Jump to content
EN
Play

Forum

cosmic666

Advanced
  • Posts

    1 576
  • Joined

  • Last visited

Everything posted by cosmic666

  1. cosmic666

    Complaint Book

    I can't fly, stun, and burn all in 1 go, are sit on top of buildings and watch the battle go by, or jump on top of another tank to return flag. If i could do all that then yeah i'd be WAY OP. Wonder what hull does all that, certainly not titan. Speaking of logic, when was the last time you saw a tank fly, even in a game. The FLYING CHEAT is exactly how i describe it. A legal cheat introduced into TO by the devs to encourage buyers to part with their cash. That's why it is deliberately made OP, no other reason, just like hornet was. You can't wrap your head around that, then that is not my problem. The more players that go against me and sidetrack to other issues, the more you encourage the devs to keep doing what they are doing. If you can't see that either then you do have problems.
  2. cosmic666

    Mad Tanks!

    Lol, are you sweating riddler in case the devs abandon this altogether.
  3. cosmic666

    Mad Tanks!

    If your figures are correct (can't be bothered to work them out), this is the most reasonable post you have ever posted, well done for that, keep up the good work.
  4. No nerfing the FLYING CHEAT would be a good thing.
  5. MMMM look in the mirror to answer that 1. If you can't see the huge difference, then you like so many others are a lost cause. FLYING CHEAT dominates like no other piece of equipment, just like HORNET did before that. I have a hunter/vulcan with defender drone 10/20 at lieutenant colonel rank. Hunter is MK6 9/10 upgrades, VULCAN mk7 1 upgrade. I have MK 4/5/6 protections all with good upgrades, and i still struggle to do anything against the FLYING CHEAT when they have taken our flag. My G/S is way above theirs in most battles but means nothing at all. On this account if i see FLYING CHEATS dominating like they nearly always do, i just go for kills and make sure i come top on the inevitable losing team. Even at these low ranks they are starting to clearly make a huge impact in battles. They cannot be stopped by conventional means from dominating battles. Along with the serverley broken MM system, the xp/cry ratio, the very low score you receive, this OP hull gives rise to one sided battles in almost every battle i go into, regardless if i win are lose. These reasons more than any are why i only do missions then stop. Comparing defendr to the FLYING CHEAT is like comparing MK3 to MK7, no comparison whatsoever. I've seen it enough times to realise that nothing comes close to what it can do because of its OP overdrive and its basic mechanics, this gives it a unhealthy advantage over every other hull. These are the FACTS regarding the FLYING CHEAT.
  6. cosmic666

    Ideas and Suggestions for HTML5

    Make it so that when you go to the garage midway in a battle, it does not require you to constantly click on a different piece of equipment just to change it. This is highly frustrating when you are wanting a super quick pit stop and end up taking up to 20/30 secs depending on what you want to change. Never had this problem with flash. Also the FLYING CHEAT is hard to equip....now it's relevant.
  7. cosmic666

    Mad Tanks!

    How about we take a poll on the FLYING CHEAT.
  8. cosmic666

    Mad Tanks!

    Was thinking of giving you a 10 for that post, then you let yourself down by admitting you play the FLYING CHEAT. Sorry it's a 5, because i HATE the FLYING CHEAT with a passion. But other than that your spot on. No offence because i do agree with most of what you post, but i do hope if you continue to use the FLYING CHEAT your battles are ten times worse than your last one. Think i have made myself clear where i stand when it comes to LEGAL CHEATS.
  9. No i don't, why should i. Nerf the FLYING CHEAT, then let's discuss defender along with all the other OP stuff in the game.
  10. And a heavy hull with defender drone has no chance whatsoever against the FLYING CHEAT, which just goes up, comes down, gets flag and caps with ease. I have seen this ridiculous legal hack do this many, many times. It's a game changer just like hornets overdrive was when paired with magnum.
  11. Don't care, deal with it, just like i have to deal with the FLYING CHEAT dominating battles from mid ranks right up to legend.
  12. Agree, give it back the 200% and drop the time to 15 secs, np with that whatsoever.
  13. FLYING CHEAT seems to survive quite long, way longer than any normal hull without a drone should.
  14. Nope, the FLYING CHEAT is way more OP. And defender along with vulcan got a nerf. The defender drone does not make you fly, stun, and set you on fire all at the same time. Neither can it make you jump onto buildings, the outside edge of walls, are jump in the air to land on of top of an enemy to return a flag. The FLYING CHEAT can do all of this..........now how is defender OP again? If anything throws off balance it's the FLYING CHEAT, and before that it was HORNETS OVERDRIVE.
  15. Yet more FLYING CHEATS dominating battles, missions done, parked for rest of day.
  16. cosmic666

    Mad Tanks!

    Thanks for that suggestion, i will have a look at my garage and see if i have those to use next time i go into battle.
  17. cosmic666

    Mad Tanks!

