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Everything posted by Maf
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I know this was pointless since the overdrive allocations were already decided, but I improved your poll to make it easier to understand. Keep this in mind if you make polls again in the future ;) Old poll for reference:
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You mean can I post it specifically, or can players in general post it? You can post it, but it will be merged either with the balance or alterations category topic. Sub-forums are something we would very much like to avoid. The more sub-forums there are, the less people are going to check them. Having sub-forums for different categories would be even worse than having a single topic with all of the ideas.
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I don't know why you guys hate this one so much, but to each their own, I guess. It's not exactly Shaft XT or Twins XT level of cool, but I think it looks pretty good. The rhino was incorporated pretty well into the design, as opposed to Vulcan or Isida, where the design mostly looks like a bunch of random gold plates.
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Yes, I just checked it. Last time we had 50/70 was on Tanki's birthday last July. But I doubt it will happen again. The most we'll probably get nowadays if 50/50 during the biggest celebrations.
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Well, if I recall correctly, we didn't have 50/70 discounts for almost a year now. Obviously things can change and I'm only guessing based on latest tendencies, but it's likely that they decided that 50/70 is too much.
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I think developers moved away from the 50/70 model of MU sales, so best not get your hopes up. Although I'm sure the event will be great in other ways :)
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Alright, time to reveal the truth: I haven't been kidnapped, nor was this all a ruse from the start. The truth is... I am HowToBasic I never existed in the first place and my consciousness and responses are being auto-generated by the world's most advanced AI, which you all participated in testing. Also, the earth is flat, vaccines are fake, the moon landing was staged, and we all live inside the matrix. Anyway, dead meme. Closed
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A bit late since this happened nearly a year ago, but I just saw this video and it's one of the coolest things I've ever seen (besides the actual launch livestream):
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valid Protection modules decrease 10-15% the impact force of the weapons they are protecting
Maf replied to Strikechard123 in Ideas and Suggestions
Valid (Two topics merged) -
Valid Smartphone icon next to nickname, if player is using TO mobile
Maf replied to TankiNoob2000 in Ideas and Suggestions
Well, I doubt that this feature could really be abused to take advantage of mobile users. After all, it usually takes just one encounter with a player to realise that they're not that good at the game (don't turn turret, miss a lot, etc.). So I don't think it would make life worse for mobile users. -
I doubt it would make much of a difference. Besides handling, Viking and Hunter are very similar.
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Valid Smartphone icon next to nickname, if player is using TO mobile
Maf replied to TankiNoob2000 in Ideas and Suggestions
Yeah, would be a nice feature. If I saw a player on Mobile, I'd know that they are most likely less capable and, more importantly, they have no way of seeing messages in chat and responding to them, so there's no point even trying. This thing can always be added as an extra feature, for example something you activate via settings or only see when you press Tab or R/V. -
Without a drone? Whoa :o Although not exactly legends you're playing against...
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We don't need to debate the number of servers, because the total number of players will not change. For example, right now you might have 1000 people: 300 playing DM, 300 in CP and 400 in CTF. The wait times are short, and the MM system distributes those players evenly into battles, creating new battles as necessary. If you change it so that there's 50 in DM, 50 in CP and 900 in CTF (doing the CTF mission), then the only thing that changes is that the server will create a lot more CTF battles to fit all of the 900 players. But the server load itself isn't changing, since the number of players is the same, so there's no reason for wait times to increase. In fact, the wait times will increase for the game modes with less players, because it will take longer to get enough players in the queue to start a new game.
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Topic merged
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Yes, it counts all active paints, which can/could be obtained by players. So the only exceptions are removed paints (like previous holiday and event paints) and Lord.
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What do you mean? It's right there:
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Not sure what you mean here. If there are 30 players in a queue, they would be put into 2 separate battles within a few seconds. If there are 1000 players, they would all be put into 63 separate battles within a few seconds.
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It seems that there are currently 288 active paints in the game, so you're not far from the maximum. Especially if we take into account the fact that some of those paints are one-off rewards (like MoP), which you can no longer get, and special helper/eSports paints.
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60% slower turret is a massive downside. Doesn't seem like much, but in an active battle where every millisecond counts, faster turret rotation can often mean the difference between a kill and a death.
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Why should is be a Striker alteration and not, say, a new supply, drone, or overdrive?
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The paints are "rare" because they are a rare drop from containers, as opposed to common items like supplies and crystals. It doesn't imply that they are rare in the actual game. Although it would be nice to actually know how rare your paint is, either by the number/percentage of players who have it in their garage, or the number of hours players spent in battles with it. There is an idea to implement this, which you can check here: http://en.tankiforum.com/index.php?showtopic=364009&hl=
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But then if players just want to play a different game mode, they will struggle to get into a battle due to long waiting times. I doubt this would work well - best to keep it randomised.
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Well, it's a known issue. I just got used to it.
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