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Everything posted by Maf
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I've been maining crisis for 4 years lol
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UAE here. Around 150 ping on my end and the game is entirely playable. Sub-100 would be nice, but this isn't that big of a deal IMO.
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No clue man ¯\_(ツ)_/¯ On a side note, the idea is to create dedicated servers for the Middle East, right? But is as simple as you guys think? Creating a dedicated forum/wiki and translating the game into Arabic is one thing (again, I have no clue why they haven't already done it), but building a dedicated server hub sounds far more complicated. Do we even know if Tanki uses a global server network? As far as I know, the servers were always in a single hub. Many years ago they were moved to the Netherlands, and regardless of whether they're still there now, I think they've always been together in one spot.
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That's exactly what I was thinking about when I wrote my reply. For whatever reason, adding languages and locales isn't driven by existing player counts in those communities. Why the Japanese, Iranian and Brazilian locales got added is still a mystery to me, but it implies that MENA players being (allegedly) high in number doesn't mean that adding local servers in the area is a no-brainer decision for devs. I guess it's influenced by a number of other factors as well.
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Seems like it's a lot more complicated than just adding servers and communities to wherever there's a lot of players. For example, I believe that the location of servers affects the laws that the game needs to follow, and the Middle East is infamous for having heavily censored internet. Though I'm not an expert on this, so it's just speculation on my part. Where'd you get this from? ?
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I feel like this should have been fixed years ago, but a very welcome change nonetheless. Interesting, so the ricochet ability is meant to be a disadvantage? Kinda feels like a buff.
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Hammer already has two augments that make it almost long range. I don't think it needs more. But hey, if it sells... ¯\_(ツ)_/¯
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Why does the aiming time reset when I encounter other enemies blocking me when aiming at an enemy?
Maf replied to NBIHFADH in Archive
I'm assuming you're playing with Gauss? Sounds like you're locking onto one player and another enemy player blocks the view. Since the lock-on for Gauss doesn't work through obstacles (unlike Scorpion), the lock-on loses its target if it's obscured for at least 0.7s, and since another enemy is in the way, it resets the aim and immediately starts aiming at the new enemy. The fast lock-on resetting time was done intentionally, as it contributes to game balance. -
Oh, that makes a lot more sense now. These containers do have a "pity system" where you're guaranteed to get at least one exotic reward from every 300 containers, but it can take a hell of a long time to get 300 containers as a free player. In fact, assuming you get 5 epic keys every week from event missions, that's over a year of playing to get one guaranteed exotic.
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It seems you're reflecting deeply on something that's been a significant part of your life—a game, a pursuit, or perhaps a metaphor for a journey or challenge. The "brown box" might symbolize a reward, an answer, or a goal you're hoping to achieve. If nothing has come from it in seven months, it's natural to question its worth or direction. Taking a break can be a wise decision if something feels stagnant or unfulfilling. Stepping away might offer clarity or even reignite your passion. You’ve done it before and returned, so you know the value of rest and perspective. When you mention eternity, it feels like this is about something bigger than the "game" itself. Perhaps it's tied to purpose, meaning, or legacy. If the game is over, it doesn’t mean the journey ends—it could be a transition to something new, something aligned with what you value now. Ask yourself: What do you want from this? Does it still excite or challenge you? If the answer is unclear, perhaps the break is less about stopping and more about rediscovering where your heart leads next. This reply was brought to you by our generous sponsor, OpenAI
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No, that would defeat the whole point of Chaos damage. It was intentionally added as a way to create sources of damage that are unaffected by the complex interactions of drones, supplies and modules. Makes them much easier to balance.
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Well, that's a different discussion, but perhaps mines should deal chaos damage then? Compensated by other changes as well, of course.
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It was an intentional game design decision to give grenades Chaos damage. I don't think there will ever be grenade protection, since it will result in the same problem that turrets have.
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Goodbye, my people need me...
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I already think about the Roman Empire way more often than you might think, but still less compared to how often I remember when in 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer's table.
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maf tired go sleep
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Just in case y'all wanna know...
