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Posts
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Everything posted by Cleric
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The objective should be avoid stun lock completely. So the Devs have 2 options: Lower the stun chance, keep the stun duration unchanged. The opposite of the above option
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Having a different opinion is one thing, and should be respected. Being ignorant and suggesting things that clearly no where near how the reality works is a total different story.
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Toxic? Well unfortunately, the truth is that toxic. The UI the Devs shown is merely the "This is how a normal game HUD should look like since 2010" UI. Not convinced? Take a look at this. This is the UI of KOTOR, a true classic released in 2003. Almost 2 decades old. And as you can see, the UI layout is more or less the same as what the Devs are working on, minus the kill feed. Who needs a kill feed in an RPG game? And then we have Overwatch, the dethroned king of FPS released in 2016, 5 years ago. Looks familiar? Because it is the EXACT same UI as what the Devs are proposing. And then, we have a guy wetting his pants and said: Yeah, to copy a 5 year old design. Incredible indeed!!!! So, there are only two possibilities he is so excited about this new UI design, either he is ignorant. Or as @IMPULSE-WARRIOR suggests Well said BTW. TO be honest, the reputation point thing as zero meaning after they remove the dislike button. No matter how people react, even with the intention of disagreement, the reputation will only goes up. What's the point of that then?
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Seriously? That's just the most common HUD design for shooting games. Health bar on the bottom left. Skills on the bottom right. Kill feed on the top right. Have you not been playing games since 1980?
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And they replace it with what?? A consumable that allows you to use your OD immediately for once? Seriously? I guess they "solve" the "what if a grinder already get all the skins from the skin container" problem
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Well they said the same thing about vampire isida. Guess what we have now? When the good old cash joins the chat, logic and promises are getting throw out of the window
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What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
Wrong person man. I don't even have Viking and Booster -
What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
And a few fanboys here I guess -
What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
I just returned to this game last Sunday to see what has changed. The first two days feel good until my account should have triggered something and I keep being put into trash teams. That might should explain the 10 hr play time -
Good luck having some one to actually read this
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What Is Your Opinion About the Current State of Tanki Online?
Cleric replied to Maf in Game Discussion
A few things that drive me mad about this game The way the Devs are making money. If you release a premium item and make it ridiculously OP. That's fine. People know this is how F2P/P2W business model is supposed to work. But NO!!! You decided to do the first part. And then try to fool people that "F2P players will eventually get it. We are good Devs and money is not the only thing we care". When those poor souls finally get it after being bullied by countless Russian buyers (especially they only have to pay half the price) for months and spend most of their crystal to upgrade it, the Devs nerf the item to the ground. Game mechanics and decision that make zero sense e.g. the stun augments. Who the hell think it is a good idea to make it in a way such that the user can essentially stun lock a player for the entire game? And the funniest part is, because stun augments usually reduces DPS (either directly or indirectly), the user won't get the kill most of the time before being kill steal or getting destroyed by another enemy. It is a game mechanics simply annoys both the victim and the user. Also the change of background music in the game lobby. Did the Devs actually think the new, almost silence, weird background noise (don't call it ambient sound, you insulted it) is better than the old BG music? Seriously? We I first get back into the game, I thought my headphones break. Useless team mates I start to believe that the part of the matchmaking algorithm is designed in a way to put players into trash team when certain conditions are met. It has been many many many times. That I'm able to reach doubled amount score of the guy in 2nd place in my team. And some times, I even able to get higher than that of the rest of my trash team mates combined. Problems that concluded as "This is related to unstable network/latency, won't fix" Seriously, how many times have you seen shots that go through walls? Or shots that clearly is a hit but game decides "Nope, you missed". Or shots that is no where near you but game says "Yep, that's a hit". Try using a hovering hull and ask a guy to use Railgun or Striker to shoot towards you. Try your best to dodge the shots by strafing left and right. You will soon notice rockets clearly fly pass you but you still take the damage. -
So in other words, it is expected? The Devs really think it is a good idea to make the lobby screen almost silence with fade weird noises?
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To be honest, it will be fine if every turret more or less have similar set of augments, regardless whether they are P2W. I can understand the fact that it is unbalanced when we compare F2P and P2W items. It is how this business model works after all. But at least the game should be fairly balanced when comparing F2P to F2P and P2W to P2W respectively. Yet, it is clearly not the case. e.g. Railgun and Gauss have clearly better augment selections than Firebird and Vulcan. Before the Tesla nerf, which should have been done months ago, it is way more powerful then the rest of the turrets at that time. Paladin's OD vs those of all other hulls.
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Almost silence when in the main screen?
