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ok_hand

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Everything posted by ok_hand

  1. ok_hand

    Let's Discuss Drones!

    at the current +x number of supply used for drones besides brutus, do you think it's sustainable for a F2P player with the number of supplies from the showcase and daily/weekly missions to use the drone? how often do you find yourself buying supplies from the garage?
  2. ok_hand

    do hovering hulls turn when moving horizontally with shaft in scope mode?

    title
  3. ok_hand

    Ideas that will never happen in Tanki

    hovering juggernaut hull
  4. ok_hand

    What to buy? Which is better?

    I mean I have to assume all enemies have 50% prot 'cause they'll eventually get a full garage. The reason I'm conflicted is because whether I want to use a tread or a hover hull. I've been thinking a lot about how easily tread tanks gets their aim thrown off, and how much they expose themselves when peeking side-to-side; crucial if I'll play Striker and/or Shaft. Paladin was in my eyes the best medium hover hull for it's healing, jamming, and status effect immunity, but perhaps it wouldn't fit my playstyle...? I can see myself rushing objective with OD to support teammates, though. Would you suggest Crusader instead? You said you have basically all augments; what are your thoughts of Meteor Striker? Thanks again.
  5. ok_hand

    What to buy? Which is better?

    I KNOW! I've played a few hours of the Smoky-Wasp mode, and I swear 25% of the time my shots go nowhere. If it's like that in MM matches, I'm staying clear of Smoky. --- Yeah I guess; you're right. Countless times after running for the flag and respawning to find my team is all in the base. Seeing a lot of Rail, Scorpion, and Gauss. The meta is for sure slowed. Not really into light hulls, and dying every 45s alone is boring. If I were to upgrade a melee, it'd be Isida -- I'm a support-midrange kind of guy. Locking down a chokepoint behind cover with Tesla is enticing, but then again they'd take another path and it could get boring. --- With the new container guarantee feature, that seems more reasonable... --- If I were to upgrade ONE combo, I'd want it to be a versatile one. I love playing Rico and bouncing shots, but I can see the range being an issue on the larger maps with vanilla settings. I recently unboxed my first ever Exotic, and it was Meteor Striker, so I'm very excited about that. In an old account, I played a lot of RRE Striker so if I get bored, I can see myself buying RRE again. Scorpion I've not played much of, but honestly playing against them so far, they seem pretty weak. It does less damage per second than Shaft or Gauss arcade shots, and the missiles have inconsistent results -- they travel slowly, it's easy to find cover when you notice them firing the salvo or it flying to you, and the outdated building hitboxes have massive roofs so they just hit it. Sure Scorpion seems versatile, but I think there're better options. Last but not least, Shaft. I love Shaft. Out of the half a dozen or more accounts I've made over the years, I've played Shaft in most of them. On this account, I have Light Caps, and I've been thoroughly enjoying the quick-peek playstyle. Yeah it does less sniping damage, but a) they're often injured before they reach me as a midrange player, and b) 1 or 2 arcade shots and they're dead after that. Shaft's container augments are honestly pretty meh besides Healing Emitters (because who needs status effects when you can deal massive damage, right?) so that also gives me comfort in not having to worry about unboxing an Exotic. I've always been pretty aggressive for a Shaft player, but just recently I've discovered how aggressive I can be. I can comfortably win battles in short ranges using Light Caps' aiming speed and the arcade shots. Maybe Shaft is more versatile than I previously thought...? [Image of recent battle with M5-10 Shaft + Paladin + Brutus. I was always at the point. You can't get that many kills by camping in spawn -- just sayin'.] Striker or Shaft? I'll probably continue to upgrade Paladin or Hunter depending. Thanks again for your reply.
  6. Do you mean keys; not containers? Wasn't this a feature before? This should never have been removed. People want numbers. People want to know if their money will give returns. I'm certain this change will boost key sales.
  7. ok_hand

    What to buy? Which is better?

    Hmmk. Would you mind giving feedback about my other 2 questions? Thanks.
  8. ok_hand

    What to buy? Which is better?

    Problem with that is you may have a strong augment, but not for your favorite item or vice versa and not have a strong augment for your favorite item. Of the 2, I recommend going for your preferred combo -- even if you don't have an epic or higher augment and you're F2P. Crystal augments for turrets are definitely viable; less for hulls, although Engineer is okay, and Heavyweight is too for camping under golds and pushing (destroyed) tanks. I've made the mistake of upgrading Twins M5-10 after unboxing Jammer -- sure disabling ODs and Drones is fun and strong, but Twins is not my favorite and I've payed for it in my enjoyment and crystals. --- Is Tesla really that good honestly? The time to kill is longer than other short range turrets, and the damage only gets reduced when it's divided among multiple tanks. I know it's not meant for aggression, but you still need the ability to win 1v1s at least in my opinion. Definitely increases its power level with a status effect augment. I have Jammer Tesla, and I'm not much of an aggressive player. Just got Stun Smoky, and with my existing Cryo Smoky I'd make a pretty good midrange defender. It's just Smoky itself isn't really that special in my opinion; just basic. No leading, no splash, no ricochet... I take a lot of enjoyment in that little added complexity so not sure if Smoky is for me... Defender is probably the best Garage Drone right now, but after seeing gameplay of Trickster, it just looks so much fun to use with medium and heavy hulls -- especially Paladin and Mammoth for their OD auras; 2 hulls I have a close eye on for upgrading right now. Would you recommend Trickster for generally midrange players with occasional aggression (when OD is active)? Don't forget it also speeds up turret rotation (which is an overlooked big plus) which is great for medium and heavy hulls for their reduced hull rotation.
  9. ok_hand

    Let's Discuss Striker!

    i just got my first ever exotic and it was meteor. very excited to upgrade striker.
  10. freeze needs a damage nerf (again). the time to kill is utterly ridiculous and increased with augments and drones. freeze was apparently the best turret for killing and gaining xp in recent data. not to mention the freeze effect is nothing to scoff at (turning off bonus damage). you need to balance the game as a kit; not individual items anymore -- no one runs tanks without augments or drones in high gs play.
  11. hiding features from in-game behind a wiki is stupid
  12. how does this not make freeze op or at the very least the best melee turret...? it's basically a budget emp. freezing augments on other turrets are ok 'cause it takes crits, but freeze is guaranteed (if you don't use corrosive mix).
  13. ok_hand

    Lunar New Year 2024

    y'all better extend the sales and holiday 'cause this server ping and frequent disconnections are miserable to play with
  14. ok_hand

    Freezing Effect Negates Double Damage?!

    Am I reading this correctly??? In the Wiki it says, "«Boosted Damage» on a frozen player stays active, but has no effect on damage." Does this mean a frozen tank with double damage 20/20 Crisis DOES NOT deal 100% supply damage and an additional 60% bonus damage, meaning they deal NO bonus damage???
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