    As always riddler you leave me perplexed at your reasoning about everything you post. You have a uncanny gift at doing this on a regular basis. Without doubt there is no one quite like you in all of TO.
  18. cosmic666

    Mad Tanks!

    Yip. Players leaving battles at a alarming rate. 6v3/4 at the end of battles is all to common. Way more isidas doing chains in battles, i have come across 4 in one battle and it was impossible to stop them. Usually it's 2 against you but 3 is not uncommon, especially in rugby. The FLYING CHEAT is the biggest factor, at least for me for leaving battles within 1 min of the start. There is no point staying in a battle when you just no you have zero chance of winning because of this OP hull. The rewards are meagre, so unless you have a chance of at least a draw and can place in the top 2, you are always going to be at a deficit in regards to your supplies/cry used per battle. You need a win and to place top to see the benefits, even then you are probably at best breaking even. At legend rank i see at times players working together to totally dominate battles, it's like back in the day when you could put a whole clan in battle to do a take over, only now because of this 6v6 idiocy a group of 3 friends on voice can fill half the team, and because they are coordinating it's a done deal, and usually they go off on a spawn killing spree once they have got the lead. Not complaining about this persey as i think this type of play is smart and professional, and shows what you can do in battle if you have 3 or even just 2 players that are organised. The really good players that work together do not even need voice, (FLYING CHEATS ASIDE) they dominate because they are good and in perfect sync with each other. All in all a bad experiment even though it has not affected me, (FLYING CHEATS ASIDE) because i just do not play after missions are done, and will change daily ones to suit my purpose to maximise the fewest battles i need to play. The reason i do this is because the xp to cry is just so one sided that at the lower ranks you are just ranking far too quickly to keep up with upgrades at the next rank. The devs want to see more players extending their game time then they have surely got to reverse this, are at the very least make sure that your XP never exceeds the amount of cry you earn in battle. The only players that this does not affect are legends as they have no more ranks to attain and therefore remain unaffected by this unbalanced XP/CRY ratio. I can't comment on the questionnaire the devs asked us reply to because like i said, this experiment has not affected me because i refuse to play more than i have to until they sort the balance out on just about every aspect of TO. FLYING CHEAT, XP/CRY, and the huge difference in ranks in most battles (at the low to mid ranks, up to marshal). These are the biggest drawbacks imo that affect the majority of players. It's not just this experiment that is flawed, TO has become so unbalanced that unless you are a genuine regular buyer then your battle experience at best is going to be same old same old, enter battle, get heavily defeated, deplete your supplies for no gain whatsoever. The unbalanced nature of TO i believe has a detrimental effect on players, to the point that more players will just keep exiting battles until they find one that won't leave them feeling useless and ending battles in near to last place. This experiment has exacerbated players leaving battles far more frequently, and that cannot be good for the game. This post has been a mixture about the flawed nature of this experiment and TO as a whole. The devs have got to change their philosophy when bringing in future updates, and also address the ongoing problems that have made TO so unbalanced for the majority of players. Problems the devs created. There must be a compromise between ECONOMY and BALANCE. I personally will always do well in battles, i have the skill acquired from years of playing, and also if needed the funds to keep up at any rank. This however will not stop me from wanting a more balanced game for those players that just can't afford to spend cash in order to have a enjoyable experience when entering a battle, as opposed to getting wiped out because a combination of P2W players and the imbalance of ranks is just to much to take on in the majority of battles. This i believe is a fair reflection of TO as it now stands.
  19. cosmic666

    Mad Tanks!

    And what if someone has saboteur drone, does that mean all 9 mines follow you riddler before they blow you to itty little bits.
  20. cosmic666

    Mad Tanks!

    BLAH BLAH BLAH.......your full of it, you post gibberish. See you in battle, hopefully you will be on the opposite side next time.
  21. cosmic666

    Mad Tanks!

    1V1 anytime
  22. cosmic666

    Mad Tanks!

    The only time that G/S (as long as it's not mega low) has little bearing in battle is when a FLYING CHEAT has the low G/S.
  23. cosmic666

    Mad Tanks!

    Good win, you curious about my accounts, well my main just slaughtered yours, shame you were lucky enough to be on the same side as me.
  24. cosmic666

    Mad Tanks!

    i asked the question just waiting for reply, and your right of course they do affect G/S
  25. cosmic666

    Mad Tanks!

    Really. Ok tinky winky, for your information that is my very first account, almost 7 yrs old. I have not played it for over 3 years, not that it is any concern of yours which account i use to post in the forum. I have several accounts, some i play, some i just upgrade from time to time until i think they are strong enough to hold their own in battle. You live in cloud cuckoo land. Please stay there, and leave the posting to those of us who actually no what we are talking about. You remind me of someone, although this particular player has a far greater understanding of TO than you could ever have.
×
×
  • Create New...