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Everything posted by PirateSpider
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Next time, open them up on mobile but wait some time first like a full day before you open them.
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Not a big issue. But I tend to be more focused on the battle than on the missions, and therefore sometimes will forget I have OD ready until the battle ends. And I'm sure there are some who are also like that. So my suggestion is to make it so that it'll count towards mission progress if your OD charge reaches 100% even if you don't activate it.
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Too many sandbox battles and not enough sandal battles I guess.
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valid Magnum protection should protect you from Mortar mines
PirateSpider replied to frezeandvik in Ideas and Suggestions
Or you can simply go around the mines. -
If you had the capability of reversing a single update, which would it be?
PirateSpider replied to cube3e in Archive
The nerf of thunder, railgun, and magnum from yesterday's update. -
Tanki X Paints | Archive of them / Let's discuss which ones to add in Tanki!
PirateSpider replied to Babi in Archive
The paints that glow in the dark should definitely be added. -
Yep, it was a bad move. All their reasons to support the nerf has either failed to hold water, or there were better solutions.
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Idea sounds interesting. ?
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update Patch Update #661- Released 3rd September 2021
PirateSpider replied to Marcus in News Archive
The only nerf I would've given magnum is a slightly longer reload. -
update Patch Update #661- Released 3rd September 2021
PirateSpider replied to Marcus in News Archive
Yeah it was dumb to give thunder another nerf, but I'm glad it was just small. Yeah its not very noticeable. I would've just revert the recent overbuffs it got last month. I'm glad that they're at least finally seeing what kind of abomination they brought into the game when they released this turret and are actually doing something to balance it out. But I would've been more happy if they just slap a warning on it and move on. It was too harsh. Because of the nerf, I had to throw my railgun in the trash can. And I rarely ever camped with it. Yep, it got another hefty nerf. The only nerf I probably would've given it is a slightly longer reload. Also to those that try to justify these nerfs by saying "to decrease their module numbers" that's just poor excuse and it doesn't hold water. -
The link for last weeks QotW wasn't working properly from the forum side. It just sent you back to the topic.
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That name though. On a more serious note, the maps look pretty cool.
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update Patch Update #661- Released 3rd September 2021
PirateSpider replied to Marcus in News Archive
The nerf to gauss snipe damage was good, but honestly it should be 700-1400. But you get an A+ there. The shaft nerf was just meh. Better if you revert its recent buffs. So its a C. The Tesla nerf I also think it wasn't very noticeable. Should just nerf its damage or increase its reload to 1.3. So a C. Thunder nerf was just unneeded, but at least it was very minimal. So a D. Magnum nerf was also uncalled for, it already suffered many nerfs. D-. The railgun nerf was the worst, and even worst was the reason to nerf it. Now its garbage. Triple F- I could've graded this whole update an F. The only saving grace was the gauss nerf so its now just a D. -
If they wanted to decrease the number of falcon modules, then they should decrease the total protection value it gives. Same with the grizzly modules.
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Got a bunny.
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What Is Your Opinion About the Current State of Tanki Online?
PirateSpider replied to Maf in Game Discussion
Thunder wasn't hit as hard. But the railgun nerf was brutal. Now its garbage. -
What Is Your Opinion About the Current State of Tanki Online?
PirateSpider replied to Maf in Game Discussion
Yeah, and its especially more annoying when you can't list all the changes you want to suggest into the title and then they close it because the title isn't specific enough. -
Well. Railgun got nerfed into oblivion.
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Or just give augments unlock ranks again. ?
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Another reason why the old system was better. It only required a small amount of time everyday to complete the mission. This new system has no incentive to play more than one day a week.
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
PirateSpider replied to DieselPlatinum in Ideas and Suggestions
This is literally the case with every turret in the game, not just gauss. Face a player with 50% protection against your turret and your shots are much weaker.- 106 replies
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Well, if they nerfed the damage to 700-1400. I would've been fine with them not adding an indicator.
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Striker + crusader. And remote rocket explosives augment.
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It is a toxic mission. It encourages people in the winning teams spots to sabotage their competition.
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Here's this weeks patch notes. And its mostly another bad update. You know why long range turrets are used more than melee ranged turrets? Its because most of the maps in MM are so large that it becomes illogical to buy and use melee ranged turrets. If you devs have actually played your own game, you would realize its a pain to go from point A to point B just to get a kill. Players resort to long range kills because its less frustration inducing. But its none of the turrets faults. It goes back to the flawed matchmaker system. EVERYBODY has been wanting you to improve it. Improving MM will fix alot of the balance issues.
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