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ok_hand

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Everything posted by ok_hand

  1. ok_hand

    Valentine’s Day 2024

    3 days of sales is good 30% off is meh x2 funds and xp is meh 3 weeks of events is stupid 3 epic containers for calendar is meh special missions are bad supermissions are bad when you think about it -- 5 epic containers for 1 week big whoop.
  2. healing shaft (or thunder) + paladin makes a pretty nice healer too --- since we're talking about hulls /w shaft, i've been really enjoying using my light caps shaft with either medium hover hull rather than a tread hull cause i can start scoping while i drift to peek and already have some scope charged. also a pro tip: you can hold right click while scoped to look around a little without having to turn your turret
  3. ok_hand

    how do you join a private battle?

    can't be bothered. close this thread if you want
  4. ok_hand

    how do you join a private battle?

    i don't know how to record videos. --- maybe it's a rank thing?
  5. ok_hand

    how do you join a private battle?

    HUH?! When I press start, the option to join the battle doesn't appear. Is the Pro battle pass still a thing or something?!
  6. ok_hand

    Let's Discuss Twins!

    I'm not talking about overdrives. I have no knowledge of how to record. what did? sorry, not what i meant once i figure out how the stupid private pro battles works i'll try to explain in easy repeatable steps
  7. ok_hand

    how do you join a private battle?

    how do you join a private battle you have created in pro battles? when i exit the battle creation menu, i don't see my battle in the list. the new system is honestly so frustrating and confusing.
  8. ok_hand

    Let's Discuss Twins!

    Alright so if you're continuously turning your hull, you will eventually make a complete circle; not the 20 degree maximum I previously thought. What matters the most is the very beginning of starting to turn your tank, which moves your turret about 5 degrees.
  9. ok_hand

    Let's Discuss Twins!

    Please test this and report back your findings!
  10. ok_hand

    Let's Discuss Twins!

    I've been testing on alt accounts which I like better, and honestly I didn't know until today. Stationary, I think tread is better for its inertia. Moving, I think Hover is better for 1 reason... From testing, I made a horrible discovery. Keeping your mouse still, when using a tread tank and turning your hull in circles, your turret slightly moves slowly in the same direction up to a maximum of about 20 degrees. When you stop turning, your turret goes back to the neutral position. This is bad; especially for lock-on turrets. This means that for example, if you are driving at a target in front of you and aiming, then turn your hull to the left, you must actively compensate by turning your turret to the right. This effect is amplified by the degree you turn your hull (because of the maximum ~20 degree shift), and by the target's distance. I only tested this with M6 Twins and Hunter. I don't know how this variable could change with other modifications and other turrets and hulls. Has anyone ever talked about this??? With regards to heavy tread hulls -- because their turning speed is slow, the time for the degree shift to increase will also be slowed, meaning it affecting your aim is negligible (unless you're trying to fire while doing doughnuts). I've been playing with mouse pretty much since when it was released, and I never knew about this phenomenon; I was making the compensations without even thinking about it. Perhaps I've gotten used to it, but I can unlearn it and have the accuracy I've always intended without outside influence. Am I overexaggerating this mechanic??? Do you think using tread tanks is still viable after learning this?
  11. ok_hand

    What to buy? Which is better?

    Yeah, I guess. --- Really?! Didn't expect that... Are you talking about using Rapid Fire or long-distance sniping them? The only augments I have for Striker and Shaft are Hunter, Adrenaline, Meteor, and Light Caps. --- Ehhh not really interested in that augment. Other turrets do similar things better. --- I disagree; there're plenty of Plasma Torch users. For sure, Helios and Berserk are better augs for Rico though. I do not have Plasma Torch, but I think it's a solid aug for the right players' playstyle. I do not have any augs for Rico, so I maybe it's a better decision to not upgrade it for now... --- If I choose Striker, I think Defender is better than Booster. If I choose Shaft, do you think Booster is better than Defender? Is the 25% damage increase really that noticeable? Thanks for your input!
  12. ok_hand

    What to buy? Which is better?

    I basically only play to complete the daily and weekly missions. Nearly half of them require me to capture an objective or a point, kill a Jugg, and play all game modes. I am an adaptive player; changing roles as my team needs them. I also need 1 versatile combo to upgrade to compete with the 9999s. I just don't know if Striker or Shaft will fit that role... Like when have you seen a Striker or Shaft cap??? Maybe I need to pick a turret with closer range and higher RPM? I love Hammer, but I think vanilla is too weak, and it's range is too short for larger maps without light hull/trickster; neither I'm interested in at the moment. What about Rico? I actually use the bounce effect so I guess that puts me at an advantage...? I'd say it's my 4th favourite turret so I can see myself getting bored with it later... Still conflicted, but I'll pick Hunter, Crusader, or Paladin as my hull of choice. I'll also pick Defender.
  13. ok_hand

    Let's Discuss Drones!

    at the current +x number of supply used for drones besides brutus, do you think it's sustainable for a F2P player with the number of supplies from the showcase and daily/weekly missions to use the drone? how often do you find yourself buying supplies from the garage?
  14. ok_hand

    do hovering hulls turn when moving horizontally with shaft in scope mode?

    title
  15. ok_hand

    Ideas that will never happen in Tanki

    hovering juggernaut hull
  16. ok_hand

    What to buy? Which is better?

