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Maf

Tanker
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Everything posted by Maf

  1. Topics merged This is most likely planned, along with all the other missing features.
  2. Maf

    Tanki Picture of the Day - Have any?

    I'm gonna frame this and hang it on a wall. Beautiful. ^_^
  3. Sorry, too busy spamming completed ideas :ph34r: (jk; it's there, but it's a duplicate anyway)
  4. Idea no longer relevant due to removal of PRO battle pass and custom battles becoming free to create and join. Invalid, closed.
  5. Why would that be a surprise? Flash is outdated and broken. The last thing developers want to do is have to update both Flash and HTML5 in order to release new updates. So the best thing to do is to make sure HTML5 works perfectly, and then get rid of Flash once and for all.
  6. Maf

    Ideas for Game Modes!

    As with most ideas like that - there's no way devs will make a game mode specifically for one combo and one map. Sounds kinda interesting, won't happen.
  7. Flash client will no longer work once the Flash version is completely stopped and removed.
  8. It was decided that seeing your crystal and star amount was unnecessary during a battle, since most purchases are done outside of battles. If you need to buy something right then and there (such as supplies), you can go into your garage to buy it. The crystal count is visible in the garage. This is already planned. 2 topics merged
  9. Oh boy, it's like a whole new game :rolleyes:
  10. Maf

    Tanki World Records

    Awesome! Record accepted! Wasn't so hard to talk him into it after all... :ph34r:
  11. Maf

    Tanki World Records

    Actually, he really should. I didn't even realize that bluedragontamki still has the record.
  12. Valid These are considered to be minor issues not worth fixing individually. The architecture of the current interface is poorly set up, meaning that to change something as small as a typo, one needs access to full development permissions and specific knowledge of how the interface works. However, the new interface is said to be a great improvement in terms of the internal structure, and may potentially even allow CMs to edit in-game text without intervention from developers.
  13. Slow. As in, slow thinker and couldn't react in time.
  14. Maf

    Pre-2018 Module System vs Current System

    I'm sure we can all agree that the module names that devs came up with are absolutely genius, but for the sake of convenience how about we call them by the turret they protect against - rail prot, isida prot, etc. It depends on how you look at it. If your goal is to protect yourself against Rico, Railgun and Thunder and nothing else, then yes - getting a single 50% triple module was a lot cheaper back then. But if you want to be fully versatile with your protections in order to be prepared for any kind of enemy, you now have to purchase and upgrade the equivalent of 14 triple modules, whereas with the old system you'd have to buy, upgrade and memorise all 70+ triple modules and you still wouldn't have every single combination of protections. In that sense the current system is far superior.
  15. Tanki Online is a free-to-play game, so it needs to use consumables in order to generate revenue. If supplies were unlimited like Tanki X modules, then many players would eventually own the whole garage and not need to buy anything else. But with supplies, the game can generate revenue from their continuous purchase. I personally don't think supplies are a big issue on higher ranks. With the amount of them you get from containers, missions and challenges, the only things you really end up needing to buy is batteries and repair kits, which you can buy in bulk during 50% sales. Anyway, developers have said that P2W has been a core part of the game from the start, and at this point it's easier to create a whole new project than try to change the economy in Tanki Online. I wouldn't criticise the graphics too much. TX was specifically made to have far superior graphics, as an upgrade to TO (back when it was meant to replace TO). TX runs on a modernised engine and has much better graphics optimisation. Still, it requires a more powerful PC to run well. For TO it's practically impossible to make significant graphics improvements without ruining performance. That was to be expected, and it happens everywhere whenever free stuff is announced like this. Can't really blame the community for wanting to claim such a significant reward and not bothering to read the details, but I'm sorry your mods and CM have to deal with it. EA is much, much worse. TO is free to play and charges $60 for unlocking a special skin. EA charges $60 to buy the game in the first place, and then another $80 (or an insane amount of grinding) to unlock one of the main characters in their game.
  16. Maf

    Your Account Status

    a.k.a. "The Flex Room"
  17. Maf

    Bugs and Glitches Reports

    <<<NEW TOPIC>>>
  18. We do not accept ideas for adding/increasing rewards, while simply replacing current rewards with stars isn't a good idea since some players don't bother with challenges and only want instant rewards in the form of crystals and supply refills.
  19. Your goal is to reduce the amount of flag paints you get from containers so that you get more useful stuff, right? It's never just going to be a win-win for players, because of the economy. More good stuff from containers? OK, then you'll get less containers from challenges, less container golds, lower chance of crystal reward, etc. etc. The paints were added to diffuse the amount of valuable container rewards and removing them will not benefit players.
  20. Containers are "lootboxes". Same thing, just different name.
  21. Unless HTML5 suddenly gets cancelled in browsers, I doubt it will be a flop.
  22. Won't be added. Developers said that there is no way to make this kind of alteration fun without ruining gameplay for those playing against the Isida.
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