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Maf

Tanker
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Everything posted by Maf

  1. Wait what? Picking up any supply box is now equivalent to activating jugg OD? I like this change, but it's very surprising. Edit: forgot that Jugg HP is 20k at Mk7, not 10k. So it's a quarter. Not as drastic as I thought, but still good. This is lame, assists are basically non-existent now. Battle score changes in general have been very negative lately and I don't understand what the point is. It seemed fine before. Edit: TDM was corrected to "team battles" in the patch notes, so changing assists from 3 points back to 5 is a good change. 3 seconds is still too low, however.
  2. If I say that 2+2=4, is that also my opinion, according to you? Because that's certainly what it looks like when I say that a company needs money to develop a new project, and you say that it's just my opinion. I don't know what kind of conspiracy theories you're hooked on, but some things can be deduced with basic common sense, without any official source explicitly stating it: The developer of Tanki Online (TO) and Tanki Classic (TC) is a for-profit company. The development of TC requires a lot of additional resources. Starting development of TC is a financial risk that the owners would not take without strong reassurance that the project will generate enough revenue to at least support itself. Considering that TC will likely be P2P, and considering that the initial early access sales show higher investment (from users) than previously predicted, it is a FACT that TC will be easier to monetise using non-P2W methods compared to TO. Whether or not the developers will go down that route is a different matter. So I don't know what point you're trying to make with that screenshot from yesterday. The fact that a project's continued development or cancellation is decided by initial interest (i.e. how much users spent on early access bundles) has nothing to do with how it will be monetised.
  3. I phrase my responses very carefully, so I suggest you read them carefully too. If devs "will be able to" use friendly monetisation, it does not mean they will. I also didn't state my own opinion on what I think they will or will not do. I simply explained how their options changed now that the early access sales went much better than expected. Can you elaborate why you think that Tanki Classic can't/won't use non-P2W monetisation methods when Opex already said that the whole game will likely be P2P in the first place?
  4. For Tanki Classic to become a real project it needs funding. Altrnativa Game isn't a charity, so of course they first need to see players supporting a new spin-off with their wallets before further investment can be made to continue its development. That's doesn't mean that the project itself will be P2W. On the contrary, the fact that so many are buying early access bundles suggests that devs will be able to monetise the project using more "friendly" methods. The fact that you're not able to understand this simple concept makes me think you're just too young to discuss these things.
  5. POG After your post about "Classic" format having zero battles, I had very low hopes for this project. Glad to see it coming around.
  6. I saw this idea a couple times over the years. It's cool, but sounds like a nightmare to implement and balance.
  7. Maf

    Ideas for Game Modes!

    Even without the emoji prefixes the writing style screams ChatGPT ?
  8. It's not a case of nobody giving a damn, but more so that you're not providing enough detail for the issues. How is anyone meant to understand the problem you're facing when you didn't even mention which OS and device you're using? Anyhow, here are the possible solutions to your issues: 1. Sounds like key ghosting or sticky keys, so probably a hardware issue. Check and disable Windows Sticky/Filter Keys or try a proper N‑key rollover keyboard. Maybe update or reinstall your keyboard driver. 2. Get the latest network‑card driver from the vendor. Turn off “allow the computer to turn off this device” in Power Management. Disable Jumbo Frames, Checksum/Large Send Offload in adapter settings. 3. I'm skeptical of how you concluded that the problem is flying hulls, because all hulls have a similar level of detail in their HD models. Either way, you could reduce your graphics settings, update your GPU driver or close any GPU-heavy background apps. 4. Tanki Online occasionally fires an ms‑ protocol (e.g. ms-settings: or ms-gamebar:) without a default handler. In Settings → Apps → Default apps by protocol, bind the “ms‑” protocols to something sensible. 5. That's just high ping. Get better internet. 6. Skill issue. 7. Definitely skill issue.
  9. Maf

    Let's Discuss Skins!

