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Maf

Tanker
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Everything posted by Maf

  1. But wait, there's more! *yeets outta here*
  2. Agreed. And it is indeed a minor issue. Will most likely be fixed in the interface update.
  3. Maf

    Ideas for Maps!

    There won't be a whole new map copy added just because of that one house.
  4. Considering how powerful the ability is, I don't think it needs any buffs. I agree that the recharge time is too long, but if it's reduced, I think either the duration or the fire rate/damage bonus should be reduced.
  5. If your idea is labelled as "Valid", then it means that the idea follows all rules and has potential to be implemented. The topic itself will never be archived, unless the status changes to "Completed" or "Declined". However, keep in mind that developers have very little room for new ideas, so what you suggested might be implemented years from now (or not at all). Or you may get lucky and it will be just a few weeks. This is from the Guide for posting ideas. I recommend you check it out :)
  6. Perhaps you're right, but we can't predict which value would work without being game devs and having access to their analytics. But if you take into account that Thunder shoots faster, has splash damage (which is way more useful than shooting through tanks) and a few other minor advantages, I think dealing 0 damage at long range won't be much of a problem. After all, the alt is specifically made to turn Thunder into a close range turret, so you shouldn't be using it long range at all. The only issue is that dealing 0 damage would look weird since the explosion would still be there and remain the same size. People are likely to think it's a bug.
  7. I came up with this idea a few months ago and proposed it to Hazel - he agreed, saying that this nerf would have been better and more fitting to the purpose of that alteration, which is to turn Thunder into a close range Hammer-like turret. So it's possible we'll see something like this be done in a future balance update.
  8. Valid Similar idea: Add more keyboard shortcuts
  9. I feel like this was obvious as soon as the drone was released -_-
  10. It's one of Riddler's favourite hulls. I was talking about his profile.
  11. Alterations can be (and are) unlocked upon reaching new ranks.
  12. I don't know. I feel like the number of 25+ legends is already pretty low, while adding a whole new interface feature for less than 10 players feels like a waste of resources. Especially considering it's not really something that can be monetised.
  13. But if that happens, you can just send an email to tech support and they will use their own data to check the purchase. If the crystals/tankoins were actually removed from your account, then there's no way this action can just go unnoticed without it being recorded in their logs. On the other hand, having to delete receipts all the time would get pretty annoying.
  14. It's basically the same - a way of adjusting your overdrive to better suit specific gameplay situations and your own playstyle. In fact, I'm considering just merging the topics.
  15. Maf

    Ideas for Maps!

    Makes it unfair to heavy hulls, so can't be added to MM considering you can't choose the map and therefore can't pick a hull that fits beforehand. This is likely one of the reasons why Monte Carlo isn't in MM, and why elements like that narrow tunnel in Future were removed. But I'd love to see those kinds of features to be added back.
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