Maf replied to Maf in Just in case y'all wanna know... Off-Topic Discussion
Not sure if I'm just too full of myself, but I suspect that there's a few of you, who may want to know why I suddenly left the helpers team. So, here's a quick FAQ (Future Anticipated Questions) Why did you leave helpers? I still enjoy posting on the forum, but the day-to-day tasks of a forum mod got a bit tiresome. So I thought that, rather than slowly becoming inactive and useless, I'll end it on a high note and leave now. Why now? I was accepted as a forum moderator candidate on the 28th of December 2014, therefore last year's 28th December was my 10-year anniversary of being in the Tanki forum team. I was entirely inspired by Tom Scott's retirement, (which is an awesome YT channel y'all should definitely check out, by the way), so I planned this almost a year in avance. And yeah, it's 6th of January as I post this, but that's because Spy couldn't let me go for a week. I have proof! Did the helpers group become too toxic for you? Nah, they're great people and I leave them on good terms. But the problem is that 4-5 years ago I feel like I connected with almost every helper, even from other teams. Yet lately I've been less invested in "helper social life" (in quotes, because we all know that tanki helpers have no social life), so I hardly know any of them and I feel out of touch. It just didn't feel as fun as it used to. Will you stay in Tanki? Yes, I don't plan to go anywhere anytime soon. I'll still be active on the forum and you might meet me in-game. Will you be honest and critical of Tanki now that you're no longer bound by helper rules? Spoiler alert: I was always honest in all of my posts about Tanki updates and the developers. I certainly held back certain harsh reactions here and there, but I always strive to provide honest, constructive criticism in any situation, regardless of any rules of conduct or lack thereof. What does this mean for the forum team? They're doomed, clearly. Nikman is already in shambles — rolling around on the floor, drowning in tears and slobber. Oh well, I hope nine people will figure out a way to manage the forum's 10 daily posts. Maybe.- 30 replies
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under review Change how you report someone's gameplay while in a battle
Maf replied to Son_Goku in Ideas and Suggestions
OK yeah, that's a good point. I didn't know this happens. Also very valid points. Changing it to Under Review for now. We'll check what the battle mods/admins have to say about this. Probably both, since mods being able to process reports faster leads to a reduced number of violators. True, but we both know that removing bots isn't something devs will consider. -
Changed back to Valid. PMs are better now than they were in Flash, but there's still no option to send a message to an offline player, which they would see when coming online.
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under review Change how you report someone's gameplay while in a battle
Maf replied to Son_Goku in Ideas and Suggestions
Under review I'm not an expert in this field, but I believe I do know enough to say that this approach won't be effective due to complexity of both implementation and use. In fact, a popular Minecraft server called Hypixel used to have a detailed reporting feature where you first report and then select a reason, but this was later changed and the ability to select the reason was actually removed, most likely because the simpler report system proved to be more effective. So that's one example of a precedent suggesting that a detailed reporting feature is less effective than a simple one. ChatGPT summarised the disadvantages of your suggestion pretty well, so I'll just copypasta its response: Potential for Abuse Players might use the reason field to write offensive, irrelevant, or spammy comments, increasing the workload for moderators. Increased Complexity Adding a reason field could make the reporting process more complicated or intimidating for players, especially younger or less tech-savvy users. Higher Moderator Workload Reading and interpreting typed reasons adds to moderators’ responsibilities, potentially slowing down the response time for handling reports. Misleading or Unclear Reasons Players might not describe the issue clearly, leading moderators to waste time investigating vague or incorrect claims. Implementation and Maintenance Costs Developing, testing, and maintaining this feature might divert resources from other game improvements. Privacy Concerns If reasons are linked to player profiles (e.g., for tracking or accountability), there could be concerns about data use or potential misuse. A while ago I'd fully agree with this idea, but nowadays I also believe that simpler reports are more effective. -
under review Remove the ability to send friend requests at private rank.
Maf replied to Burberry in Ideas and Suggestions
Under review Seems like a targeted attack, rather than a common thing that people do. Could this be just one person spamming you with new acc friend requests? Would the problem be solved if you just disable friend requests for a while? -
valid Remove supplies cooldowns in Parkour format
Maf replied to Mr.Designer in Ideas and Suggestions
On second thought, are mine tricks even possible these days? I thought the somewhat recent physics changes made it so that blowing up on a bunch of mines no longer launches the tanks upwards that well. Either way, if the mine cooldown was reduced down to like 5 seconds or something, parkour could still work well without turning into another mine-spam competition. -
valid Remove supplies cooldowns in Parkour format
Maf replied to Mr.Designer in Ideas and Suggestions
Valid Yeah, that's weird. I guess it was done to discourage mine spamming in parkour battles, but making it the same as MM battles doesn't make sense. -
This intentionally wasn't added from the beginning for balance purposes, so I don't think it will be added now. I do like the idea of healing score for Ares, however. It would encourage Ares users to use their OD specifically to help teammates.
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