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Everything posted by Maf
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Uhh... sure
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What's the purpose of playing games? Is it only to mindlessly grind up to the highest rank and obtain every single item, and then grind some more when new content get added? If that's the case, then I'd be concerned about how that kind of person spends their life. I play games because I enjoy them. Once I stop enjoying a game - I stop playing it. And I'm fine knowing that one day my account and all of its virtual items and "achievements" will get deleted, because I still had fun playing the game and will leave with years of exciting memories.
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Please be respectful towards other forum users if you want to have a proper discussion. Ninja may not be 100% correct, but he certainly has a valid point. If migrating TX accounts into TO was an economically viable option, I'm certain that developers would have gone for it. After all, why would they, as a business, miss an opportunity to keep a few hundred players in the game if it meant that they can get more revenue out of those players? Seeing that they decided not to migrate accounts, the option was most likely not suitable and would do more harm than good. After all, setting up a system to migrate accounts would require additional time and effort from the staff, while the number of active Tanki X accounts is probably so small that such a system would not be worth creating. Let's not forget that active TX players did get a very generous promocode for Tanki Online, which they could use to give themselves a hefty boost at lower ranks in order to actually enjoy Tanki Online without struggling to compete and to get through the initial ranks faster. I suppose that the criteria needed to obtain it was indeed a bit harsh, but it is a reward for active players, and not playing a game for over two months usually means that you abandoned it. I do agree that the unspent X crystals should be converted into tankoins, but the rank and the rest of the garage should not.
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Unpopular opinion: Players with 9500+ gear scores are likely to be bullies
Maf replied to Michael828 in Archive
Oh trust me, your opinion would quickly change if you got to know him :) -
Topic merged We definitely won't be making whole sections for each of the status tags, but if you want to view all topics with a specific status (e.g. all ideas marked "Valid"), all you need to do is click on the colour tag next to the idea, and you will be shown a list of all ideas with that tag. Additionally, we (moderators) occasionally sort through the section and archive all declined, invalid and completed topics, leaving just the "Valid" ones in a neat list.
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Did you ever hear the tragedy of Darth Plagueis the Wise?
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You could say that TX is helping TO survive a bit longer...
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Tanki X was originally meant to be an improved copy of Tanki Online. It was supposed to completely replace TO, bringing all accounts from TO to TX and shutting down TO. After it was known that TX couldn't be played in-browser, it was decided to release it as a standalone game and develop it in a different direction, while TO would continue to exist and have its own unique updates, different from TX. Once HTML5 became an option and it was clear that TO could get a second life, while TX was already doing poorly with its profit and player base, it was decided to improve TO and implement any possible improvements which already exist in TX. This has been happening for the past 2 years already, and will continue to happen now that Tanki Online is still AlternativaGames' main project.
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Topic merged
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Valid Allow Hornet's overdrive to reveal all enemy mines
Maf replied to Michael282 in Ideas and Suggestions
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I mean, you do have to apply for the record yourself, so...
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Topic merged That loading screen is very low resolution, designed for small screens. It's pretty cool, but it can't be used in HTML5 directly - it looks unprofessional.
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You know, for someone who really likes to suggest extremely overpowered features and buffs, this suggestion is pretty tame in comparison. The hull idea is cool, and I do like the jump overdrive, but it absolutely needs an additional benefit to make it useful. Every single current overdrive either helps you kill enemies faster, or survive enemy fire longer (or both), but a simple jump does neither. That's why I think that perhaps it should deal damage in a radius (like a Magnum explosion) or at least knock enemies away similar to Juggernaut.
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Topic merged Any feature that exists in Flash but not HTML5 just hasn't been added yet. Developers will gradually implement all the additional functionality of HTML5 before actually forcing players to migrate to it. For now you can continue using the Flash version, while HTML5 has the essential features needed for proper open testing.
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Oh yeah, had a RGB battle on Parma recently where one of our guys kept bashing our team for not playing as a team and not passing. I thought he was overreacting, since the pass mechanic is pretty lame and rarely useful, but at the same time I do feel his pain, since a lot of the time people prefer to keep the flag/ball until the last moment to get the EXP, instead of passing it to ensure a successful attack. Anyway, I was carrying the ball and almost made it to the enemy base, but on the final stretch two enemies pushed me into a wall corner, leaving me no chance of capture. At the same time I see that guy driving past the enemies on his Wasp and looking at me. So I pass the ball to him, he catches it perfectly and scores a goal before he gets killed by a Magnum. That was definitely one of the smoothest teamwork moves I've ever done in a normal game. A couple years ago there was a similar moment in another Rugby game. I was attacking with the ball on Serpuhov, but 3 or 4 enemies blocked my way right before the ball. Then I see a teammate driving up from the back, and once again I pass the ball and he catches and scores. Even the enemies complimented our teamwork there. Honestly, this should be common sense in every battle - other hulls let Dictator take the box and the Dic in turn shares OD charge. Unfortunately not that many players realise this or care enough to make the strategy work. It's a shame that such an act is considered as "exceptional teamwork".
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It deals a lot more damage than Gauss and has splash damage, unlike Shaft.
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Sorry for delay. Both have been published.
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Yes, but also it would also allow you to jump over obsacles and tanks. That would be pretty powerful in CTF, depending on how high the tank would jump.
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Oh yeah... :ph34r: This is one of my first screenshots in Tanki. Probably early 2012.
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Valid Sounds pretty cool. You just need to work on the overdrive. Wasp and Viking is able to destroy the whole enemy team within seconds, Titan and Mammoth become indestructible, while this hull just... hops? There should be a destructive aspect to it too, like a "ground slam" where upon landing after this hop ability, any nearby enemy tanks would get pushed back and possibly flipped.
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Most of these have been posted in this topic already. We'll see - maybe HTML5 will see some of these get implemented.
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I'm not sure if it would help. Also not sure if it's even necessary, since Striker seems to be quite balanced right now.
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