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Maf

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Everything posted by Maf

  1. Maf

    Ideas for Turrets!

    That's just Striker with Cyclone alt on steroids.
  2. Maf

    Tanki World Records

    He must submit it himself.
  3. They didn't use any trademark names. "Red Suit" and "Chimichanga" are not trademark, and neither are "Thankos", "Crusher", "Tarantula" or "Cap". In case of these paints they changed them to avoid legal issues, but I doubt it's worth doing the same for music-themed paints, not to mention that inc case of album/song names and artists' names, changing them will just make it confusing.
  4. Topic merged Alterations for Gauss are most likely planned for a future release.
  5. It's not really original - a lot of people suggested various ways to avoid missing out on missions if you didn't have time to complete it. This topic will stay for a few days, but it will be merged into "Ideas for Daily Missions" once it becomes inactive.
  6. Something's telling me that the rights to use all of these artists' names for tank paints will cost a million times more than the revenue devs could ever hope to get from the sales
  7. A strategic message communicator is a separate system that's only there to improve gameplay. It's great, but it can't be monetised, whereas this most definitely can.
  8. Valid Sounds interesting. I've seen this implemented in other games. We could even have "themed" sets of messages, like a flag, overdrive and gold box message that's based on the winter/christmas theme, so when you buy them all you get some kind of bonus, like a unique cosmetic feature. There's a lot of potential here.
  9. Oh, I see. So it's not 200% - 30%, but taking 7/10 of the effectiveness of 4 modules.
  10. I just don't like it in general. Increasing damage and slowing reload if one of the most basic alts you could have.
  11. I generally dislike any alt that increases time between shots (for example Railgun's High Calibre and Striker's Cyclone) because it means that missed shots matter more, so it gets frustrating when your aim gets knocked off, or the target hides right as you're about to finish locking on. Also, fast firing, low damage turrets are more efficient for getting score and kills. Take Vulcan or Twins for example. You're firing at an enemy, you deal exactly the right amount of damage to kill them, and you instantly move on to the next target. With Raigun though, sometimes you shoot, take off 90-95% of their health, and then have to wait for the excruciatingly long reload, during which time the target either hides, uses a repair kit, kills you or gets killed. It's just frustrating.
  12. Maf

    Tanki World Records

    Sorry if I missed it previously, but is @I3ad.Queen your account? We only accept records if they were submitted by the individual.
  13. Maf

    Tanki World Records

    Not sure what you mean here. Which games? Can you show examples? That record is just a fairly straightforward calculation - there's nothing to debate, really.
  14. Maf

    Tanki World Records

    You may have misunderstood the definition of "special" paint. A special paint is one that's impossible to get just by spending crystals/money, or simply playing the game. They are reward and helper paints which are awarded for achievements in the game, so paints like Helper, Master of Parkour, Champion, etc.
  15. But I assume at low ranks barely anyone uses supplies, especially mines. Or is everyone a drugger now?
  16. Maf

    Ideas for Maps!

    Mostly it only works if you're literally on top of your teammate when they drop the flag. I think the game teleports all flags to base around once every half a second, so if you drop the flag right after the teleport attempt happened, then your flag has 0.5 seconds to be picked up by a teammate, in which case it might be possible. But to be honest I don't understand why the flags instantly teleport. I think they should stay on the ground for at least 5 seconds. I feel like having them teleport instantly just ruins a lot of potential teamwork on red team, i.e. instead of following a teammate with the flag it's better to wait at the flag base and wait for them to get killed.
  17. Valid Way too similar to Driver, but I like the idea of drone alterations.
  18. Maybe it could remove recently placed mines, or mines in progress of being placed (mainly the ones from Saboteur drone), but while I would like it to remove all mines, having it do that seems a bit too OP. On the other hand, it would be cool if Wasp's bomb could do that, since I believe that OD still needs a buff.
  19. They could make it harder to use by adding a striker-like lock-on system. So you aim at a teammate for something like 3 seconds, and then your beam connects with them as long as they're in line of sight. Although the idea as a whole feels a bit far-fetched.
  20. Your brain works differently in a learning/working environment compared to entertainment. In case of education or even normal day-to-day activities, you're fine with spending a lot of time on it because you realise it's just part of life and there's no way around it But in a game, you usually don't have much time for it so you want to maximise the amount of fun activities you do. Take walking for example. You don't mind taking a 10 or even 20 minute walk to a place, and that's considered a short trip. But in a game, walking between places for even 5 minutes is usually considered to be extremely tedious and boring. Which is why in almost every game people prefer to sprint, use transport, or just fast-travel if it's available. Tanki is a bit different, but has a similar problem where players don't want to be doing the same thing for too long. So to keep players from being bored, battles are kept short to ensure that the map and teams are changed quite often while keeping gameplay decently interested. I would definitely prefer longer battles (at least 10 min), but I can see why 7 minutes is seen as the most optimal battle length.
  21. Maf

    Too many cosmetics?

    At least paints are not P2W... I'd rather see a million useless cosmetic items and useless gimmicks than more features like drones and MUs.
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