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Everything posted by Maf
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I said it's "partially true", meaning that it won't straight-up fly, but will most likely be able to glide a bit after jumping off a ledge or something.
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It will probably be a light hull that hovers, so the "flying" part is partially true, while the lie is in it being a heavy hull.
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Make up your mind. If the game would die without updates, and (according to you) most recent updates were bad, and bad updates are worse than nothing at all, then why is the game not dead yet?
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This is an important point. How good can balance really be without removing the human factor and without completely rigging the results? Think about professional football - when you have the best of the best teams competing in the World Cup Final, surely their skill level would be pretty much the same, so the results of matches shouldn't be that drastic. Yet due to human factor we had a result of 7-1 in one of the semi-final games. Does that mean that the balance was bad and a weak team got matched against a strong one? No, it just means that some additional factors resulted in one team winning. Same in Tanki - even if you get two teams with identical equipment and identical "skill" (based on K/D, effectiveness of whatever), the result of the battle might still be a "blowout" due to human factor.
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I'm willing to bet it will be an April Fools joke
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The only topic related to "help" there is Q&A. The rest of them are for communication between the administration and players, and collecting player feedback. So in that sense I really don't see how the section title could be more accurate. I'll think about the other points you brought up.
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I believe that none of use can say with full confidence that developers' actions had adverse effect on the game's popularity. Obviously their decisions were not perfect and they did make mistakes. I'm sure there are plenty of better paths they could have taken for game development in order to retain more old players and have the newcomers stick around longer. But the main thing I disagree with is that leaving the game as is and NOT releasing any of the updates we've seen in the past 4 years would have a much worse effect on the game than what we have now.
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50x overdrives is, on average, 25 battles. That's about 4 battles per day during the week, or around 30 minutes gameplay per day. For an average person that's a perfectly reasonable amount of gameplay, assuming they like the game and play it anyway for their enjoyment, so a mission like that will get completed by itself throughout the week, without any additional effort. If you force yourself to play the game as a chore just to complete the missions, then you're definitely doing it wrong.
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Vulcans?
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Yeah, good point. That idea is quite outdated as it was posted back when the equipment change cooldown was 5 minutes. But changing equipment is a valuable feature at higher ranks, where most players have near-full garages and are able to choose the best turret and modules based on the enemy's turrets and modules.
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With something like a Violin it's easy to judge, since it's quite a straightforward skill set. With coding it's different, because it takes a LOT of effort to make even a tiny change in the code, and even then that tiny change requires hours upon hours of optimising and debugging, otherwise it can ruin the whole system. This is why I never complain about devs taking a while to make something or releasing features with bugs, because for all I know, they did everything they could to have a working feature as soon as possible, but it just didn't work out.
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I'd probably implement some features that help the losing team catch up in an unfair game. CP does this pretty well, where even if you are losing 0-29 with 2 minutes left, you can still bring it back and win, and I've seen it happen. This, in my opinion, is what makes CP so much fun compared to some other modes. So I'm talking about things like: Losing team gets overdrive quicker Larger team has restricted supplies Different equipment change times And perhaps some other similar ideas with the balance tag I agree, but it's a compromise between waiting times and rank balance. If Tanki had, say, 10x more active players than now, then every battle would probably just have one or two ranks in it. But because the number of players is lower, MM has to group players with a larger rank range, otherwise the wait would be too long. I'm sure they've done their analysis and came to the conclusion that more people prefer a less balanced battle as opposed to much longer waiting times, but it would be nice to perhaps also have a setting where you can choose whether you want shorter waiting time or more balanced ranks.
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I feel like they've not been fixing bugs simply because Flash is outdated and difficult to work with. So instead they've been working on the HTML5 version which should, in theory, get rid of almost all of the typical errors and bugs that we have now. I'm talking critical errors, no-damage bug, texture glitches, etc. I know that it's taking them almost 2 years to develop HTML5, but I assume it's not exactly easy to re-make the whole game on a new language and bring it to the same and even higher level of optimisation than its Flash counterpart, which had a whole 8 years of refinement and optimisation.
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As far as I know, the rip-off old version of tanki is still out there, yet apparently it's so insignificant and has so few players, that Alternativa staff don't even bother suing them for copyright. I don't know about that. From personal experience I clearly remember how during 2015 I almost completely stopped playing because I got bored of the gameplay. Then they added a bunch of new features (alterations, new modes, new turrets, etc), and I got back into the game again. Obviously the player numbers continue to go down, but like I said in my previous post, the constant updating does help slow down the loss.
