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Everything posted by Venerable
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Well... yes, this entire update and the feedback received will definitely be a lesson, because in my honest opinion, there should have been no confusion at all — but people still got confused, so Tanki could have explained everything in a better way to avoid all this. According to me, this particular update is an intermediate step before a major update. The reasoning given by developers for adding Mk1s to containers is this (in the V-LOG): "this will help new players to better understand the mechanics of a turret before moving on to a new turret". I am not yet fully convinced by this, and hence I won't comment further. I think a few weeks after this update, every high-ranked player will have easily removed all Mk1s from the list of available rewards of regular containers. Hence, this update of adding Mk1s to containers won't affect them at all. If you got Wasp Mk1 today, then rest assured that you will never get it again. If, by any tiny chance, you get it again, then you can write to Tech Support and seek a refund (help@tankionline.com). You should not be getting augments again if you already own them. That is definitely a bug and you can ask for a refund (contact Tech Support for this, again).
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Ma'am, please read the Token of Apology announcement once again. The Developers made a mistake: if you had bought Mk2 or higher modifications of a turret, then the system thought that you never had that Mk1 turret in your Garage! Or, if your account is very old: if you had bought the M0 version of a turret and you got the Mk1 version of that turret after the M to Mk conversion, even then the system thought that you never had the Mk1 version of that turret in your Garage. This was their mistake. To correct this (and also apologise), they sent 23 containers. Now, in my case, since "Venerable" is a relatively new account, I had bought the Mk1 versions of every turret and hull directly. I never bought Mk2-Mk7 without owning the Mk1 version first. Also, I never bought any "M0" turret/hull because my account was made after the M--->Mk update. This means that in the list of available rewards from regular containers, I will not have any Mk1, because the system knows that I had Mk1s in my Garage before. Hence, there was actually no need to compensate me! If this is still not clear, I would gladly explain it to you via Forum PM! However, please read the Token of Apology announcement once again, and also remember that adding Mk1s to containers was intentional. They simply made a mistake during implementation... Unfortunately, this is not possible. Players below a certain rank (Staff Sergeant, 7th rank) do not have access to all Mk1s. Hence, giving them all Mk1s is not possible.
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Of course it doesn't make sense! This is exactly the mistake for which the Developers issued a Token of Apology! No, no — you misunderstood me. Since I had bought every Mk1 hull/turret (after the M to Mk conversion), these Mk1s never showed up in the list of available rewards of regular containers. In other words, it is impossible for me to ever get an Mk1 from a container (even before the Token of Apology containers arrived). These containers were extra ones that gave me free supplies, crystals, paints, and augments. I will never get any Mk1s in the future as well.
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I understand what you're trying to convey. However, consider this: 1. The Developers intentionally added Mk1 equipment to regular containers 2. These Mk1 items were intentionally assigned rarities. 3. These Mk1 items are meant to become regular rewards in the future, but only if you don't have them in your Garage. All of this essentially means that they've made certain Mk1 equipment equivalent to some other items when it comes to rarity and value. They have complete rights to do this. Now, whether or not this is good, ethical, profitable, etc. is another story. I won't get into that for now. This means that irrespective of what Mk1 you get, irrespective of its rarity, it is still considered a single container's reward. To compensate, another container is considered as a proper replacement. Using your example, if you get a rare Mk1, then it does not necessarily mean that you were supposed to get a "rare" item. You were never really supposed to get the item in the first place. Getting another container for this wasted container is perfectly alright, though you may not get an item of the same rarity. But here, do you pause and consider the fact that you can also get an item of a higher rarity? Yes, the chances are low, but the chances are there. I hope this makes sense!
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Ma'am, I respect your opinion, but please hear me out... Not all players faced this problem of getting repeated Mk1s. In fact, I was one of the rare few players who did not have a single Mk1 in their containers' reward-pool. This is because I bought the Mk1 version of every turret and hull first and then upgraded them. "Venerable" is a relatively new account. I don't think it was possible to directly give Mk1s to players who faced this problem due to logistical difficulties. Giving 23 extra, free containers is actually a very smart and simple way to remove every single Mk1 equipment from the pool of rewards sooner or later. Getting 23 containers is a "non-negative profit" situation. You will have zero profit if and only if you never had the Mk1 versions of 23 turrets & hulls in your Garage at least once (this does not include Smoky, Viking/Crusader, and Hunter/Ares, as these are available for free). Do keep in mind that if you bought M0 versions, then the system doesn't consider them as Mk1 even if you ended up with Mk1s after the M to Mk conversion. In all other cases, you will get extra supplies/crystals or even paints & augments. There's nothing to complain about, because most players have got extra items and also got rid of a few Mk1s! For a small number of players, the containers have given only extra items (like in my case), or only Mk1s, sooner or later (very rare, but still possible). Also, the changes made to containers are all intentional. It does not matter whether the rewards got nerfed or not — it was intentional, and the Token of Apology simply gave containers as compensation for the mistake the Developers made specifically regarding Mk1 equipment in containers. Yes, they could have done that, but giving 23 extra containers is much simpler and more effective — it achieves the same goal with hardly any hassle (albeit with plenty of confusion among players).
