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Posts
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Everything posted by Cleric
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If they did increase the no. of stars earned for being top 3, then it will make sense. That's what "shifted focus" is supposed to mean. Yet, according to what they said, they are not going to do that. So even if we assume a player is able to be top 1 every single game, he still gets fewer stars from the new system compared to the old one. In other words, that's a net loss even for the best-case scenario. That's not "shifted from A metric to B metric". That's a net loss for everyone. And that includes you if you are not aware of it.
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I really like how this forum ends up, as clearly illustrated in the discussion of this V-Log. Mods: Parkour yeah!!... Proceed to ignore all the bad things this V-Log mentioned (there are a lot!!!). Regular Players: What on earth are these cash grabbing Russians doing this time?... Proceed to ignore the rest of the good news (to be fair, a lot of us doesn't care about parkour)
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I don't believe you can complete the battle pass by finishing missions only and leaving the game. It's never that simple. I tend to believe that the Devs are trying to fill the lobby up, and attempting to make their "trash-making" system looks less trash, and this is the way they decided to do it.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Cleric replied to monkeyburn in Off-Topic Discussion
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Wait, they seriously said that? How do they expect us to react? "Good lord. What a nice group of Devs. They decided to keep some of our benefits as is instead of reducing all of them at once"? What on earth are they thinking when they are writing that script...
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Oh great. Now we have to play 4 - 5 rounds min. every single day instead of 6. Definitely an improvement. And what happens to that "we are gonna change the number of stars you earn from battle... You still gonna earn at most 3 or 6 stars depending whether we have premium". So are you gonna change the number of stars or not?
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Is the game down again as the V-Log is released? Or is it just me... When people are celebrating battery is finally gone. Nah, this is the same group of Russians we all know about. It's never that simple.
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Rename Tanki Online to Camping Online
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For me, it's not the FPS, but the ping. It can go from 60 ms - 120 ms to something like 500 ms randomly. I know someone is gonna say "Tanki is having technical issues". Yeah, I know, but the big red banner is displayed more often than it is not displayed.
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Everyone has their preference I guess. And the team managed to catch this opportunity well. That's good revenue with minimal cost (assuming they did pay some effort into porting the old models and meshes to the Unity engine). But I was mind blown by the fact that there are that many people willing to pay this much money just for a retro skin.
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All those efforts for getting a 10-year-old asset, which they give it a fancy name call "legacy skin"...
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They used to fix that a few days ago, but at the same time they introduced other bugs causing the game unplayable. I tend to believe they roll back the patch. They properly release another patch to PROD.
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And someone actually did. This is the first challenge accepted result: And the winner has "earned" 66k stars, which is already not the highest amount of stars people have achieved after so many iterations of the same event. It will be up to you to do the calculation, how much does 60k+ star cost in the game? And BTW, the highest record so far is 100k+ if I remember correctly. And all those money for what? For a drone skin, irony also acts as a nerf since it costs more drugs to operate.
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I would argue the biggest factor is the customers though. When your customer is stupid enough to spend 3k Euro on a skin that properly took them one or two weeks to make, you can't really fail.
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I digressed, the original topic is to bring out the idea of all OD's damage and healing should scale with hull levels ONLY, except for Viking. As listed out by @TheCongoSpider, I believe currently there are way too many scaling in ODs alone. Some don't scale at all Some scale with hull level Some scale with damage bonuses (e.g. from drugs) Some have the combination of any of the above It is so confusing and is imbalance in some scenarios. e.g. Paladin OD offers negligible healing output when a Crisis user has defensive mode on and superb healing when damage mode is on Ares's OD is overly effective at low level since the damage and healing don't scale (down) with hull level.
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Yep, true damage is more common than raw damage. But yet again, raw damage is still fairly common, although to a lesser degree. Obviously, once people have gotten used to the topology, everything will be clear, but the invention of the so-called "Chaos damage" is unnecessary. I get why it has to be in the game and why it makes sense. But it's essentially true damage with a fancy name (Guess they played fantasy RPG too much at that time?) that people have to get used to. So why not just literally call it "True damage"? Like we call a type of food known as a "burger", not "ground beef and two slices of bread with vegetables and pickles". The same goes for Overdrive --> Ultimate Hammer (as a shotgun) Magnum (as an artillery turret instead of a revolver) Juggernaut (the name resembles a big tough guy but thanks to the Devs' ongoing changes, its armor is ironically thin as paper) These Russians do love to make confusing names. Guess they thought this make their game unique in some sense.
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More reasons for better alignment. See how things get unnecessarily complicated and confusing and don't make sense at all? No wonder Ares is OP at low level. Just make every OD scale with hull level (except Viking) and nothing else and problem solved. And I still hate Tanki's edgy naming convention. Raw damage is raw damage. Everyone else uses that and everyone understands that. And they HAVE to invent a new phrase for absolutely zero reason.
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So as Paladin. But none of the above scales with damage bonus, e.g. boosted damage, not anymore at least Currently, Paladin and Ares's OD's healing part with BOTH the hull level and damage bonus.
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And how on earth is a balancing suggestion getting merged in a patch update discussion? Sure, this patch has Paladin involved, but it's not remotely related to its healing capability.
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You mean the dumpster book that literally getting ignored? Talking about it anywhere will not change anything anyway, just let us rant.
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If you play Siege literally the way you mentioned, then yeah, you are screwed. That's not the way to play it. However, there is a clear difference between "I'm not on point because there are 3 enemies on it and I'm the only one on my team at this moment" vs "I'm gonna only playing Siege mode and will sit in spawn for the entire game to farm kills". And G-92 is the latter. BTW, Assault is imbalance in nature, sure. But CP and Siege (I'm pretty sure it's copied from Overwatch) are fairly common modes in many PvP games.
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Currently, Paladin's OD healing scale of damage damage bonuses. It isn't too consistent with the rest of the ODs which all of them deals fixed amount of damage (except Viking, which makes sense). This will also prevent super healing from Crisis and Booster, while allowing Crisis users to apply effective healing in defense mode. Suggest changing it to 90 - 100, given most of the players have boosted damage on all the time.
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The typical camper in Siege mode who never leaves spawn and contributes nothing but his own K/D (which quite frankly no body cares). This is how the game ends up. That only death is from me BTW. Thanks to Tanki's design on how hard it is to raid the enemy's spawn without getting killed. And as soon as he died once, he immediately switched protection against me. He is so afraid of getting killed that every time he saw me rushing toward him, he either solo-ult me or just run away despite having a significant advantage against me (50% reduced damage, many vs one, AP augment)
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That's not a fair comparison. First of all, crystals are essentially liquid assets, which naturally have a higher value (not on the number side of things, but what it is actually worth). Think of that as having $500k cash vs $500k worth of land (in which there is no guarantee you can find a buyer to sell, or whether you actually like the land in the first place) if you are not familiar with finance. Second, does mines actually worth the price the game is selling us? The game says it does, but we all know that's not the case for 99% of us. So I won't say that's equivalent.
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