Jump to content
EN
Play

Forum

Cleric

Tanker
  • Posts

    1 539
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Cleric

  1. And a super lazy one. Heck, even adding existing animated paints or garbage loot boxes will be better than that. The Devs just like: "Let's just make a few PNGs of solid color that we randomly picked from the color wheel. Surely some idiots will go for them, right?"
  2. Well... I would rather pay full price (which is just 20% more) for the battle pass, knowing that I will definitely get it and have control over which challenge it's going to be.
  3. IF AND ONLY IF it reaches that far, which let's be honest, it's unlikely to be the case. Plus, a lot of the time, battle pass's rewards are just garbage, and we have no control over what will be in the next battle pass.
  4. Plus last time, the cosmetic rewards can be interesting for some people. This time, these so call mono paints are nothing but a PNG with a solid color, which properly takes them 10 min to make all of them
  5. Cleric

    TankiFund: Giveaway

    As I thought, Vulcan is clunky , not even a Pulsar augment can save it.
  6. Cleric

    TankiFund: Giveaway

    Honestly, I don't get the point of buying in multiple accounts. What's the point of that? Yes, you get a higher chance of winning in one of your accounts, but the cost is also higher. Did those people actually calculate the expected value? Or they are simply thinking that "more purchase = higher win chance = profit".
  7. Cleric

    TankiFund: Giveaway

    The first thing that should be asked is, is that a real player in the first place? Do be reminded that no one stops the Devs from creating dummy accounts to participate. And do note that the Devs use a self-developed, close source tool to "randomly" select winners, instead of using one of the millions of publicly available tools, which we have no idea whether that's actually random.
  8. Cleric

    Dead turrets

    Yeah that's the problem: A certain turret is getting too good. --> Every one start using protection against it. --> The turret now sucks, because a 50% damage reduction from most of your opponent is massive. --> People asking for buffs for the turret and some times the Devs do it themselves. --> Even more people use the corresponding protection. And the cycle repeats. The thing is 50% damage reduction is very effective, too effective for its price and accessibility IMO
  9. Cleric