Cleric replied to Cleric in Almost silence when in the main screen? Archive
Now I know the Devs changed the BG sound of the in-game main screen. As far as I understand, it should be changed to ambient sounds but on my side, it is almost silence with some fade sounds feel more like weird noises than actual crafted sounds. Is that happening to everyone or just me alone? -
Wait, Crusader's OD is supposed to have vertical auto aim? It makes sense since the turret has auto aim. So why the bigger gun don't have it? I also notice some players I thought I killed end up self destruct instead of dying to my kill. I thought they are the kind of guy who will rather self-destruct then letting the enemey get the point. I never noticed that since I was always top 1 no mater what. Guess this is also a bug then.
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So 90% damage resistance against crit and immune to (some?) status effects.
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I heard the same over and over again when Tesla is released. Same goes for Hopper. "It is not the final version" they say. Now look at Hopper, then look at Tesla, and all those stun, AP and EMP augments, do you expect people actually believe in that weak statement after the Devs doing the exact opposite over and over and over again?
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Also, I'm extremely angry that they are going release another new stuff without even addressing the issues of the existing one. I have not played mobile so I have no idea what Crusader looks like there. But I do have a clear idea how disgraceful Tesla is. And how the Devs decided to cover their ears and do whatever the heck they like about it.
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Then now I'm start thinking whether they are even playing on the same planet..
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Really? If what @At_Shin said is true, then Paladin basically gives extreme damage resistance with its OD (which hopefully doesn't countered by AP). And I don't even have to dig in to know it is OP, just like tesla. And you still celebrating it even knowing that? An OP equipment that get added into the game that basically ruins people's life, and you are happy about that? Is Tesla not OP enough for you?
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Not every one. As you may have noticed, so far people who are celebrating are helpers (and the helper candidates). Let them do their job to pump the tires. The fact that they already start celebrating without even knowing what the new hull does and how will it be released is a very good sign that they are being instructed to post here in order to built up the hype. If you are really whole heartily celebrating, at least you should know what are you celebrating for right?
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Do I sound like I'm actually trying to suggest something? Like some "let's make the game better" stuff? Come on... Unless the Devs are a whole bunch of idiots (hopefully not), they should have already known Tesla is OP right at the beginning. I mean, even a 5 year old (or a grown up man with the IQ of a 5 year old) can tell Tesla is clearly more effective then the rest of the turrets. If that's the case while the Devs decided to do nothing about it for whatever reasons might be, do you think players opinions, including yours and mine, will even slightly matter? Like it is gonna to have any impact on the Devs decision? You can spend (waste) all those time suggesting whatever you like. Good luck for you (you will need it, A LOT!!). As for me, I'm just here to rant, laugh and see how this will end up. BTW, there is one thing you are right about. It is not sarcastic. It is a disgrace, pathetic. How long has this been since the release of Tesla? And what have the Devs done so far? "Long live Tesla Online" - Alternativa Devs
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The Devs want infinite shooting turret? Fine, then reduces its damage. Just like Twins. If the Devs want a high DPS turret, then don't make it able to shoot infinitely. Like Isida and literally the rest of the close range turrets!!! It's not that complicated isn't it? It's not rocket science!!! And apparently those "we listen to feedbacks, but just listen only. We still do whatever the heck we want" Russians are trying to keep both. How long has this been since the release of Tesla? Like a few months?
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Let me get this straight. When we are talking about balancing, modules should never ever join the discussion. Of course every turret is trash when the opponent has 50% damage reduction against you, what's the point of the discussion then? Turrets should be balance without modules come into play, this is done so to eliminate as many variables and noises as possible and to create a equal playing field. This is how comparison should be conducted. And this is how researches and papers being published and reviewed. Tesla being a close range turret doesn't justify how easy it is to ditch out damage, it is far more superior than the rest of the close range turrets. In fact, even with the absurd buff of x5 crit buff Freeze get a while ago, Tesla is still better. What I mean is the max damage of a MK8 (a.k.a MK7+) Tesla should be equivalent to the current damage of a MK5/6 Tesla. The rest of the MK should have the damage scale and re-calculate.
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The so call "nerfs" you mentioned literally changed nothing. The main problem of Tesla is the sheer amount of damage it is able to put out with little to no effort from the player what what so ever. And of course, none of the balancing changes is even remotely close to tweaking the damage. As many have suggests, the current damage of MK6 Tesla should be the damage of MK7+ Tesla in the first place. I don't mind P2W, this is how this business model works. But when the Dev deliberately make a game mechanic OP as hell for zero reasons (it is not even related to P2W, since anyone can own it with little effort), this is just a disgrace.
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