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All I'm saying is that every wasted container got compensated by another container. Even though it is extremely unlikely that someone gets 23 Mk1s from their hard-earned containers, Tanki still gave 23 containers as a compensation (even if you lost less than 23 containers). Adding Mk1s to containers was intentional, it's just that they made a mistake during implementation. It is natural to feel bad if you get a lower rarity reward in lieu of the wasted Mk1 container, but that shouldn't matter - you still got compensated with another container, which could also give you an even better reward. ?
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It's definitely not wrong, but I agree that it's slightly misleading. I'll update/edit my post(s) later, when I get some time. As @numericable (and I, too) said above, it seems as if the system doesn't recognize an Mk1 if it was obtained after the conversion from M0.
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No, mate — that's like saying "I had 50 eggs out of which 23 turned out to be "bad" (analogous to 23 Mk1s), so I need a compensation of 180 eggs because the "bad eggs" could have been beautiful chickens (analogous to getting a same rarity item)!" If you had 23 bad eggs, then you got 23 new eggs as a compensation. If you had fewer bad eggs, even then you got 23 new eggs as a compensation. Now please keep in mind that these 23 eggs cannot all be bad when you compare this situation to the Mk1s from containers, because you already got bad eggs (Mk1s) before! You can't and mustn't count your chickens before they hatch. As far as I know, you cannot get turrets/hulls from Ultra Containers.
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Some important changes for PRO battles coming up... ? We'll soon need Premium account to create battles. Slightly apprehensive about this tbh...
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What exactly are those hulls & turrets? They're simply container-rewards! For every Mk1 turret/hull, you get a container. So if any of your containers got wasted because you got Mk1s of equipment that you already have, then those containers simply got "replaced" by other new containers. These containers may or may not give you a reward having the same rarity as the turret/hull that you got, but that shouldn't matter at all. The wasted container got a new container as compensation (or replacement, in a way). Once you remove all Mk1s from your container-reward-pool, the remaining containers give you extra rewards!
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(From the quotebox in your post) It was definitely mentioned (even in the V-LOG). But... ... I agree with you here.
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Hi, thanks for informing me! I have a theory behind why some players are still getting Mk1s even though they already own those Mk1s, but it's based on the experiences of a small number of players and hasn't been officially verified: If you bought the M0 version of some hull/turret, and you ended up with Mk1 after the M to Mk conversion, then too the system fails to detect the presence of Mk1 equipment. I don't know why - don't ask ?. I'll still get some more clarity on this and get back to you (you've already quoted Marcus though, so he'll know too, but still).
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I have a theory behind why some people are getting Mk1s despite having those Mk1s in their Garage already, but it's still unverified: If you had bought the M0 version of a turret and you ended up with Mk1 after the M to Mk update/conversion, even then the system assumes that you never had Mk1, and hence you can still get it from normal containers. Let's see, I'll get some more clarity on this. Thanks for informing me!
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I don't think anything I say as a response to this will matter — but I'll say it anyway. Even though it's highly unlikely that a player has more than 15 Mk1s (I chose 15 arbitrarily; I'm basically referring to a high number of Mk1s) in the container-reward pool, they still get a significant number or extra containers. I'm not much of an expert in probability or programming, but having a container, a chance to get a good item, for every Mk1 is a "non-negative profit" situation. So the profit here can be zero, but you'll never be in a loss. Based on my understanding of probability, one can never reach an accurate conclusion from any given data, though one can definitely get closer to the truth as the number of data points increases. The number of trials you considered to reach the conclusions that container-rewards aren't "purely random" will never be enough to say anything with absolute certainty. I can still argue that it's just probability at work and you're seeing patterns which are coincidental. Yes, those patterns are annoying & uncanny, and I don't blame you for being suspicious, but I think it boils down to what you choose to believe. 99.99% is still 99.99% — however trivial it may seem, that 0.01% still has the potential to turn things upside down. Now, if you claim to be an expert in programming and probability, then I'm in no position to argue with you. But I still firmly believe that those 23 containers are more than enough to compensate for those repeated hulls & turrets. Conspiracy theories exist everywhere — it really becomes a matter of trust, and I choose to trust the Developers (for multiple reasons, though you'd like to think that I'm saying this simply because I'm a Helper... I won't argue on that because it's futile, but rest assured that my being a Helper plays a very tiny role in what I believe). Cheers!