    Dead turrets

    It doesn't related to the turrets isn't it? It's related to the fact protection is way too effective on hard countering a particular individual.
  10. I did and I gave them a deadline of next Wed. If they decided to kick a paying customer out, feel free, it just means that one less person will be doing business with them. The recent experience keeps "encouraging" me to actually leave this piece of turd for good anyway.
  11. While I'm still waiting for the daily tank coin to work will wait for tomorrow to see whether it pops up. If not then I will refund it.
  12. Still waiting for Vulcan's turret rotation speed patch...
  13. Back to the Crusader's OD topic, my thought still stands. It is designed for long-range, but the current implementation makes it works best in close range (i.e. approx the range of twins, hammer, etc) and sometimes mid-range if the target is stationary. Cause: slow projectile speed The splash damage makes it impossible to be used in the melee range. It makes sense if it does work in the long range. Unfortunately, it doesn't Situational, compared to other ODs The hull itself is too unstable, a common characteristic of hover hulls, but that greatly affects Crusader's ability to aim its OD in long range. Something that all other hover hulls don't have to worry about. Vertical aiming angle is not the greatest, as @PirateSpider suggested, shooting it from a low ground doesn't usually work well. Something that should have been mitigated if the OD does work well in long range There is a reason why some hulls are more popular than others, by observation, Crusader seems to be the rarest medium hull in MM games. This makes sense, if someone has to choose a medium hover hull, i.e. between Paladin and Crusader, the former is clearly the superior choice for most cases. The good news is, if it hits, then it's a really good OD. The bad news is if people are playing the way the OD is supposed to work, i.e. long-range, then properly half of the time will be a miss.
  14. AKA, solo ult as soon someone gets close. That's the worse way of using a ULT in a team play (although there is hardly any in this game). Especially when ULTs like Hunter, Wasp, and Mammoth are meant for multi-kill and CC and are pretty good at it. Many just waste it on one person just because they are so afraid of getting killed. If that's what you call "solve their weaknesses", you do you. But there is a reason why people with these combos don't usually do well (excluding the case with an OP aug. For those cases, it is the aug doing its job), trying to be jack-of-all-trade in 99% of the game is usually a bad idea. You do have no clue about what ultimate is... It doesn't have to be a super OP ability with an extremely long cooldown. It can be a simple one-off strike that is more impactful than a normal attack/skill with a slightly longer cool down. There are many of such examples. e.g. Tracer's and Reinhardt's ultimate from Overwatch. But the point is, Crusader's ULT is meant to be a long-range sniping tool. And it failed to do so. Some people may get used to its current implementation, and make it work with in close to mid-range, that's normal. But it doesn't change the fact that Crusader's OD is not doing what it is supposed to do. But at the end of the day, Crusader's ULT has been staying as is for ages. It is never about what we think. It is about what the Devs think. So this discussion is pointless in a sense.
  15. I have been talking about this for every single patch. Who knows. Maybe they decided to play it dirty again by adding that as part of an Exotic aug and sell it for 500 USD
  16. Let me quote the official description, hence the design philosophy of the OD from wiki: Crusader - Tanki Online Wiki (tankiwiki.com) The keyword here is "large distance" and "flies very fast". This is what it is supposed to do. It never meant to be "a weapon that can somewhat allow melee to short ranged turrets bypass their range limits". Not to mention it also suck at close range thanks to the splash damage. What you are suggesting is what it IS DOING. What I'm suggesting is what it SHOULD BE DOING. And in case you are missing the concept of an ULT, of course it should be "OP" in a sense that it should be reliably instant kill a single target from a far. There is a reason why such ability is commonly refers as "ultimate", though the Devs give it a fancy name. As for the balance between the ULTs, there are too many ways to balance that. e.g. increasing the charge needed, remove the splash damage, etc.. But the ultimate point is, the current implementation of the Crusader ULT is completely wrong, it should not, and not supposed to be the most effective in short to mid-range. That's Paladin's domain. It should be a long range sniping tool, but it sucks at it currently p.s. You do have a clue what you are suggesting right? It's not meant to be used at short range, but I should think of it as a short-range turret that can bypass range limit. Ah..... what?
  17. This is exactly why Crusader's OD sucks. There are so many things that need to consider when using it, making it very situational. Like the fact that it is only effective against heavy hull is bad enough. The fast recharge rate doesn't help much either, when people are missing it half of the time
  18. Crusader's OD is an absolute trash right now. It is supposed to be a long range, single target instant kill OD. But thanks to it's unacceptably slow projectile speed and extremely easy to miss with just a slight bump from your team mates, it is impossible to hit anyone on the run from afar. I mean really, those guys who "posses a huge threat in battle" are definitely not the one standing still while shooting. So people tends to use it in closer range, and then the splash damage becomes the problem. It simply suck at what it is designed for. You can't find any OD in a worse position than this. There is a reason why Crusader is so rare in the game now, and mainly only show up in modes like Siege where the OD is definitely gonna hit something even if it missed. Paladin is simply the superior counter part of it.
  19. Yeah, moat pro battles these days are simply a camping simulator with with dictator ult. The only exception is Polygon CP. There is no campers there just because there is no where to camp.
  20. Cleric

    Tanki Birthday: TankiFund

    It's never about the tank coins. It's about the "additional bonuses". Paying 990 tank coins to be able to get 4 pulsar augments? (May be 5 a few days later) That's a steal for most people.
  21. Guess the Devs do believe the significant nerf to Vulcan's turret rotation speed is the right track...
  22. Cleric

    Tanki Birthday: TankiFund

    Ah, Vulcan pulsar, finally a decent augment for Vulcan. Let's hope the Devs increase the turret rotation speed, or else I doubt it will beat RAT.
  23. Cleric

    Massive ping issues

    Ping is never related to graphic card driver at all... Those "fix the ping lag" things mentioned on the website are nothing but "have you tried to turn it off and on again" . Yes, it could be a players' side problem, but Tanki's potato servers also have a major contribution to that. And for the latter, there is nothing we can do.
  24. Wow, someone did make a "How to use Ctrl + F" tutorial...
×
×
  • Create New...