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Acecaddy

Tanker
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Everything posted by Acecaddy

  1. Magnum: Archer's composition On top of vertical calibration, Magnum gains significant damage and projectile speed increase, but has no splash damage. This augment switches the norm and requires extreme precision In order to kill your enemies. Pros: +130% damage +40% projectile speed -80% projectile noise Vertical aiming Cons: No splash damage No turret rotation
  2. Acecaddy

    Bug Reports ❗ NEW ❗

    Its possible to clip yourself in the ground on the sides of the reworked map(This might give magnums a benefit)
  3. Acecaddy

    What to buy? Which is better?

    A simple quick guidance: Avoid the game, avoid it, but if you wish to ignore this advice and want some real game advice: - Firebird will carry you early game, up until you start noticing more players and modules/resistances, just keep distance because the bots explode. - the radar on your screen is your best friend, it will help you detect enemies that are near you, enemies with ^ means that the enemies are above you while V means that the enemies are below you, if neither are present, that means the enemies are on the same floor height as you. - Do not attempt to farm exp for ranks, only farm as much as is required to finish quests for keys for boxes because, unless if you have a powerful augment to carry you, generalissimo+ will be a nightmare to even compete in with the amount of 50% modules and Busted augments that become abundant, and you will also be facing against mostly legends. -Do not use up rubies in the shop, all shop stuff are beginner traps, for best result, use them to unlock battle pass, or wait until a specific type of event where you can pick augments of your choice! (this may also mean most of those said turrets will get nerfed next week, or the week after). - Once you have maxed a turret and a hull, avoid using crystals until tanki drops a sales weekend (mostly 30%, but sometimes 50%), will save you a huge amount of crystals. - You probably wanna look up the augments that you will get, because they'll give you in-detail of the pros and cons of the augments that you get, instead of flavor text. - If you are not looking forward to spending hundreds of dollars, do not spend money at all, it's simply not worth it and you will regret it (honestly, just don't, people behind the game's state don't really care about their community to the point that discord members are having more fun making fun of the game and its memes, than actually playing it).
  4. Acecaddy

    "Healing emitters" shaft vs. nerfed "Nanotech" Thunder

    I don't really have Healing emitters shaft to compare them, so I wanted to ask How does "Healing emitters" shaft fare against "Nanotech" thunder, now that the base heal is at 720 instead of 900?
  5. Acecaddy

    Let's Discuss Railgun!

    Oh, you thought Excalibur railgun was bad before nerf ? BEHOLD! Stellarator online! From beam tag wars to hitscan tag wars! don't have stellarator? don't have 50% resistance against shafts? well TOOO BAAAD, enjoy the beautiful view of stellarators DELETING your enemies and allies, and racking up them points effortlessly! And you get to be among the ranks of those who contribute to their enemy's kill count ! Waiting for a nerf ? well lucky for you, the nerf will either come next friday or next year, who knows? It could happen the year after! Next up: a hybrid of gauss nemesis salvo and the ability to shoot through walls? now for the low price of $50!!!!!!
  6. Kinda nice that shock nanobot injection's beam isn't completely a middle finger to its user's healing and score anymore. I still think that it should give some reward whenever your beamed ally scores a kill, but that's just me.
  7. The whales and old-timers have gotten used to the game being unbalanced, it was never intended to be, however, the game has became WAY TOO unbalanced. These days, matches are like a Rock-paper-Scissors match, you will very rarely ever encounter a match where the teams are fighting at even semi-equal strengths, most of the time, its either written to be a WIN or a LOSS from the very start of the match. Its all because of the simple truth that the company simply doesn't care, they know that they can do whatever they want, whenever they want, however they want, and people will still throw that money into their face. You want them to improve their updates? ask the whales to stop throwing money in the hundreds so they can snap out of it and properly patch their game, but both you and me know that won't happen, because "they gotta get them Augments and shiny pixels"
  8. Acecaddy

    Juggernaut in Pro Battles?

    Short answer: Nobody really knows,it might happen in a future friday, it might never happen, decision makers just decide to do whatever they want, they might drop some promises and plans, and those plans would never come to light.
  9. in an 8v8 match, 2 enemies had railgun excalibur and absolutely floored the entire team, Even going as far as deleting multiple teammates in singular shots, I thought that was hyperspace's gimmick. I wouldn't be surprised if tanki added a shaft augment that shoots and highlights enemies through walls at this point.
  10. Acecaddy

    What to buy? Which is better?

