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Patch Update #837 - Released 17th July 2026


Marcus
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Patch Update #837 - Released 17th July 2026

 

List of changes:

  • A new special effect has been added for activating the "Nuclear Energy" supply from the inventory.

    • (Note) The new effect should be clearly visible across the entire map, even behind most obstacles. The old effect was too easy to hide from opponents. Now everyone will know that the stakes the in battle have been raised.

  • Added a mechanic for requesting a player to rate the game in order to receive a reward.

    • (Note) We will ask for a rating only once per account. The reward amount does not depend on the rating given. If the player declines to rate (by pressing the "Cancel" button), no reward will be given, and the rating request will not be shown again.

  • A minor experimental change in network tank synchronization.

    • (Note) The client now sends the true physical state to the server instead of an interpolated one. This may slightly change how an abruptly stopped enemy tank is displayed, but it should not affect the feel of shooting from your own tank.

  • Added a dark background behind the loading screen tip text.

List of Fixes:

  • Fixed the display of the "Purchase" button in the mobile client.

  • Haha 1

❤️

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images?q=tbn:ANd9GcSgrVNOLijN75uLEJwb_mB

On 7/16/2026 at 4:09 PM, Marcus said:

A new special effect has been added for activating the "Nuclear Energy" supply from the inventory.

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

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On 7/16/2026 at 2:19 PM, Hypersomnia said:

images?q=tbn:ANd9GcSgrVNOLijN75uLEJwb_mB

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

image.png

real

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On 7/16/2026 at 6:19 PM, Hypersomnia said:

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

I approve this name

 

image.png

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On 7/16/2026 at 3:32 PM, TheCongoSpider said:

Excelsior lives for another period. 

Forget Excelsior, remove the Freeze effect buff from like 5 years ago!

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On 7/17/2026 at 4:44 AM, ok_hand said:

Forget Excelsior, remove the Freeze effect buff from like 5 years ago!

I mean.. really should we? Isn't it would be better if they are just nerf shock freeze?

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On 7/17/2026 at 3:01 AM, Bullock69 said:

I mean.. really should we? Isn't it would be better if they are just nerf shock freeze?

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

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On 7/17/2026 at 12:07 PM, ok_hand said:

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

Ok, now I get it. But do you still remember Freeze without that debuff? In the current balance Freeze doesn't have enough freezing effect (lol), except for shock. If the double damage debuff is removed, then what will Freeze has left?

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On 7/17/2026 at 9:52 AM, Bullock69 said:

Ok, now I get it. But do you still remember Freeze without that debuff? In the current balance Freeze doesn't have enough freezing effect (lol), except for shock. If the double damage debuff is removed, then what will Freeze has left?

It still can turn off camper and adrenaline augments, slow you down (perhaps not as effectively as shock freeze) slow rotation of hull and turret which provides tactical value in melee range combats, has very strong critical hits, has longer energy bar than firebird , tempreature can reach -1 for every augment meanwhile all firebird augments except compact fuel tank are able to reach only +0,5 tempreature only compact fuel can reach +1 

 

+ there is also possibility to change freeze effect so it's able to reduce healing by 50 % or reduce impact force (anything is better than current version)  

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On 7/17/2026 at 10:07 AM, ok_hand said:

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

You can simply Remove the Effect With using cold immunity.  Close range Turrets Always Deserve the power. While Everyone camping xd

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On 7/17/2026 at 2:23 PM, BilaI said:

You can simply Remove the Effect With using cold immunity.  Close range Turrets Always Deserve the power. While Everyone camping xd

Lol, yes we should totally close our eyes to whats happenig in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just offensive one or two augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. 

Edited by krokorok
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On 7/16/2026 at 3:09 PM, Marcus said:
  • A minor experimental change in network tank synchronization.

    • (Note) The client now sends the true physical state to the server instead of an interpolated one. This may slightly change how an abruptly stopped enemy tank is displayed, but it should not affect the feel of shooting from your own tank.

Nice to see something related to networking at least. The lag and desync has been too crazy for too long already.

Edited by Son_Goku

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