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Venerable

Tanker
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Everything posted by Venerable

  1. Venerable

    Storming Area 51

    Peculiar year to storm any place in a group...
  2. Venerable

    Will you be around in 2050?

    Al Corona has disrupted everything... The video is pathetically optimistic about the uear 2020 lol... xD
  3. Venerable

    Continuing experiments

    Larger map means more time needed to reach enemy base in general. I think you should increase the battle time, because 6-7 minutes (let's be honest, it's 5-6 minutes for most player including me, or sometimes even 3-4 minutes) is woefully short for any effective gameplay. In Lost Temple, tanks get sniped before they even cross half the map, and have to start all over again from their spawn zones. 7-8 tanks are always flanking the flag / base unless it's SGE or TDM. I really think that the battle time should be increased if you're increasing the map size.
  4. I haven't seen Esplanade either. Hence I said that I'm doubtful. I'd love to see Novel and Opposition too, though... (Opposition isn't that huge though, is it?)
  5. So we've had Skylark, Deathtrack, Dusseldorf, Berlin, Scope, Lost Temple, Kolhoz and apparently Esplanade too. I'm doubtful about Esplanade, but I recall one player telling me on Discord that it's there in the MM map pool. But these maps are really cool... if only we didn't have so many lags...
  6. Bruh Silence Parkour Space Mode is THE map if you wanna chill or kill... (unfortunately, parkour is very rare, as the 'kill' factor is more appealing). And you'll find at least 3 Silence Parkour Space Mode battles in the Pro battle list... So yeah, it's very popular.
  7. Venerable

    Bugs and Glitches Reports

    I'm experiencing this bug in the Communications and Feedback section of the EN Forum... Whenever I post something in any of the sub-topics of the section, every topic in the (Communication & Feedback) section get marked as read, even if most topics are unread for me...
  8. Venerable

    ★ Tanki Online Discord Hub ★

    Congratulations to @asdasemm and @Bugatti for becoming Discord Moderator Candidates! All the very best!
  9. Venerable

    Congratulatory post

    Alright, you've officially reached heights of mod perm abooz. I shall sue you in the Court of Head Administrators, for all your reputation points. Hopefully my head remains intact throughout, considering the fact that you have an army of cows and serial killer Carrots at your disposal. Anyway, congratz for crossing 28k reputation points!
  10. Venerable

    [Forum Game] Wage a War

    Wow I just visited Forum Games after quite a few days... #TheFinalVin ! The letter "V" is da best! And that, I think, seals my victory... (I'm not counting At_Shin's posts because he changed sides )
  11. Venerable

    Ideas and Suggestions for HTML5

    Can this be done: Currently we can select 1 specific game mode to play in MM, or select all game modes by clicking on Quick Battle. How about being able to select more than 1 game mode, but not all? Let me explain with an example. Say I want to play only Assault, Rugby, and Siege because I have Daily Missions involving those modes. I should be able to select these 3 game modes, so that I join only those battles which have these game modes, and not TJR / TDM / CTF battles. It'll be very similar to Quick Battle, just that the available game modes will be reduced.
  12. Venerable

    What's Tanki 3rd Chinese version?

    Well, asem.harbi seems confused about 3D Tank... you play that version, so you know best... Hence, I addressed asem, and told him that you could explain 3D Tank better... xD
  13. Venerable

    Tanki Picture of the Day - Have any?

    Got 50 batteries... But this was impossible on PC... I managed to cap 15 flags only because I played on phone...
  14. Venerable

    What's Tanki 3rd Chinese version?

    @FrozenRailgun can explain it to you in a better way...
  15. Venerable

    Continuing experiments

    Honestly, 16v16 in large maps is super fun, even though completing objectives like capturing flags or scoring goals is very, very difficult unless you have drones and infinite supplies. BUT, 16v16 + Large Maps = Tremendous Lags + Low FPS for not-so-decent PCs. So this is a BIG no-no. I loved playing on epic maps like Scope, Deathtrack, Dusseldorf, Lost Temple, etc., but that's because I played on phone. On phone, lags or low frame rates are extremely rare, and many times non-existent. So playing with 31 other players in massive maps isn't really a problem. But I love playing on PC, and this will definitely not do. Not to mention the increased time taken to join a battle, forget playing (or spawning). Being able to lower graphics settings to improve performance was a good update, but before this experiment I already had the lowest graphics settings... ._.
  16. I don't think it's a question of "why won't they be able to do it"... more like "why won't they do it". It's my personal instinct that the Devs won't change this bit (adding everything to one page). The HTML5 battle list show how much time is remaining for each battle, along with the "objective-limit", i.e. number of flags captured vs total limit, or goals scored vs total goals, etc. (objective refers to the objective of the particular game mode). This is shown in the battle list itself. More importantly, the rank symbols shown on the left of each battle name in the list shows the highest possible rank allowed for that battle.
  17. I meant, that if you are referring to everything being on the same page (battle list, battle-description window), then it's nearly impossible for HTML5 battle list to be made similar to Flash. I think Devs won't do that. If you are referring to the colour scheme, then that could be changed. If you are referring to the shape, size etc., that is, the overall design, then again it has very little chance of changing. In terms of information displayed at a time, the HTML5 battle list is superior because it also shows the time remaining and/or the objective limit. That's the main problem with the HTML5 interface in general. They really need to reduce the sheer number of clicks required to navigate through sections...
  18. Well, I'm quite used to the HTML5 Pro battle list, and I don't really find it "unappealing" as such. Which criteria are you using to compare the battle lists of Flash and HTML5? That's important...
  19. Venerable

    Continuing experiments

    It's impossible to cap flags unless you're extremely lucky- your teammate carrying the enemy flag dies close to your base, and you get to cap... This is on PC, btw, cuz of the heavenly lags. But on phone, it isn't that bad, as lag/low FPS are very, very rare.
  20. Venerable

    Continuing experiments

    Well, my graphics settings were already set to the lowest before this experiment, and my game performance was decent. But 16v16 in large maps is beyond my PC... I'm currently relying only on phone to play...
  21. Venerable

    Congratulatory post

    Oof I'm sorry I didn't notice before, but that's cuz your avatar didn't change lol like the time you became Reporter... XD Congrats Sacri for becoming a Proofreader! Hopefully PR will lose his job now...
  22. Venerable

    Poll: What Turret Looks the Nicest?

    M2 skins da best
  23. Venerable

    Goodbye, Flash!

    LOL I spent my life on Flash until Google Chrome decided to force me to play on HTML5, and I'm still not Legend...
  24. Venerable

    Goodbye, Flash!

    I'm guessing they can't spectate in Flash, after it gets removed lol...
  25. Venerable

    Congratulatory post

    Before I forget, Congratz @Graphics for becoming a RaS Candidate!!! Good luck!
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