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Maf

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Everything posted by Maf

  1. Maf

    Ideas for Maps!

    Makes it unfair to heavy hulls, so can't be added to MM considering you can't choose the map and therefore can't pick a hull that fits beforehand. This is likely one of the reasons why Monte Carlo isn't in MM, and why elements like that narrow tunnel in Future were removed. But I'd love to see those kinds of features to be added back.
  2. No, that would require changing the whole idea, which I don't have the time nor desire to do. Besides, some of them are completely unsuitable for the game. Done
  3. Remove the part about increasing reward and add that top 10 players with the most EXP will get a special indication of their rank placement.
  4. If you edit your idea to reflect this, I can change it to valid.
  5. I think you may need to take a look at this article: https://help.tankionline.com/knowledge-bases/7/articles/2355-i-lost-crystalsexpitems-from-my-account
  6. I'm pretty sure the reason you got a receipt was for legal reasons. But since tankoins are just in-game currency, this kind proof of purchase isn't required. It's basically the same as crystals - regardless of how many crystals you're spending, you never get a receipt for them even if you bought them with actual money (for which you did get a receipt).
  7. Valid (2 topics merged) We don't accept ideas for increasing rewards. Since there are barely any players above Legend 100 rank, but it would be cool to give the top 10 players a special icon next to their rank that says #1, #2.... #10. That way there would actually be a sort of competition for top places. Although I also feel like simply having a lot of EXP isn't that important and it would be better to highlight the top players based on effectiveness.
  8. Maf

    Tanki Picture of the Day - Have any?

    . If you give me a more approxomate timeline, I will probably be able to tell you why the post got hidden. I find it hard to believe that developers would take a player's idea and attempt to hide evidence of it being posted.
  9. True, but I checked with Hazel Rah and he said he doesn't intend to change that mechanic because allowing flags to be picked up again opens up the "tank train" strategy where a bunch of players go one after the other and if one dies, the next picks up the flag. I don't see anything wrong with it now that the new ODs are out, but for some reason Hazel still thinks it's OP.
  10. Forget I said this. I just played a battle of ASL on Massacre, for red team. Besides the part where it's a completely rubbish map (and I have no idea why Hazel loves it so much that he keeps trying to fix it instead of removing completely), the enemy team had 3 Hunters and 1 or 2 Dictators. I attacked the base with the flag maybe 7 or 8 times. Every time I came close to the base, I got disabled by a Hunter, which obviously made the flag return making the run completely useless even if I survived getting disabled. EVERY. SINGLE. TIME. Now I know Hazel might say "well, you should have used Viking to take out the enemy Hunters from a distance", but come on - not everyone has Viking or likes the way it moves, and its OD takes way too long to charge. Pls nerf.
  11. Maf

    Ideas for Maps!

    Unlikely. If this concept proves to be unpopular/unbalanced, the map will probably be removed completely. But if it's playable, then things like island size, amount of obstacles, number of islands, spawn points, etc. might be adjusted.
  12. Maf

    Those damn noobs on my team

    If you look at the enemy team, their setup is pretty much the same as yours. So based on this screenshot alone, looks like MM did a pretty good job of balancing team strength, and it was either the mistakes of the top 3 players or pure bad luck that caused you to lose. As for why they don't leave - their overall K/D is around the same as in this round, so for them this is just a normal battle and not something to get frustrated about. If you want to share screenshots, please use the TPotD topic or the one Viking4s linked. Closed.
  13. It's a good idea and I've played other games where this is a thing, but keep in mind that, like with all things that benefit the player economically, implementing this would cause some other kind of reward to be reduced.
  14. Maf

    Ideas for Maps!

    Archipelago is an experimental map, so it will most likely undergo changes in the future.
  15. Maf

    Tanki World Records

    You need way more than that for it to be a good record. I'd say a minimum of 20 battles.
  16. Ramming? Unless there's some kind of secondary meaning to this, I don't understand how it can be used when ramming another tank. I think you missed an important limitation that with this alt the turret will not be able to go below 25 degrees. Although what I can see people doing is standing on some tilted surface (bridge or ramp) so that their turret is aimed level with the ground, and aiming so that it fires at a specific spot all the time.
  17. You know what, I'm calling it Valid. Gauss snipe deals a hefty amount of damage, so it makes sense to give at least a bit of a warning. It's even better if that warning doesn't provide a direction (unlike Striker or Shaft), but instead simply tells you that you're being targeted, such as a flashing light and alarm sound.
  18. Another serious issue is that the pass mechanic in Rugby is pretty much useless. I mean, if you throw it forwads while going full speed on Wasp, it literally doesn't even fly further than your own tank! I personally think that an increase of the throw power is long overdrue, especially if a map like this is to be added in RGB.
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