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Everything posted by Maf
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Yeah, that's one of the reasons I stopped playing TX. The amount of X crystals you'd get for free and the amount you needed to buy the top tier containers to get the best modules was just ridiculous.
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Topic merged
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Some of these are cool, but there are currently no plans to add new supplies, nor to bring back the "test box" series in the V-log.
- 2,786 replies
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- supplies
- drop boxes
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Valid 2 topics merged
- 17 replies
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- Game Mode
- Improvement
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PSA: Tanki X is shutting down in 2020
Maf replied to Maf in PSA: Tanki X is shutting down in 2020 Archive
If you don't (and you probably don't) follow Tanki X news, this is to inform you that Tanki X will be shutting down at the start of 2020. To summarise: Tanki X never managed to gain popularity, mostly due to unexpected changes just before the game launched Lately, the revenue received from Tanki X doesn't even cover the cost of running the servers Game servers will work until early 2020, but most services (payments, forum, help) will shut down You can read the full article about it here: https://en.forum.tankix.com/forums/topic/7023-tanki-x-is-discontinued-in-the-end-of-2019/ BUT There are also some fun news to come with this. Every player, who logged into Tanki X at least once since June 2019 and before September 2nd is able to receive a pretty hefty reward in Tanki Online. But keep in mind that this code is only for active players. If you registered/opened Tanki X after the closing announcement was posted, you will not get the Tanki Online promo code. Meanwhile, in Tanki X (in the link above) there is an unlimited usage promo code that gives 50 000 X crystals (similar to tankoins), which you can claim and use to play around with anything in the game. If I recall correctly, you don't even need to rank up in TX in order to try everything, so this is the perfect time to have some fun with the cool graphics, maps and game mechanics without worrying about getting steamrolled by buyers. Have fun! :lol: -
Balance changes are continuously made when needed. It's possible that Hunter will be nerfed in the future, and frankly, I agree that it should be. However, on the other hand it's a defensive overdrive that arguably doesn't feel as "epic" as a massive bomb, or increasing your damage output by a factor of 5, so devs intentionally made it quite powerful to encourage players to appreciate its potential. Although keep in mind that this is not a bug, so there's nothing to "fix". It works as intended, but the range is intentionally made large. But it still incapacitates them and completely ruins an attack. With the amount of supplies high ranks use, once you are stunned and left unable to use supplies for 30 seconds, you might as well stand still and wait to be killed so that you spawn fresh. So for team modes and especially CTF, RGB and ASL, this ability is extremely powerful.
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It's... decent :lol:
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I feel like this deserves a much bigger mention. First shot effect for Magnum, wooo!
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Is that the new interface? Or TO Mobile?
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Topic merged
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You should add alterations to the individual rank pages, to show which ones unlock at each rank.
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Topic merged Not sure when I said that, but if you're referring to the high rank requirement of alts, then yes - they are intended to be a late game item. When you played with every turret and tried every tactic, alts can help you vary your gameplay without needing a whole new turret.
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Topic merged
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Considering the benefit of this dome in team battles (potentially protecting and healing all 8 teammates), it makes sense for it to have as many weaknesses as it does. In fact, I'd rather the protection was lower and the dome would be harder to remove, or it would charge faster.
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The garage loading times are based on your internet speed, and are also assisted by the cache. If you have fast internet, the garage will load almost instantly, but with slower connections it may take over a minute. The delay is not intentional. If your connection is slow, you can help it by loading and closing your garage at the start of the battle while there isn't much action, so that when you actually need to quickly open it and change, the loading will be much faster. This should only last until HTML5 and the new interface, since at that point the internal loading mechanics will most likely change. Also, it's planned to eventually add a quick combo change system where you will most likely be able to quickly switch to another favourite combo with the press of one button. Closed.
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This is a pointless discussion, since gifts got limited to a maximum of 100 about a year ago. So if you got 100 badges, but then people sent 100 other gifts, the badges will show as 0. Popular Russian youtuber JekaMIX had something like 7000 badges at one point, but they now got reduced to whatever he currently has in the garage. Closed.
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Yeah true. Sledgehammer should deal zero (or close to zero) damage at long range, as suggested in another topic.
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Not if you keep posting here! STAHP!
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You just described alterations in a nutshell. Their intention is to make your turret more suitable for specific situations, maps, game modes or your personal style. It's true that in some cases, like the case with Sledgehammer alt, the adaptation fits most players and most situations, which makes everyone buy it and makes it seem like it's just a plain upgrade. But if Tanki had more large open maps, then stock thunder would be at an advantage again. This results in the long process of balancing the alterations as time goes on, since it's impossible to create a perfect balance just by looking at a sheet of numbers.
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