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...what? And you know this how exactly? You spy on their office and check whether or not they play their game? Their only mistake was announcing Overdrives too early and giving a deadline to the players, which they then failed to meet multiple times and kept disappointing us with more and more delays. That's what happens when they "leak" information about things which are still work in progress. What they're doing is right. They don't want to release yet another bugged and unfinished update like some of the updates we got previously, which is why they are making absolutely sure that there are no significant bugs upon release. The latest V-log explained this very well. Unless you have experience creating software in Flash, I don't think you have the right to evaluate their competence.
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What you don't understand is that when there's seemingly a lot of complaints after an update, it does not mean that more people are leaving. First of all, the majority of those screaming "tanki has become unplayable, I QUIT" end up coming back to the game anyway after a few days/weeks/months. Second, the reason there's almost always more complaints than positive comments is because people have no reason to praise an update when they like it - they just quietly play the game. But if people don't like an update, then they will complain. let's say there's an update that's loved by 50% and hated by the other 50%. If you look at the forum topic for such an update, you'll probably find 90% of the comments complaining about it, because the 50% that liked the update has nothing to say and they just play the game. Therefore judging how well received an update is by the ratio of negative to positive comments is inaccurate. Now the third and most important point is that updates, no matter if good or bad, help keep the game alive. Regardless of what you and I think, the truth is that if a game has no updates, people have no reason to complain, so they just get bored and quietly leave. If developers would stop making changes completely, of course they would have no more complaints about "bad updates", but the number of players would go down even faster because people wouldn't have anything new to keep them in the game. And that's why the game needs changes to survive. If during the "golden days" (2014, 2015 or whatever) devs just decided that the game has reached its final state and left it as is without ever making another update, Tanki would be dead (and I mean completely dead) long ago.
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Your title violated the Game Rules. Specifically, rule 2.4.11.3 The moderators are here to keep the forum tidy and remove violations. Think twice before accusing them of power abuse. If you still believe that any of your posts were change/removed and didn't break any rules, please message myself or @CooperO via PM instead of complaining about it publicly (which is also against the rules).
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I don't deny that players are leaving and the game is becoming less popular. No one is denying that and the player numbers DO prove it. What they DON'T prove is that players are leaving because of bad updates. You have no way of proving this and the fact that the numbers are reducing just correlates with developers releasing updates, but does not necessarily conclude that the updates are causing numbers to drop. Back in 1600s the majority believed that the Earth was flat and the sun was going around it. Does that mean that it's the truth?
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Just because the majority says so does not mean it's the truth.
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Dear tankers! In order to improve how we collect and process your feedback, we have decided to create a new section for all topics regarding the communication between players, developers and Tanki helpers. In this subforum you will find places to leave your feedback and get useful information about various aspects of the community. The News and Announcements section remains as the main place for official information from developers, such as game updates, V-logs, celebrations and contests. The new Communications and Feedback section currently has the following topics: Complaint Book Ask a Battle mod Post here your issues with lags and server instability YouTuberTO special site! Questions and Answers Bugs & Glitches Reports Tanki Online Help Site Hub Tanki Online Newspaper Hub Tanki Online Wiki Hub Tanki Online Discord Hub If you have any suggestions to improve Tanki's information sources, or wish to complain or report an issue, we welcome you to post in the relevant topics in the new section!
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You really have to stop treating that Trends data as the solid proof of developers' success (or lack thereof). I said this countless times before - the game is almost 10 years old, and was originally just a software demo made by a tiny company with ZERO previous game development history. The fact that it got popular at all is amazing, and the fact that it turned into one of the biggest online games in Russia, and gained millions of users is just incredible. There is no way it would last forever, since most players move on to different games after a while. Tanki is outdated, and there are plenty of newer, similar games which were better developed. I don't see how a 10 year old indie game could ever NOT lose players, regardless of how great the updates are. It's hard to say what kind of alternatives development path this game could have, but the most likely fact is that if devs didn't do the updates that happened in the last few years, the game would either lose players faster, or become unprofitable. Both of these outcomes would result in a rapid shutdown of the project.
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3 topics merged
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Valid Showing player's efficiency in the experience bar
Maf replied to Ghost_Animators in Ideas and Suggestions
This may be true, but you greatly overestimate how much the rating affected the player retention. A lot of things were changed in the game in the past few years, and most of them were much more significant that removal of an arbitrary number from the EXP bar. I can't speak for everyone else, but I personally never bothered with the rating, never kept track of it, and never cared about other players' rating or compared mine to theirs. And I still don't. -
Status changed to Valid
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