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Posts
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Everything posted by ok_hand
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Jammer is a rare sight to see in battles. I propose to buff it to disable affected player(s) turret and hull augments. Current Jammer and Pulsar augments may require nerfs to Jammer duration. A player cannot be renewed with Jammer while under Jamming effect; may require further rework to add Jammer immunity for X seconds after being affected by Jammer. Self splash damage inflicts user with Jammer.
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What Is Your Opinion About the Current State of Tanki Online?
ok_hand replied to Maf in Game Discussion
I need a "Ideas for Status Effects!" category to post mine -
I don't understand how Firebird for example, can simultaneously deal minimum and maximum damage between 12-15m? Happy to see some much needed nerfs to Tandem and Large Caliber. I would like to see Defender nerfed and Jammer buffed.
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was that rico hyperspeed teased in the advent calendar?
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Minus Field/Helios/Hyperspeed Rico or Rubber Vulcan or Rubber Smoky or Uranium Scorpion? Magnum or Vacuum/RRE Striker or Vacuum Thunder?
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What Is Your Opinion About the Current State of Tanki Online?
ok_hand replied to Maf in Game Discussion
Defender is overpowered. 90% damage reduction is RIDICULOUS. Melee turrets can cross open maps into opponent's base. Vulcans routinely sitting in your base and keep wiping out your team because you don't have Defender too. Hammers with Revolver easily getting over 2k/d in all maps because they win all 1v1 engagements with Defender. Defender is killing long range turrets because it's allowing situations that should not be allowed; it's destroying the Melee-Short-Medium-Long range map hierarchy. -
I wish we'd get options for hull augments instead of turret augments all the time in these events
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What Is Your Opinion About the Current State of Tanki Online?
ok_hand replied to Maf in Game Discussion
the head-on meta of using melee/short range turrets with defender/lifeguard/blaster on every map is cancer. the only thing keeping it in check is miner. -
fun rico/hopper gamemode. good job. magnum/hopper would be even crazier.
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shopping mission in cosmonaut tab is broken
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Is Scorpion fun? Magnum? Gauss?
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Server lag is unacceptable. Maps haven't aged well. Spawn killing is still a problem. Grenades make spawn killing easier. Freeze effect disabling DD is stupid and never should have been implemented. Any mechanical changing augment is overshadowed by status effect augments. 50 Mines surviving with Miner is too many after death. Tesla range shouldn't refresh after hitting a ball or tank; it should be cumulative. Burning effect is too weak. Jamming effect is too weak. Assault is stupid. Juggernaut dealing critical damage is stupid. Reduced Juggernaut HP more so incentivizes camping. Paying hundreds of tankcoins to participate in events is stupid. Armadillo should never have existed. Majority of models have still not changed to HD graphics. Stop wasting time and money changing UIs that are already serviceable. New significant content releases are years apart; releasing augments tweaking numbers or status effects behind stupidly low-odd containers isn't content. Matchmaking is god awful in mid ranks. Still haven't addressed the infinite loading bugs.
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what the hell is this ChatGPT loading screen ?
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am i reading this correctly? we get 24 missions meaning 24 coins meaning 24 levels??? i can see players buying at least 3 coins to get solenoid if they really want it, but anything beyond that is just unrealistic cause it's so stupidly expensive do you need to complete each mission within 24hrs or do you just get a new mission (making 2) after then?
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i can't tolerate the high ping any longer. i'm going back on hiatus until something is done (or i get uninterested, whichever comes first)
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When's the Miner nerf dropping?
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does this mean there's no st. patrick's day celebration?
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Love the HD shot of Rail. Please continue to update turrets/hulls/drones/maps/shot effects to HD. The directional damage indicator is a nerf to stealthy tankers and I think stealth and concealment of shots (especially shaft's laser) shouldn't be punished.
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If you're playing mammy defender you're best spent not engaging in long range fights. don't buy rail or scorpion unless you have an insane augment for them. i'd suggest smoky because it doesn't need to reload like rico does. rico needs to hide to recharge its energy, which takes a good amount of time. if you're a rico mammy with empty energy, you'll jsut be a sitting duck getting pelted while you're reloading. of those 4 options, smoky is the best.
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Part 2 of my question is do you think I should buy Armadillo now in Team Contracts or wait for Tanki Fund? It's not like I have 6million crystals I can dump on it right now. I don't even have my 4th module slot unlocked! Aren't the crystals I have is better spent on upgrading my turrets/hulls/drones/modules to max? Arma has always been available on the 2nd or 3rd to last level. How have Tanki Funds been recently? What level has the community reached?
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My own tierlist of MM maps 2024. I did not consider nostalgia. I did not consider objectives in gamemodes; just TDM. I did not consider drop box locations. I did not consider Hopper's overdrive. I may elaborate in a future comment should there be considerable discussion.
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What are your top garage modules one should upgrade upon reaching general? Feel free to add all if you want. My picks are probably rail, thunder, scorpion, vulcan
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subjectively, it is really worth +6mil to upgrade armadillo?
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did everyone have the stargazer challenge? does that mean day 2 will be the catch 2 golds challenge? almost certainly the % of completion will drop on that challenge and as the event goes on
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