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It's not decreased, in fact, in certain situations where you didn't get anything good in the container's, a rare or epic item is confirmed now, but in certain situations, if you get an epic or a good item already, it's most possible that another one would be good as well. It's sort of random.
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No, it will of course be available and given to the tanker even if you didnt directly land on it.
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What prize, the islands that you missed ?
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valid Making the Hull Augments highlighted as well
NikmanGT replied to NikmanGT in Ideas and Suggestions
As for Paladin, no change would be done because only in the OD duration it is immune to nearly all effects, but in general it works like other hulls and takes the effect and damage of the status augments. As for augments with multiple effects, that is an intriguing point indeed, I feel that the extra status augment that I actually equipped should be shown, for example If I use Jamming or AP freeze, the Jamming and AP hull would be highlighted because those are the ones which will provide heavy impact, in augments with multiple status effect, the original effect of the turret like freezing and burning get a nerf somehow.
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