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Posts
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Everything posted by Maf
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Where's the option for immovable dead tank corpses taking forever to disappear? Opex, you heard me! P.S. Gonna pull an "Elon Musk"?
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completed New players should be able to choose initial equipment
Maf replied to XdesKeerX in Archive
Seems like a good offer in terms of potential sales. If you're a new player starting out, you see an offer for $1 to buy ALL equipment at once and you think it's an incredible deal, except you don't know that it's gonna take like $1000 to actually upgrade that equipment to max without grinding ? Anyway, pretty sure that offer is long-gone. The comment you replied to is from 2018. -
I can assure you that the map selection for this year's holiday celebratons has already been finalised, along with the other details of the event. It's too late to suggest anything for this year. Moreover, it's pointless to suggest bringing back specific maps. Developers are aware that those maps exist, so they will include them in holiday events based on a number of factors, including player feedback, quality of gameplay, performance, themes, etc.
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Under review Don't expect spider mines to have the same power as static mines. Mines are intentionally the way they are right now — not very strong. Adding spider mines as an upgrade to standard mines only worsens power creep, so it would be better if spider mines dealt more damage or had a longer cooldown so that their overall power is similar to normal mines.
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Even if HE Shaft is overpowered, that's a terrible way to nerf it. It just makes the turret frustrating to play with, like if you just had a turret that randomly doesn't deal damage half the time. Why not do the opposite and give healing Thunder aim assist on allies? In fact, it's very strange that it doesn't autoaim on teammates, since it makes the augment a lot less practical.
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I don't understand Prime skins at all. Even when they were first introduced, there was nothing special about them — just a slight variation of the default skin. But then Ultra skins started to get added, so at that point the Prime skins became complete garbage. They should have been deleted with compensation, or upgraded to some kind of HD skin. But no, I remember that new Prime skins kept being added even when it was obvious that the whole game is moving towards HD skins. Nowadays, if you get a Prime skin reward, it's actually a downgrade to your default HD skin. Makes no sense.
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Does anyone else wish that Tanki's maps looked like the background of the maps?
Maf replied to demon09 in Game Discussion
That would be nice, but I'm afraid realistic terrain would result in another Massascre map, which everyone would hate. -
On second thought yeah, this seems like a good idea.
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But when the enemy is in line of sight of your turret, it gets highlighted in red or yellow. Is that not enough?
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Does anyone else wish that Tanki's maps looked like the background of the maps?
Maf replied to demon09 in Game Discussion
Those areas are allowed to look cooler because their design doesn't affect the map's gameplay. Unfortunately, it's a lot more complicated to have a playable area that plays well AND looks good, because whenever a map designer wants to place an object in the playable area (let's say, the giant crawler machine), the level designer needs to study how that object will interact with every single game mechanic, asking questions like: Will tanks get stuck when they bump into it? Will it block important line of sight? Will it block Magnum/Scorpion projectiles too much? Will Hopper be able to jump on top of it? Will Ricochet shots bounce off its surfaces correctly? Will explosive shots deal splash damage off it correctly? Will Shaft be able to snipe through the gaps? Will rugby balls get stuck on it if thrown? etc. Since all of these questions (and more) need to be anwered for every fancy new prop that gets added to the playable area, at some point the map designers just draw a line and stick to the same set of simpler props in the playable area, while keeping all the fancy decorations in the out-of-bounds zones. Much simpler that way. -
It's fine, you can just post your idea in a new topic.
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Nothing philosophical about this. Increasing the same parameters on different turrets has different effects because the turrets work in different ways. I don't know the exact explanation for this specific example, but if Vulcan gets more damage during OD than Tesla, it means that it's harder to get kills with Vulcan compared to Tesla, so the extra damage brings "OD Vulcan" on a similar level to "OD Tesla". But I agree that Tesla should shoot faster with OD. It feels weird to activate it and have your turret keep firing at the same rate.
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valid New ability to mark points of alert for teammates
Maf replied to sensei_tanker in Ideas and Suggestions
Topic merged -
I feel like implementing this would be common sense, which is why I suspect that the current setup was done on purpose. Either to intentionally slow down the rare at which contracts are completed, or for some other reason.
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That's a lot of ideas, I'm not even sure what to comment on. One thing that stangs out to me is Hornet's ability to see enemy mines. I agree that it would be a neat and sensible feature.
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Please note that my post is merely a summary of the OP, and may not reflect my personal opinion or that of the developers.
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Under review I personally disagree. One of the most fun aspects of the Halloween mode, for example, is the way the whole battlefield explodes in a barrage of grenades just as the gold box is dropping. It's a really fun thing to play around with, and a great opportunity for players to spam grenades without using up their own supplies.
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Clearly just sloppy work by devs. I can't believe they also left a simple database bug that lets people hack gold boxes during april fools!
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valid Bots should not be allowed to become juggernaut
Maf replied to Ballista524 in Ideas and Suggestions
In that case I got no clue what's going on... ¯\_(ツ)_/¯ -
valid Bots should not be allowed to become juggernaut
Maf replied to Ballista524 in Ideas and Suggestions
I agree that nobody asked for them, but not that it's useless or underdeveloped. For a bunch of bots developed by an indie company, I'm actually impressed by how capable they are. As for their purpose, the game doesn't have enough players to fill battles fast enough without increasing rank brackets, so it's better for player retention to have battles filled with useless bots, rather than battle queues taking too long, or low ranks being constantly forced to face Legends. -
under review Special Indicators In The Battle Statistics Menu
Maf replied to Sharva in Ideas and Suggestions
Under review As someone who likes having additional useful information, I totally agree with the idea. However, from a game design perspective, it has potential issues. Adding dynamic icons to the Tab list interface is not very straightforward, so it would be difficult to implement. At the same time, the benefit from it is questionable - in other modes, besides TJR, CTF and RGB, the information on which player is engaging with the objective is not that important. You can already see where the location of the objective and its status, so knowing which specific player it is is rarely relevant. Even in Juggernaut, the only reason to know who the Juggernaut is so that you can check protections and change to a turret he's not protected from, which is only relevant once per battle and goes against devs' goal to remove mid-game garage changing altogether. Plus, having to hold Tab to check things is bad practive in terms of UI design. The player should be able to see all necessary information right in front of them. -
valid Bots should not be allowed to become juggernaut
Maf replied to Ballista524 in Ideas and Suggestions
Valid -
Valid Bots are still a new feature, so it's possible they are planned to be added to event modes later on. Let's see.
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This is a known issue. The paints tab was intentionally removed from the garage quick access, most likely so that grenades could be put there instead. I'm sure the paints button will be added back if devs find a workaround for it, because they're certainy aware that the current design is inconvenient.
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RIP bot farmers I don't see any healing nerf though ?
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