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PirateSpider

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Everything posted by PirateSpider

  1. PirateSpider

    Tanker's Day

    Next time, open them up on mobile but wait some time first like a full day before you open them.
  2. PirateSpider

    Ideas for Missions!

    Not a big issue. But I tend to be more focused on the battle than on the missions, and therefore sometimes will forget I have OD ready until the battle ends. And I'm sure there are some who are also like that. So my suggestion is to make it so that it'll count towards mission progress if your OD charge reaches 100% even if you don't activate it.
  3. PirateSpider

    Tanki Picture of the Day - Have any?

    Too many sandbox battles and not enough sandal battles I guess.
  4. Or you can simply go around the mines.
  5. The nerf of thunder, railgun, and magnum from yesterday's update.
  6. The paints that glow in the dark should definitely be added.
  7. PirateSpider

    Some opinions from players of eleven years

    Yep, it was a bad move. All their reasons to support the nerf has either failed to hold water, or there were better solutions.
  8. PirateSpider

    Ideas for Game Modes!

    Idea sounds interesting. ?
  9. The only nerf I would've given magnum is a slightly longer reload.
  10. Yeah it was dumb to give thunder another nerf, but I'm glad it was just small. Yeah its not very noticeable. I would've just revert the recent overbuffs it got last month. I'm glad that they're at least finally seeing what kind of abomination they brought into the game when they released this turret and are actually doing something to balance it out. But I would've been more happy if they just slap a warning on it and move on. It was too harsh. Because of the nerf, I had to throw my railgun in the trash can. And I rarely ever camped with it. Yep, it got another hefty nerf. The only nerf I probably would've given it is a slightly longer reload. Also to those that try to justify these nerfs by saying "to decrease their module numbers" that's just poor excuse and it doesn't hold water.
  11. PirateSpider

    Episode 311 of the V-LOG!

    The link for last weeks QotW wasn't working properly from the forum side. It just sent you back to the topic.
  12. PirateSpider

    Tankiada 2021

    That name though. On a more serious note, the maps look pretty cool.
  13. The nerf to gauss snipe damage was good, but honestly it should be 700-1400. But you get an A+ there. The shaft nerf was just meh. Better if you revert its recent buffs. So its a C. The Tesla nerf I also think it wasn't very noticeable. Should just nerf its damage or increase its reload to 1.3. So a C. Thunder nerf was just unneeded, but at least it was very minimal. So a D. Magnum nerf was also uncalled for, it already suffered many nerfs. D-. The railgun nerf was the worst, and even worst was the reason to nerf it. Now its garbage. Triple F- I could've graded this whole update an F. The only saving grace was the gauss nerf so its now just a D.
  14. PirateSpider

    Tanker's Day

    If they wanted to decrease the number of falcon modules, then they should decrease the total protection value it gives. Same with the grizzly modules.
  15. PirateSpider

    Pets and other animals Discussion topic.

    Got a bunny.
  16. Thunder wasn't hit as hard. But the railgun nerf was brutal. Now its garbage.
  17. Yeah, and its especially more annoying when you can't list all the changes you want to suggest into the title and then they close it because the title isn't specific enough.
  18. PirateSpider

    Let's Discuss Railgun!

    Well. Railgun got nerfed into oblivion.
  19. PirateSpider

    Tanker's Day

    Or just give augments unlock ranks again. ?
  20. PirateSpider

    Ideas for Missions!

    Another reason why the old system was better. It only required a small amount of time everyday to complete the mission. This new system has no incentive to play more than one day a week.
  21. This is literally the case with every turret in the game, not just gauss. Face a player with 50% protection against your turret and your shots are much weaker.
  22. PirateSpider

    Tanker's Day

    Well, if they nerfed the damage to 700-1400. I would've been fine with them not adding an indicator.
  23. PirateSpider

    Tanker's Day

    Striker + crusader. And remote rocket explosives augment.
  24. PirateSpider

    Ideas for Missions!

    It is a toxic mission. It encourages people in the winning teams spots to sabotage their competition.
  25. PirateSpider

    Tanker's Day

    Here's this weeks patch notes. And its mostly another bad update. You know why long range turrets are used more than melee ranged turrets? Its because most of the maps in MM are so large that it becomes illogical to buy and use melee ranged turrets. If you devs have actually played your own game, you would realize its a pain to go from point A to point B just to get a kill. Players resort to long range kills because its less frustration inducing. But its none of the turrets faults. It goes back to the flawed matchmaker system. EVERYBODY has been wanting you to improve it. Improving MM will fix alot of the balance issues.
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