    I mean I have to assume all enemies have 50% prot 'cause they'll eventually get a full garage. The reason I'm conflicted is because whether I want to use a tread or a hover hull. I've been thinking a lot about how easily tread tanks gets their aim thrown off, and how much they expose themselves when peeking side-to-side; crucial if I'll play Striker and/or Shaft. Paladin was in my eyes the best medium hover hull for it's healing, jamming, and status effect immunity, but perhaps it wouldn't fit my playstyle...? I can see myself rushing objective with OD to support teammates, though. Would you suggest Crusader instead? You said you have basically all augments; what are your thoughts of Meteor Striker? Thanks again.
  17. ok_hand

    What to buy? Which is better?

    I KNOW! I've played a few hours of the Smoky-Wasp mode, and I swear 25% of the time my shots go nowhere. If it's like that in MM matches, I'm staying clear of Smoky. --- Yeah I guess; you're right. Countless times after running for the flag and respawning to find my team is all in the base. Seeing a lot of Rail, Scorpion, and Gauss. The meta is for sure slowed. Not really into light hulls, and dying every 45s alone is boring. If I were to upgrade a melee, it'd be Isida -- I'm a support-midrange kind of guy. Locking down a chokepoint behind cover with Tesla is enticing, but then again they'd take another path and it could get boring. --- With the new container guarantee feature, that seems more reasonable... --- If I were to upgrade ONE combo, I'd want it to be a versatile one. I love playing Rico and bouncing shots, but I can see the range being an issue on the larger maps with vanilla settings. I recently unboxed my first ever Exotic, and it was Meteor Striker, so I'm very excited about that. In an old account, I played a lot of RRE Striker so if I get bored, I can see myself buying RRE again. Scorpion I've not played much of, but honestly playing against them so far, they seem pretty weak. It does less damage per second than Shaft or Gauss arcade shots, and the missiles have inconsistent results -- they travel slowly, it's easy to find cover when you notice them firing the salvo or it flying to you, and the outdated building hitboxes have massive roofs so they just hit it. Sure Scorpion seems versatile, but I think there're better options. Last but not least, Shaft. I love Shaft. Out of the half a dozen or more accounts I've made over the years, I've played Shaft in most of them. On this account, I have Light Caps, and I've been thoroughly enjoying the quick-peek playstyle. Yeah it does less sniping damage, but a) they're often injured before they reach me as a midrange player, and b) 1 or 2 arcade shots and they're dead after that. Shaft's container augments are honestly pretty meh besides Healing Emitters (because who needs status effects when you can deal massive damage, right?) so that also gives me comfort in not having to worry about unboxing an Exotic. I've always been pretty aggressive for a Shaft player, but just recently I've discovered how aggressive I can be. I can comfortably win battles in short ranges using Light Caps' aiming speed and the arcade shots. Maybe Shaft is more versatile than I previously thought...? [Image of recent battle with M5-10 Shaft + Paladin + Brutus. I was always at the point. You can't get that many kills by camping in spawn -- just sayin'.] Striker or Shaft? I'll probably continue to upgrade Paladin or Hunter depending. Thanks again for your reply.
  18. Do you mean keys; not containers? Wasn't this a feature before? This should never have been removed. People want numbers. People want to know if their money will give returns. I'm certain this change will boost key sales.
  19. ok_hand

    What to buy? Which is better?

    Hmmk. Would you mind giving feedback about my other 2 questions? Thanks.
  20. ok_hand

    What to buy? Which is better?

    Problem with that is you may have a strong augment, but not for your favorite item or vice versa and not have a strong augment for your favorite item. Of the 2, I recommend going for your preferred combo -- even if you don't have an epic or higher augment and you're F2P. Crystal augments for turrets are definitely viable; less for hulls, although Engineer is okay, and Heavyweight is too for camping under golds and pushing (destroyed) tanks. I've made the mistake of upgrading Twins M5-10 after unboxing Jammer -- sure disabling ODs and Drones is fun and strong, but Twins is not my favorite and I've payed for it in my enjoyment and crystals. --- Is Tesla really that good honestly? The time to kill is longer than other short range turrets, and the damage only gets reduced when it's divided among multiple tanks. I know it's not meant for aggression, but you still need the ability to win 1v1s at least in my opinion. Definitely increases its power level with a status effect augment. I have Jammer Tesla, and I'm not much of an aggressive player. Just got Stun Smoky, and with my existing Cryo Smoky I'd make a pretty good midrange defender. It's just Smoky itself isn't really that special in my opinion; just basic. No leading, no splash, no ricochet... I take a lot of enjoyment in that little added complexity so not sure if Smoky is for me... Defender is probably the best Garage Drone right now, but after seeing gameplay of Trickster, it just looks so much fun to use with medium and heavy hulls -- especially Paladin and Mammoth for their OD auras; 2 hulls I have a close eye on for upgrading right now. Would you recommend Trickster for generally midrange players with occasional aggression (when OD is active)? Don't forget it also speeds up turret rotation (which is an overlooked big plus) which is great for medium and heavy hulls for their reduced hull rotation.
  21. ok_hand

    Let's Discuss Striker!

    i just got my first ever exotic and it was meteor. very excited to upgrade striker.
  22. freeze needs a damage nerf (again). the time to kill is utterly ridiculous and increased with augments and drones. freeze was apparently the best turret for killing and gaining xp in recent data. not to mention the freeze effect is nothing to scoff at (turning off bonus damage). you need to balance the game as a kit; not individual items anymore -- no one runs tanks without augments or drones in high gs play.
  23. hiding features from in-game behind a wiki is stupid
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