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Yes, perhaps they should explain why they decided to update the Containers — even though they gave a snippet of their reasoning in the latest V-LOG — because just saying "this will help new players to better understand the mechanics of a turret before moving on to a new turret" is not satisfactory for a majority of the player base. I still think that my very first post was quite succinct and conveyed my point well. However, if you choose to think that I'm being defensive just because I'm a Helper and then read my posts from a biased point of view ("mods always support all updates", "mods lose their job if they complain", etc.), then I am not at all surprised that it took such a long time to drive the point home. That last post made sense only because the series of posts before that formed the foundation of a point that was already made.
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I am, and I am also concerned. The Developers have added Mk1 equipment to Containers, and this is a decision that they're highly unlikely to change. Adding Mk1s to containers was intentional. Now, during implementation, they overlooked something and for this they decided to give those Token of Apology containers. When those high-ranked players (who skipped Mk1s) get Mk1s from those extra containers (or some time later), their container-rewards will no longer have Mk1s, thereby fixing the problem of getting Mk1s despite having higher modifications. Again, I won't get into how good or bad this is — the point still remains that the Token of Apology did what is should have done, and the Mk1-problem got fixed. "Trash rewards in containers", "Why did they add Mk1s to containers", "what's the point of apologising if the real problem is still there" — all of this is something I won't debate/discuss until I fully understand the recent changes. In any case, a debate is absolutely futile if people veer off the main point and start debating on other points (however closely related they may be to the main point). I made no comment on why this update was introduced. Throughout my string of posts, all I have essentially said is this: the Developers made a mistake, admitted it, issued an apology, and gave 23 containers to fix their mistake and this Token of Apology also gave free stuff to players who didn't even face the problem of getting Mk1s.
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First of all, that shouldn't have happened at all. Are you sure that you got Freeze twice from normal containers? It could've been an augment or shot effect for Freeze... However, if you really did get Freeze Mk1 two times, then you definitely encountered a bug. Contact Tech Support for this: help@tankionline.com
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Exactly. If you get it from a container, you'll never get it again. Or, if you had already purchased Firebird Mk1, it would never show up in the reward-pool of containers.
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Look, here are the cases in which Mk1s will not be in the list of available items: You bought the Mk1 version of a hull/turret at some point of time, and then either left it like that, or upgraded it to a higher version; You got the Mk1 version of a hull/turret from one of the containers EDIT: Mk1s will be available from containers if you bought the M0 version which got converted to Mk1 after the M to Mk conversion. This has now been fixed w.e.f. 21st January, 2022 (Patch Update #676). The maximum possible number of Mk1s obtainable is 23, because Smoky, Viking/Crusader, and Hunter/Ares are available for free. Hence, even if you have 23 Mk1s in your reward-pool, getting 23 extra, free containers is more than enough to compensate for this error made by the Developers. Suppose you bought 3 Mk7 kits for equipment which you had never bought in the Garage - then the system will think that you never had Mk1s for that equipment. Hence, your reward-pool will show 6 Mk1s (3 hulls + 3 turrets). Out of these 6, let's assume that you get 2 Mk1s from the 23 Token of Apology containers. Then, you're left with 21 containers having normal rewards! 4 Mk1s are still remaining, though, and you'll inevitably get them from containers in the future. Will those containers be wasted? No! This is because you already got 21 containers before, which is 17 containers more than the Mk1s that are remaining! Once you get an Mk1 from a container, it'll be removed from the list of available items.
