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Patch Update #837 - Released 17th July 2026


Marcus
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Patch Update #837 - Released 17th July 2026

 

List of changes:

  • A new special effect has been added for activating the "Nuclear Energy" supply from the inventory.

    • (Note) The new effect should be clearly visible across the entire map, even behind most obstacles. The old effect was too easy to hide from opponents. Now everyone will know that the stakes the in battle have been raised.

  • Added a mechanic for requesting a player to rate the game in order to receive a reward.

    • (Note) We will ask for a rating only once per account. The reward amount does not depend on the rating given. If the player declines to rate (by pressing the "Cancel" button), no reward will be given, and the rating request will not be shown again.

  • A minor experimental change in network tank synchronization.

    • (Note) The client now sends the true physical state to the server instead of an interpolated one. This may slightly change how an abruptly stopped enemy tank is displayed, but it should not affect the feel of shooting from your own tank.

  • Added a dark background behind the loading screen tip text.

List of Fixes:

  • Fixed the display of the "Purchase" button in the mobile client.

  • Haha 1

❤️

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images?q=tbn:ANd9GcSgrVNOLijN75uLEJwb_mB

On 7/16/2026 at 4:09 PM, Marcus said:

A new special effect has been added for activating the "Nuclear Energy" supply from the inventory.

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

  • Haha 7

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On 7/16/2026 at 2:19 PM, Hypersomnia said:

images?q=tbn:ANd9GcSgrVNOLijN75uLEJwb_mB

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

image.png

real

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On 7/16/2026 at 6:19 PM, Hypersomnia said:

might aswell call it 'Beam of Humiliation' considering how friendly enemies and even teammates become when they notice someone using N*clear E*ergy

I approve this name

 

image.png

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On 7/17/2026 at 4:44 AM, ok_hand said:

Forget Excelsior, remove the Freeze effect buff from like 5 years ago!

I mean.. really should we? Isn't it would be better if they are just nerf shock freeze?

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On 7/17/2026 at 3:01 AM, Bullock69 said:

I mean.. really should we? Isn't it would be better if they are just nerf shock freeze?

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

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On 7/17/2026 at 12:07 PM, ok_hand said:

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

Ok, now I get it. But do you still remember Freeze without that debuff? In the current balance Freeze doesn't have enough freezing effect (lol), except for shock. If the double damage debuff is removed, then what will Freeze has left?

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On 7/17/2026 at 9:52 AM, Bullock69 said:

Ok, now I get it. But do you still remember Freeze without that debuff? In the current balance Freeze doesn't have enough freezing effect (lol), except for shock. If the double damage debuff is removed, then what will Freeze has left?

It still can turn off camper and adrenaline augments, slow you down (perhaps not as effectively as shock freeze) slow rotation of hull and turret which provides tactical value in melee range combats, has very strong critical hits, has longer energy bar than firebird , tempreature can reach -1 for every augment meanwhile all firebird augments except compact fuel tank are able to reach only +0,5 tempreature only compact fuel can reach +1 

 

+ there is also possibility to change freeze effect so it's able to reduce healing by 50 % or reduce impact force (anything is better than current version)  

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On 7/17/2026 at 10:07 AM, ok_hand said:

I'm not referring to the freeze effect; I'm referring to the double damage debuff.

You can simply Remove the Effect With using cold immunity.  Close range Turrets Always Deserve the power. While Everyone camping xd

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On 7/17/2026 at 2:23 PM, BilaI said:

You can simply Remove the Effect With using cold immunity.  Close range Turrets Always Deserve the power. While Everyone camping xd

Lol, yes we should totally close our eyes to whats happening in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just one or two offensive augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. 

Edited by krokorok
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On 7/16/2026 at 3:09 PM, Marcus said:
  • A minor experimental change in network tank synchronization.

    • (Note) The client now sends the true physical state to the server instead of an interpolated one. This may slightly change how an abruptly stopped enemy tank is displayed, but it should not affect the feel of shooting from your own tank.

Nice to see something related to networking at least. The lag and desync has been too crazy for too long already.

Edited by Son_Goku
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On 7/17/2026 at 4:58 PM, krokorok said:

Lol, yes we should totally close our eyes to whats happenig in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just offensive one or two augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. 

