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Everything posted by PirateSpider
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They were around on mid February of 2014. I believe smoky had them for as long as the game has been around.
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About 24 Russian servers, 8 English servers, and a few servers for everyone else.
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Adding a change button to weekly missions would fix that. you must have gotten the jackpot then, 7 minute matches are usually unbalanced to play on, and that's not even taking into account the legend ranks.
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If freezes critical was so OP, then why was nobody complaining about it? I've seen plenty complain about strikers critical. I think you should just get more practice using striker, since you complained about it being weak.
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In 20 minute battles though. Right? ?
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Well. What about the medium difficulty missions like earn 1000 points in battle or 1000 crystals in battle? Or deal 150k damage, or get 50 kills? Or use 10 of a certain supply? Or activate OD (unless you use a hull with a fast charging rate)? And then there's the long difficulty missions like 300k damage and 100 kills. There's no way you be able to complete them in just 7 minutes. You claimed that you can finish one of these new weeklies in just 90 minutes. And unless it was finish battles or you got lucky with the top 3 in winners team, that's just impossible. 20 minute battles helps in getting a good amount of progress towards the other missions done.
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Well, I just reacted to his reply to my post. And I'm A different person, so I don't think I'm A part of that scheme, if it is a scheme.
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Think you should create a new account and use striker as your main turret on it. Many people are already saying its pretty strong. Besides, I'm not suggesting that the base damage gets nerfed. The critical hit is strong enough that with a fully MUed Brutus it can one shot an unprotected medium hull. But freeze has way less range. Besides, this isn't a topic about freeze.
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600 is just too high for a 7 minute match, especially since you'll likely be put in a battle that's like 4 minutes in. Only way that's possible is if you're using OP equipment against an unprepared enemy team. 250 is pretty much average for a 7 minute match.
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valid MM groups should have tags or indictators.
PirateSpider replied to PirateSpider in Ideas and Suggestions
To be honest, @wolverine848 came up with this idea first. I just was sick enough of it happening that I posted it. But credit should go to him. Fact, I even think he should own this topic. -
And your point is? You have never made an argument against the fact that there's no incentive to play for the rest of the week. For your information, TO mobile has been a thing since 2017, maybe even earlier. So its definitely not a "new update". I think you're just criticizing just to criticize. During 7 minute matches, you basically have to be a tryhard to complete 300 score missions let alone in a specific game mode. You score 250 points in your first 7 minute cp battle but you need 300 points to complete the mission. Cp wait times are often around 5 minutes before you get put into another one. You get the last 50 points in just around a minute. The total time you spent trying to complete the mission is 13 minutes. At the same rate, it would've taken you only 8 minutes to complete the mission in a 20 minute match, what you choose to do for the remainder of the battle is up to you.
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Its fine as is. Besides, A doubled reload time is good enough. Does it really matter? Thunder lost its uniqueness when other turrets started doing splash damage. And just about every mid-long range turret lost their uniqueness when gauss was added. ? Now why would I want to use railgun when its current garbage thanks to the nerf? Might as well use adrenaline at that point. Because I'm NOT suggesting a buff in RRE. Current RRE is fine as is. This new idea would play a different role.
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That's why we just just remove Seige, ASL, rugby, and TDM from MM. Makes no sense to keep them there. I never complained about them being too hard. I complained about there not being any incentive to continue playing for the week after they complete their weeklies. That top 3 in winners team mission is the only thing that's too hard. Also, you should download TO mobile then, to change your missions there. The only missions that'll take a long time to complete with 20 minute battles are finish battles and top 3 in winners team. The rest are pretty much the same time as 7 minute battles, maybe even less. ?
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So yeah striker is pretty strong. But its critical is very potent, like double of its base damage. So I think its critical damage should be cut in half or just deal 50% more damage than its base.
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That wouldn't really be a problem if: A) we were allowed to choose the size of the map we want to play on (small, medium, large, mega). B) we were allowed to choose 2 game modes and 5 maps that we don't want to be put in. AND C) early battle terminations came back for when teams are imbalanced. Lol, I change the game mode specific missions. Mobile lets you do it for free. Wish we can change weekly missions as well though. Then how come many of the 20 minute battles I've been in were better balanced than many of the 7 minute battles I've been in?
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Ikr, many people have been saying that tanki's has once had millions of players online. But the truth is those figures were directed towards how many accounts were created at that time. I also have to seriously question the accuracy of the claims of "100k players being online at the same time in 2013-2014-2015" since the numbers can be manipulated just by logging on another account. I would say the number of legit players that tanki's once had would be maybe 75k max.
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update Patch Update #661- Released 3rd September 2021
PirateSpider replied to Marcus in News Archive
That would discourage railgun players from attacking the enemy at any range and instead they are just gonna be a sit at home sniper, which would be quite boring. While you're at it, can you tell the devs to give gauss an indicator that its locking onto you rather than the ears? If they do that they can also give back its old damage figures. -
On one account. Ricochet - I used to have fun with this turret. Had a decent Top spot chance rate too just by using it with hornet in maps like espalande and fort Knox. Had fun bouncing them off the walls in those maps. And then the range nerf followed by the maps mentioned not being in MM, so now its never been used since. Uranium - I remember how great people were saying it was, but when I bought it and tested it, the disappointment was real. It was SOOOOO slow, a wasp from 15 metres away dodged it and so did a dictator from 50 metres away. I would use stock or any other augment over this any time. Most recent but on this account. Railgun - it was a fun turret to use and pretty good until the harsh nerf it got, now I switched to shaft.
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This is actually the first that I hear of critical hits dealing less damage than normal hits. What in the hell!?
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Eh, depends on the augments. If its a status augment or a broken augment like some of the rapid firing ones, then no thanx. I'd rather just let them rust in my garage than resort to using them. If its a fun augment like RRE for striker or hyperspace rounds for railgun or adrenaline or kill to instant reload augment concept or adds splash or bouncing effect or heavyweight construction for hulls like Viking or hornet that suffer most heavily from knockback. These augments would be cool to play with.
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Start a new account. You won't have to use the drone on it. Besides, gameplay on lower ranks is always more fun than on legend ranks.
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Well, that's if the challenge gives good rewards. And not like now, where there's no skin container. Think the only valid reason to play after finishing weekly missions is to get shards.
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What Is Your Opinion About the Current State of Tanki Online?
PirateSpider replied to Maf in Game Discussion
And this is yet another reason why you're the best I&S curator of all time. Thanx man. :) -
No, just no.
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Scout should not only deal less impact but also less damage.
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