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Posts
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Everything posted by ok_hand
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Hydra's missiles fired from the salvo will stop existing (nothing comes out of the turret) midway through if your targeted tank leaves the match
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Because your OD is countered by every other OD, sometimes it's smart to place your OD in a non-objective strategic position so enemies will have to go out of their way to deal with you before they can do the objective. I've never done this myself because I don't have Titan, but I can see this being feasible in Siege if you're using an annoying turret; plopping your shield off-site with an angle to it and shooting endlessly at it. Without Trickster, Mammy OD is best used to kill anyone annoyingly clinging to you, defending objectives closely, clearing mines, removing status effects, and even just to heal in crucial moments. I don't use OD to hunt kills, even with Trickster. The only time I'm chasing is when I pop OD to act as a player-controlled Ares ball to clear enemies off objectives or enemies with LOS to our objective. Most often, I try to use it to capture objectives or counter an enemy's OD (Wasp, Crusader, Ares, Titan).
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give jammer ability to temporarily disable miner, blaster, and lifeguard augments
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give titan od grenade protection and mammoth od ability to destroy grenades
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refresh the bonus tankcoins for purchasing tankcoins bundles
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remove ODs from TJG
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grenades aren't difficult to dodge. we shouldn't be penalizing a skilled throw by letting tanks sit on top of them.
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I beg to differ. Titan's OD renders you a sitting duck asking for an enemy OD to destroy you. AP protection is a must for Titan. You don't even have grenade protection from the OD. Therefore, in my eyes, Titan in its current state is for holding key medium-long range LOS to barrage enemies. What roles are you saying would Titan outperform Mammoth?
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it's far from the most op augment in the current meta. 1st place goes to magnum destroyer.
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wasn't the halloween contract like 19990 or something?
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I can't even log into the game edit: game is fixed?? I didn't receive a bronze contract upon reaching vault 1; instead I got an expired one which gave me 1000 crystals...?
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hi thanks for your reply and bringing the dev's tread to attention. I emailed the help desk a day after i discovered this "bug", and they instructed me how to fix it. i'm happy they're actually making an announcement about this 'cause I took every step i could think of to fix it and would never have found it (and they've probably received lots of emails about this by now)
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Is Mammoth even good without Driver?
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In your opinion is it right for me to not prioritize modules as they don't directly contribute to the way I play? My thinking is to go for the things that'll make Tanki as enjoyable as possible...? Although I'm a midrange player, I think it'd be fun to play with every "cheap" drone and some medium and heavy hulls for their more "teamwork"-based ODs.
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Unable to Move or Shoot Turret in Full Screen
ok_hand replied to ok_hand in Unable to Move or Shoot Turret in Full Screen Archive
Google Chrome browser version. When I enter a match and I click "fullscreen" on the top right, my game becomes fullscreen, but I cannot click into the game; my mouse cursor doesn't disappear when I do so. I can move my hull fine, but I cannot shoot or turn my turret -- and my camera -- because I play on mouse+keyboard. I've tried "reloading the client", resetting my controls, changing to "keyboard" setting and back to "mouse+keyboard", exiting the match, exiting the game, closing the browser, and clearing my cache. Nothing has worked. I must have clicked/pushed some buttons on accident...? -
3 minute games in CTF because nobody's bothered to leave base lol ez 4 stars ?
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I don't count them either. 2 years is just ridiculous; they've probably scrapped the idea lol
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Why the Devs are spending any resource on Tanki Classic instead of updating the current version is beyond me. I think there's 1 more turret that hasn't been updated to HD yet (Striker), the design and visuals of the maps are outdated, and new content release is very slow.
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I know what it means. I'm asking what's the tl;dr of the interview ?
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I think your idea is an interesting one. We should be welcoming of ideas.
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The reason why was because the enemy team were also focused primarily on getting kills
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Yes, debatable. I do understand and support his vision, but I don't think it's currently in its most optimal state -- and I don't have an idea how to better it... I thought about adding points for touching objectives, but that wouldn't be a band-aid fix because it could be abused for example, grabbing flag in ASL then dropping it immediately or moving into Siege point then leaving it immediately... Then I thought about time you're physically holding an objective like being in the point in Siege, but even that could be abused for example, a player taking enemy flag then not capping it...
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It's a problem for players who go for objectives because there's no better incentive to go for them besides a minor increase in crystals (if they win) than staying back and farming kills.
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Right. I'm not saying they're useful nor useless; I'm saying --depending on how you look at it -- discouraging players for going to the objective when staying back and farming kills will give you comparable results is a problem.
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