I can Easily say Those close range turrets balanced. You talk about vampire augment but Tesla shock therapy clearly Stronger than vampire. About the Freeze, Yes Its Strongest Melee Turret Because the effect (Also Slowing down makes you easily destroy the enemies.) But there is Simple Solution. If you take cold immunity Freeze wont annoy you. Old times Freeze Had Longer energy bar but they nerfed this. (Stable mix augment makes this alive). so imo, With All those close range turrets  you can encounter and Punish who is using op augments like Stellerator, Duplet, Smoky/Twins Excel and etc etc. I punished them so much so I have freeze Phoenix😂  if Hazel remove Freezing effect I can agree this  Because Its op. Turrets balanced in general  but there is so much powerful augments. That is ruining the game 

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While I hate fighting freeze so I never remove its 50% prot, it is in fact a great counter to the op augments if you get to those players fast enough. I would suggest removing the double damage disabling and instead replace it with a fixed 25% damage reduction or simply disable their turret augment (the freeze effect). Jammer disables drones, freeze could disable turret augments.

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The new OD effect wiII be visibIe only if that OD activating tank is on your screen. This wiII benefit Iong range Campers more.

lf they want everyone to be aware that someone is activating OD using NE, they shouId add an indicator for it, Iike the red ones but maybe of different coIor and design. How about sparks going everywhere? 

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On 7/18/2026 at 12:28 AM, BlazePixie said:

While I hate fighting freeze so I never remove its 50% prot, it is in fact a great counter to the op augments if you get to those players fast enough. I would suggest removing the double damage disabling and instead replace it with a fixed 25% damage reduction or simply disable their turret augment (the freeze effect). Jammer disables drones, freeze could disable turret augments.

That is Unique idea, Appreciated. Anyways It'd be op  that way too xd

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On 7/17/2026 at 7:26 PM, BilaI said:

I can Easily say Those close range turrets balanced. 

...

About the Freeze, Yes Its Strongest Melee Turret Because the effect (Also Slowing down makes you easily destroy the enemies.) But there is Simple Solution. If you take cold immunity Freeze wont annoy you. Old times Freeze Had Longer energy bar but they nerfed this. (Stable mix augment makes this alive). so imo, With All those close range turrets  you can encounter and Punish who is using op augments like Stellerator, Duplet, Smoky/Twins Excel and etc etc. I punished them so much so I have freeze Phoenix😂  if Hazel remove Freezing effect I can agree this  Because Its op. Turrets balanced in general  but there is so much powerful augments. That is ruining the game 

Buddy of two talk.

You literally permanently abuse this freeze paladin defender combo. I don't think you have any rights to complain about 'powerful augments'.

Old freeze was more balanced, I'm talking many, many years. Freeze currently still being able to remove players damage buff, including adrenaline/camper bonuses. Is insane. Also reduces players speed and acceleration let's not forget too. That in itself, is a bootleg EMP built in. Being the one stock item, that has the ability to make some augments completely useless, is balanced????

Using freeze, as long as it's not corrosive mix and you have a map with opponents that are not problematic on range or heights, i.e. vac striker that knows what he's doing. It is almost virtually free.

Such can also be seen in FFA modes. On my alt I ran freeze, granted stable mix and came casually first, only with hyperion and prots that didn't generally help there. Imagine with a full sweat combo of paladin and defender now...

Even in a state of pure stock, freeze would moreso continue to dominate DM modes of such 'augment off' games.

 

Also your excuse of 'use cold immunity', sucks as much as telling players to use 'protection modules' to stop against absurd augments too. This is completely redundant.

Now note, I ofc do believe there are many strong augments that are far overtuned. But in freezes case, it's STOCK component is insanely overtuned over every other turret.

I know this because I am also guilty of using freeze to make many games easier. But I am not afraid to admit that this is nowhere balanced. Now in terms of other cryo augments, All but railgun 'may' be considered balanced, in terms of effect applications, but the damage nerf from the effect applied is still a force to be reckoned with.

Of course EMP and AP are far worse statuses, however you run paladin od, so they don't matter to you most of the time, right? Would that be your solution for everyone?

 

Now as for 'close range turrets being balanced'.

Have you played with hammer, variety, firebird, variety, tesla, variety? I doubt much since you like your free freeze? Especially with phoenix excel combo, why would there be a need to use anything else??

Ever wondered why the most common switch is switching to freeze in majority of games for most people? You can't be this biased to an overtuned mechanism...

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