    Easter isn't being celebrated this year at least. Meanwhile, Halloween and Christmas have lost their religious meaning for the vast majority of people, and are instead being celebrated with spooky costumes, candy, decorated trees, and presents, as opposed to going to church for service in honour of saints or the birth of Jesus. On the other hand, Eid and Ramadan, while getting increasingly commercialised in some regions, are still deeply religious celebrations focused on Islamic tradition. They're also not mainstream enough to be relatable to most players. There's no such thing as a Tanki event "for Muslims", "for Christians", "for Russians" or any other specific group — all events should be neutral and relevant to everyone.
  10. Maf

    How can I know the bots

    Bot nicknames are always made up of a first and last name separated by a space. Normal users can't add a space in the nicknam, so if you see a player with a space in their name, it must be a bot. They also have special 50% universal protection, which is another giveaway, although it's possible for some players to have universal protection too (but not 50%).
  11. Maf

    Let's Discuss Skins!

    I think devs are trying to keep Tanki celebrations as neutral as possible, not relating them to any national or religious celbrations which players from other parts of the world may not relate to.
  12. Ok fair enough. But if you're trying to get a specific item with the current odds, even 15 containers is a rounding error, let alone 5 or 1.
  13. There's no benefit to opening containers in smaller batches. Now that the mission to open a container is gone, there's absolutely no reason to open fewer than 15 at a time.
  14. Maf

    Ideas for Game Modes!

    They're not gonna make any random changes on such short notice. It's also pointless to ask for more gold boxes - just wait for the next mode with increased golds and no ODs.
  15. Maf

    Let's discuss Tesla!

    Then it's probably a skill issue on my end. That being said, I haven't had much trouble against this augment on the enemy team. They're about as dangerous as any other top-tier OP augment.
  16. You think that's the OLD gold box skin? Mate, that's like the 5th iteration ? THIS is an old gold box!
  17. Maf

    Let's discuss Tesla!

    I disagree. A direct nerf would make it pretty much worthless. The whole point of this augment is that it's challenging to get up close to an opponent, but if you do, it's game over for them and you get the kill. The problem is that the augment is too far on the extreme end of the parameters, meaning that if it got slightly more range and slightly reduced damage or firing rate, it would become more usable and less annoying to fight against.
  18. Text wall of rambing aside, what on earth is that poll supposed to mean? What's the question???
  19. Maf

    Let's discuss Tesla!

    OK at this point I played like 15 games total and my verdict is that the augment kinda sucks. Yes, you can get top kills with it and demolish most enemies within a second, but the combination of being useless at range and constantly getting blown up by Blaster augments makes me hate the gamplay with this thing. Magnum Destroyer is much more versatile, equally OP, fun to play and, dare I say it, takes a lot more skill to use. Most of those complaining about it only judge it based on how quickly it kills them, but they fail to consider the time the "shock therapists" waste roaming around the map and actually trying to get up close to enemy players. Don't forget the removal of chain lightning - it's a very significant disadvantage. You can't shoot through teammates, and if an enemy tesla shoots a ball in front of them, you'll be hitting the ball and dealing no damage.
  20. Maf

    Let's discuss Tesla!

    I played a few more games with it today and can tell you that enemies learn very quickly to back away from you when they see you coming. Driving up to them is easier said than done. It's OP for sure, but I don't think it's more OP than other top-tier augments like Faust or Destroyer.
  21. Maf

    Let's discuss Tesla!

    Meh, same old. Happens every time with a new OP augment, then a week later people get bored of it and then it gets nerfed and a new OP thing comes out. Since the augment has such a short range, it's quite easy to counter. I think it shouldn't be nerfed because it's totally balanced and people will quickly learn to play against it and definitely not because I play with it and I like how OP it is
  22. Yeah, it's similar to a normal grenade, but it launches really high up and flies far. Has a bit more damage.
  23. I miss the days when I could fly over the whole map with Lightweight Hopper and Plasma Rico... #re-old-hopper
  24. So we tested the splash damage in DM. Turns out if you have two tanks on low health next to one another and one of them has Blaster, if you shoot the tank without Blaster, you only get the kill on the other tank, but that other tank gets the kill because his Blaster damage (from him dying to your splash damage through the first tank) is calculated before your direct damage. Nonsensical mechanic, but I guess it doesn't make much of a difference in the long run and only nerds like us notice it.
  25. Interesting theory, I'd like to test it.
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