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PirateSpider

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Everything posted by PirateSpider

  1. PirateSpider

    Ideas for Hulls and Overdrives!

    I think it was merged or something, I don't remember. Anyway, what do you think of the idea?
  2. PirateSpider

    Ideas for Game Modes!

    So many things can go wrong with that idea. First off if someone really does not want to be jug, they'll go so far as to sabotage their teammates and let the enemies kill them. Second, a jug can just abuse the self destruct zones. Third, it'd be a waste of time because as a jug, you can't complete certain missions. Therefore its better to just have an option to decline the offer of being the jug.
  3. PirateSpider

    Ideas for Hulls and Overdrives!

    Finally published, lol.
  4. PirateSpider

    Should I change my nickname?

    Then there are 510 akumas running around in the game. Also the name sounds like an unpopular brother of Monokuma.
  5. PirateSpider

    Should I change my nickname?

    What's the highest number you've seen?
  6. PirateSpider

    Ideas for Game Modes!

    Well, then enjoy seeing jugs self destruct the instant they spawn. ?
  7. PirateSpider

    Should I change my nickname?

    How many tomos does this game have? Also change your nick to tomato385.
  8. PirateSpider

    Ideas for Game Modes!

    There should also be a pop up that asks you if you want to be the jug. If you accept then you'll be the jug. If you decline then it'll ask the next player.
  9. PirateSpider

    The stupidest sight in tanki today

    Went to play tanki on my laptop, but MM kept putting me in remaster maps. Since my laptop cannot handle them, I have to keep leaving.
  10. PirateSpider

    Ultra Weekend May 12th-14th

    So wait. Instead of starting on Friday as usual, it'll instead start on saturday?
  11. PirateSpider

    Ranked System

    Players have other reasons for leaving. Many of which are also valid. Its been nearly two years since I posted this comparison. Here it is again: I will never understand those who want to put a penalty on players just because they left the battle.
  12. PirateSpider

    Ideas for Hulls and Overdrives!

    Thought it'd be cool to add these. Wasp: Healing Bomb: Pros - Heals nearby teammates and puts a positive gradual healing status effect on them, including the user. Cons - Does not damage enemies or inflict negative status effects. Hornet: Damage Multiplier: Pros - User's damage is tripled for 10 seconds. Cons - Cannot inflict AP onto enemies or supercharge onto self or teammates. Hopper: Cheerful Jump: Pros - Heals and inflicts gradual healing and supercharge positive status effects onto user and teammates. Cons - Does not damage or inflict negative status effects onto enemies. Detonation Sprint: Instead of jumping up high, it'll cover more ground in one move. Wherever the front of the hull is pointing, it'll go in that direction. Viking: Increased Duration: Pros -The effect of the overdrive has increased to 16 seconds. Cons - No longer increases the damage. Deadly Gunslinger or Assassin (haven't decided on a name yet): For firebird, freeze, isida, twins, ricochet, and vulcan, the damage has been increased by 8x lasting only 1 second. For the rest of the turrets, all the damage you could potentially inflict in those 8 seconds has now been condensed into a single shot. Hunter: Supportive Electromagnetic Pulse: Pros - Heals self and teammates and removes negative status effects. Cons - Doesn't damage or inflict negative status effects onto enemies. Crusader: Highly Explosive Icicles: Min splash damage is increased by 25%. Maybe a whole another minute can be added to its charge time? Paladin: Attacking Polarizer: Pros - Deals damage and inflicts the AP and burning status effects onto nearby enemies as long as they're within its radius. Cons - Cannot heal or give status immunity to self or teammates. Dictator: Increased Duration: The supplies will now last 60 seconds but the bonus will only be 50% of usual. Increased Bonus: The supplies will now only last 15 seconds but the bonus will be twice as much as usual. Wild Card: The user and nearby teammates will randomly get one of the following supplies: - A repair kit that can heal up to 12,000 health. - An armor boost that boosts your armor by 3x of normal. - A damage boost that boosts your damage by 3x of normal. - A speed boost that boosts your speed by 3x of normal. - A mine that can deal 3x as much damage as normal. Ares: Stationary Orb: Will stay in place for 10 seconds and then will explode. Titan: Mobile Dome: Pros - Dome can move wherever the user goes. Cons - The protection is reduced to just 45%. Attacking Dome: Pros - Dome will deal damage to nearby enemies. Cons - Dome will no longer protect the use or teammates from damage. Mammoth: Increased AOE: Pros - The range is increased to 15 meters. Cons - The damage per second has been reduced to 1998. Healing Touch: Pros - Can heal nearby teammates. Cons - Cannot damage enemies.
  13. PirateSpider

    This is what Trophy Augments Do !

    On the bright side, if the trophy augments were more broken than anything we have seen yet, then we can be thankful that it'd be a particularly rare occasion to encounter them.
  14. PirateSpider

    May Holidays 2023

    Get outta here. Lol.
  15. PirateSpider

    Let's Discuss Protection Modules

    I just shrugged it off and soon after forgot all about it. Lol.
  16. PirateSpider

    Tanki Online V-LOG: Episode 383

    In higher ranks, finding a battle with little to no tryhards in it is rarer than gold. Normally, a good portion of a team are tryhards, thus I would often have to suck it up and pull through. Which is why I don't like to play in highranks, unless the reward is worth it.
  17. PirateSpider

    Tanki Online V-LOG: Episode 383

    Now if there was a way to turn off EXP. Then I'd be all for it. Lol
  18. PirateSpider

    Tanki Online V-LOG: Episode 383

    Sounds like they're gonna be constantly attacking. And apparently if you hand one of them a flag, it'll try to focus on capping it. Only concerning thing is, I don't know if it'll recognize the situation of where the enemy team also has the ally flag.
  19. PirateSpider

    Tanki Online V-LOG: Episode 383

    Didn't see the end of the sentence, my bad then. But you could also say that the bot wont care about dying over and over again. Nor will they call a player out because they feel like it.
  20. PirateSpider

    Tanki Online V-LOG: Episode 383

    If I was, then I'd be abusing broken things like crisis, emp stun ap pulsar status augments, etc. But I dont, so I'm not a tryhard. Maybe you should think about your words before you start accusing people. I just want to be able to play a few chill battles in the high ranks. But I can only do so in the low ranks. Oh ok. I didn't ask for your opinion though. ?
  21. PirateSpider

    Tanki Online V-LOG: Episode 383

    I'd much rather play with bots in the high ranks than extreme tryhards.
  22. Thought I was being pretty clear the whole time?
  23. Isn't that basically what your new idea is?
  24. I could also say the same the for making remastered versions of the maps. Is it really worth the trouble when only a few players will be able to enjoy it? Besides, most of the player base may have good running devices now, but wait a few years at least. By then some ( lets call them the "Highends") might upgrade to a new device while others ( lets call them the "Lowends") will have to stick with the ones they have for years to come which could end up hindering their performance in tanki. Lets say its been 10 years since this discussion, the Highends could be declining in population or tanki may start to become unplayable for them since they don't seem to want to ever optimize the servers. At least 10 more maps have been remastered, meaning less maps the Lowends can play on, and their population may have increased since then. Isn't that what I've been saying this whole time?
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