Jump to content
EN
Play

Forum

Maf

Tanker
  • Posts

    23 603
  • Joined

  • Last visited

  • Days Won

    271

Everything posted by Maf

  1. Some random nerd already suggested this a while ago:
  2. Maf

    Complaint Book

    Huh? How did you even... Actually yeah, sure - you're completely right. Good job, you won the internet argument! Well done ?
  3. I don't think the analogy works, since it's like saying that Tanki battles are like firing range where all you need to do to be better is aim accurately. Free kicks aside, being able to kick the ball on target 100% of the time wouldn't help much if you can't work with your team and can't get into position for a shot. Anyhow, this is a pointless argument since we both agree that aim assist doesn't belong in PC shooters. At the end of the day, my personal opinion is that it won't make much of a difference.
  4. I feel like if this was the case, then a team of bots programmed to have 100% accuracy would be able to beat a team of skilled players. That doesn't sound right, does it?
  5. Let's not forget that Railgun could have required much more precision if vertical autoaim didn't exist and you'd have to fully aim with your mouse. Yet we do have vertical auto-aim, yet that doesn't stop Railgun Master format requiring a lot of skill. That's because the skill comes lots of other aspects, like using cover, protecting teammates, managing your reload, keeping track of enemy reload, knowing line-of-sight angles, etc, etc. Precise aiming is an important skill, but arguably not the main skill of playing with Railgun.
  6. I think you're exaggerating. We've had worse things happen in this game and people aren't leaving. Or rather, they aren't leaving because of those things specifically. That being said, I personally don't like the idea of horizontal autoaim.
  7. Speak for yourself! I'm an old man and I play Tanki with a sandwich in one hand and arthritis in the other. Aiming is hard!
  8. Ok yeah, to be fair I'm improvising and adding my own input here to make the idea more feasible. Otherwise it's just "add more skins and shot effects" which is like... ok? New skins are being added anyway, as fast as the artists can make them. Themed augments are definitely an original idea, but at the same time you can't really "theme" an augment besides changing its name.
  9. Check the suggestion again - OP is saying that existing items should be assembled in themed sets, including existng skins and shot effects. Only the proposed themed augments are new. So if the idea it so sell holiday kits, then they could easily include existing paints too. There's multiple fitting paints for each holiday.
  10. Might as well throw in a themed paint also.
  11. Maf

    Let's Discuss Drones!

    Idk man, I play quite a few different games and as far as mechanics go, Tanki is definitely on the simpler side. In terms of technical skill and tactics - sure, maybe there's quite a bit of depth there. But in terms of the game mechanics themselves it's pretty damn straightforward. If you want an example of complex game mechanics, look at Minecraft. I'm serious.
  12. Maf

    Let's Discuss Drones!

    On the contrary, the current supplies mechanic itself is dumb. Everyone just spawns and does 2-3-4 in some order, every time. There's no strategy here, and one might think - what is even the point of having armour and damage boost if everyone uses both and they just cancel each other out. I think the primary motivation for adding Oracle drone is to make the supplies mechanic more tactical, while simplifying the game for newbies is a nice side effect. Yeah, that's a good point. Sounds concerning. I think this might be a temporary thing that will change in the near future. This drone is supposed to encourage picking up supply boxes by making them more valuable, so it will probably be changed so that you get a second supply activated when you pick up a box. Not only that, but box supplies might even have increased power, similar to the current bonus from using drones.
  13. I'm not sure what kind of advice you're asking for. If you mean advice for how to suggest features for Tanki Classic, then I recommend waiting for a relevant announcement in the News section and sharing your ideas in the replies there. He's just saying that you should put all your quotes and responses into one post, otherwise it looks messy and takes up a lot of space. The MultiQuote tool helps with that (and it's what I'm using to make this post): The purpose is to point out, in the most riduculous manner possible, that taking bits of someone else's post and removing important context is misleading and disingenious. Especially in this case, since both of my posts from your cropped screenshots were joke posts, yet here you are taking small parts of them literally like some dishonest lawyer with no sense of humour.
  14. Wow, I didn't know you're such an avid proponent of supporting developers' income! Good effort!
  15. Yeah, I'm also confused. When you say "that's considered cheating", do you mean that you get self-destructed? Or is it just that you don't deal damage?
  16. Maf

    Let's Discuss Matchmaking

    Speak for yourself! #re-old-hopper
  17. Maf

    Let's Discuss Matchmaking

    I agree. A simple solution is to give bot tanks highly reduced hull mass, so that they can't push real players, but real players can easily push the bots. Worth noting that it would likely cause other issues, like bot tanks breakdancing from the slightest enemy impact force. But it would be funny tho.
  18. Not quite. Square 1 is being able to create 999-flag battles without limit that last 24 hours
  19. Maf

    Complaint Book

    Well, I'm not interested in having long arguments about any of those points, so... agree to disagree.
  20. Maf

    Complaint Book

    Lol you're just overthinking it. In my first post I made a summary of basel's text wall. In my second post I clarified that it's just a summary, because the guy I quoted (who responded over a month later) seemed to think that it's some kind of "official stance". But since we're here again, I might as well comment my actual personal opinion on each bullet point.
  21. Idk what they mean by the event "lasting until the 23rd of Jan", but in the contracts section on the event page it also says that all contracts will no longer be available after 22nd of Jan, 2 AM UTC. I guess an extra day (today) is given to finish any moves. Plus you might still be able to catch event currency from gold boxes today.
  22. Eh, you lost me at "eSport"...
  23. Ok, you do realise that there's an intentional cooldown on supply switching, right? It's not meant to be instant.
×
×
  • Create New...