    Engineer turns all boxes to also act as repair kits, restoring 1000 health. Now usually, this would be great but... Nowadays,alot of people will be running augments that will delete your hull in a mere seconds, It may help you survive longer if you keep track of box locations or have some near your camping site, but overall, the game's current abundance of high damage augments won't make it matter as much Life guard doesn't just heal for 500, it also makes you survive a killing blow, which allows you to survive atleast an extra shot, which is pretty much essential specially with light hulls because of the current meta augments.
  11. Acecaddy

    Magnum HD Skin

    Hell yes, design patenting, lets go back to the old crap so we can act like we are being creative in our game as an excuse to leech money off of whales!
  12. Large caliber kind of serves its purpose of being Diet Camper augment for most turrets Death herald however, Metal name, Not so metal as an augment, would probably replace the faster attack stats with more damage but slower warmup time, so that its shots actually feel worthy of "death herald" outside of viking OD.
  13. I think it would add some more spice to the patch notes posts if you guys can actually add what changes you are working on in the future, atleast as a little hint, because, so far, your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting, just another patch with a bug fix of sorts, maybe they added last month's augment to the chest, and probably the first comment that is suspiciously almost always praising the devs for the patch"
  14. Yall should add a "trash can" reaction to the forums it would be the biggest thing you guys have done in the past, what, 4 months now? UNMENTIONED CHANGE: Stadium spawns have been relocated to what used to be the more narrow sides of the map where your capture/defend points would be, idk if I just wasn't there when it happened or the dev teams just gave up on writing full patch notes.
  15. Acecaddy

    Let's Discuss Matchmaking

    That depends on the gear You can either run a setup that is satisfying to use with skill and effort, or you can pick some fancy hard hitting augment and casually get rewarded as much.
  16. Honestly, that's all that has to be said about the current state.
  17. (All turrets) retro ammunition Recalibrate turret to perform almost equally against all enemies, but in exchange, will suffer severely reduced base damage. Pros: Ignores defense boosts. Ignores 90% of module resistance towards your turret. ((5% instead of 50% when their module is maxed)) Cons: -50% damage. ((All hulls)) gladiator augment Your tank gains enhanced stats as it accumulates kills, as well as restores some health. Pros: increases MaxProtection\health and turret rotation by 2%, movement speed by 1.5%, damage and defense by 1% with every tank destruction, up to 10 times, and restores 50% of missing health with every destruction.
  18. The video that displays Gauss's salvo still showcases the aiming time of the pre-gauss change, misleading players into thinking that gauss will still be able to snipe that fast at mk7-20 (Without the use of a certain augment, that is). Reference
  19. Smoky's rubberized rounds is stupidly and uselessly niche, moreso than adernaline, which atleast helps in some way at all times, if people wanted to utilize a turret that does that but better, it's called "ricochet". Suggestion: On hit, projectiles will seek the nearest other enemy turret that is within melee range and damage them for 50% of your current damage, as a critical hit. Otherwise, will bounce off their hull as if it was a wall. Scorpion's "wolfpack" augment is straight up worse than default; what is exactly the point of these modifications if they are STILL going to easily miss their target? Suggestion: either Allow it to fly in a big arc before homing at the enemy much faster, or Speed up salvo to compensate the lackluster damage and barely improved homing.
  20. Acecaddy

    Ideas for Augments!

    Yeah good luck, devs are not willing to touch Hammer's knockback anytime(or any augments atm) soon, I'm glad they atleast nerfed Hammer's knockback when used at teammates though, different clans on the same team doing pvp with hammer until someone flips was so stupid and funny.
  21. Give extra points when killing a person who's resistant to your turret/crit, based on how resistant they are, crit kills do not count unless the enemy has crit resistance instead. some examples: Killing an enemy with thunder while they have 10% thunder resistance: 10 --> 11 Killing an enemy with thunder while they have 50% thunder resistance: 10 --> 15 Killing an enemy with a crit while they have 50% crit resistance: 10 --> 15 Killing an enemy with a mine/grenade while they have 25% mine/grenade resistance: 10-->12 Killing an enemy with any turret while they have 20% global resistance: 10-->12 it rewards the person for managing to take someone who had an upper hand against your turret. an additional idea: increase all non-heal points by 10% when you are initiating content with no modules at all (minimum of 1 points otherwise).
  22. Acecaddy

    Chat translator

    This game contains mostly Russian, English, Chinese and German (to some extant) Majority of each of those can barely talk other languages, and are not willing to learn whole languages just to communicate in a gacha tank simulator with questionable decisions. So, I suggest that you'd add some form of way to communicate with others, so at least there's some form of communication and the game would feel less like there's "fake players" moving around.
  23. Acecaddy

    Let's Discuss Containers!

    I completely forgot that augment ever existed Guess I will
  24. Acecaddy

    Let's Discuss Containers!

    Its really annoying whenever I see an orange glow, only to end up being some animated paint... ;-; I think paint should just have its own rarity color, so people can expect for the upcoming unbox that it WILL be paint, not some fancy shmancy unlock.
  25. Took you long enough to do digit grouping. Also wanna bring up juggernaut being easy food for high-damage augments. Also also wanna bring up Isida, the turret that you guys decided to leave in a "poorly baked rework" state a few months ago, on top of ruining its augments.
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