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Suppose you bought 5 Mk7 kits for equipment which you had never bothered to buy from the Garage. For the system, it looks as if you never had Mk1s for those 5 hull-turret kits, and so Mk1s for that equipment will show up in your reward-pool. If you bought an Mk1 turret and upgraded it to Mk7, then the Mk1 turret will not be obtainable from containers. Now, if you already have the Mk1 versions of all hulls & turrets, then those 23 containers will give you extra crystals/supplies/augments etc. even though you never faced the problem. This basically means that you need not worry at all if your Garage had Mk1s at some point of time. You've essentially got free stuff just like that. Even if you bought the Mk7 versions of 23 turrets & hulls directly, you needn't worry. This means that the system will show 23 Mk1s in your container-reward-pool, because it assumes that your Garage never had Mk1s (this is the mistake that the Developer made). So, when you get 23 extra, free containers, you can be sure that these 23 pieces of equipment will definitely emerge from containers some day. If 10 show up among the 23 from the ToA, then the remaining 13 containers will give you some reward in lieu of the 13 Mk1s that you'll inevitably get from containers in the future.
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Getting Mk1 equipment from Containers is not a bug. Getting Mk1 equipment when you already have higher modifications of the item you got — that is a mistake for which the Developers issued the Token of Apology. The 23 containers that you get from that ToA are more than enough to compensate for any wasted containers which gave you Mk1 equipment even though you had higher modifications of that equipment. These 23 containers fixed the problem, pretty much. Read this post of mine to understand how they fixed this issue:
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Sorry, I had misinterpreted that particular bit after a convo I had with a few friends... Thanks a lot for pointing that out! I'll edit my post in a bit...
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I would greatly appreciate it if you read and understand my post properly, keep the context in mind, and post a reply to what I actually said. I have a feeling that you're talking about something else altogether. Let me make a few things clear. Tanki introduced an update: Mk1 versions of hulls & turrets can now be obtained from normal containers. I won't go into how good or bad this update is, because that is not related to the "issue". People found that they were getting the Mk1 versions of some equipment despite having higher modifications, which means that the containers they opened were wasted. This happened because the Developers, by their own admission, made a mistake and overlooked one important factor: For players who had bought Mk2 or higher modifications of turrets/hulls (via kits or bundles), the system assumed that these players never had the Mk1 version, and hence they could still get the Mk1 version of some equipment from containers. EDIT: Even in the case of players who bought the M0 version and got Mk1s after the M --> Mk conversion, the system failed to detect the presence of Mk1s in the Garage. I don't know why, but I reached this conclusion based on the experiences of many players (after interacting with them). To compensate for this error on their part, they gave 23 containers which are more than enough to make up for the wasted containers of some players. Do note that only some players faced this problem. Many players (including me) had already bought the Mk1 versions of most (if not all) of the turrets and hulls, so these items never showed up in our container-reward-pool. Even then we got 23 containers, so I don't see a single reason to complain. Now, please read my post above once again to understand exactly why giving 23 containers solved the problem (and solved it well, I might add). In fact, it actually ended up giving extra stuff to players who didn't even face this problem. Whether or not these updated containers are a good is a completely different debate. Do not associate this with the Token of Apology. Because, I repeat, the Token of Apology did exactly what it was supposed to do. Now, if you still, somehow, find my post illogical or senseless, feel free to send me a Forum PM and I'll gladly explain it to you. However, I implore you, please read my post with the right context in mind, and please note the exact point that I'm making — I am clearly separating the container update from the "problem" faced by players due to an error by the Developers.
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Frankly, I have mixed feelings about this particular update, but do note that Smoky, Hunter/Ares, and Viking/Crusader are available for free even after this update. Also, getting other Mk1 turrets & hulls won't be so difficult after they kinda increased the chances of various rarities.
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To all those who still think that "the issue hasn't been fixed": Smoky, Hunter (for PC) or Ares (for mobile), and Viking (PC) or Crusader (mobile) are available for free when you create an account. Hence, we're left with 23 turrets & hulls, for which the Developers gave 23 Containers. Now, whenever you open a Container, there are two possibilities: You get some Mk1 turret/hull You get something else (other than Mk1 equipment) If you get all Mk1 equipment, good for you. If you get some of it, and the rest of the rewards turn out to be the normal rewards, there's still no problem. Why? Simply because these 23 containers were extra ones. If you get some normal reward instead of an Mk1 turret out of these 23, it means that you've already received some reward in lieu of the Mk1 turret which you'd inevitably get some day in the future. It may not be of the same rarity, but that shouldn't matter - you've received a container, a chance to get a good reward, for every Mk1 equipment. Come to think of it, this is much simpler than any other solution... "But the rewards are bad" — well, that's a separate matter and shouldn't be associated with this token of apology, which did exactly what it was supposed to do.
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