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Everything posted by Maf
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I realise you were joking, but just in case you weren't...
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I'd rather you wouldn't. Posting ideas is great and I like it when people are active and enthusiastic about this section, but I'd rather see suggestions with some thought put into them and things that are actually interesting and deserve to be added to the game, instead of low-effort posts with the main purpose of increasing one's post count.
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Proportionally. I just used an M4 Juggernaut as an example. Instead of simple 10k hp, the shield could be 50% of Juggernaut's standard HP, which depends on rank.
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Valid Good idea, but I feel like it would be complicated to program and therefore isn't worth the effort. Besides, the current Juggernaut OD already works like this at close range - if a striker next to you is about to fire a salvo (or is firing it already), you activate OD and he gets thrown away, with the rockets flying all over the place. A simpler solution to help deal with Striker salvos would be to give Juggernaut 1 or 2 seconds of invincibility right after OD is activated.
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Also an awesome way to make a spelling mistake without the ability to fix it :wacko:
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-783 We can make it so that helpers do -3 again :rolleyes:
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Update We're currently in the process of changing all topics with the "Under review" tag to "Vaild". The status of the topics themselves is not changing and this does not mean that your idea has been officially approved - we're just renaming the tag to be more accurate of what it represents, since "under review" has caused confusion on multiple occasions. From now on, when your idea gets published, it will have one of the following tags: Valid — Your idea follows all the rules and has potential to be implemented. Under review — Your idea requires further information and checks. A final status will be assigned within a week, or whenever we get the information we need. Declined — The idea is not valid and will not be implemented, but the topic is open for discussion. Invalid — There is something you missed or misunderstood and whatever you're suggesting already exists in the game. A moderator will post an explanation and the topic will be locked and archived. Merge — The idea you posted will be merged into the appropriate category topic after a few days. It will take us some time to change all "under review" topics to "valid", so keep this in mind in case you decide to browse through some older idea topics.
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Well, Juggernaut is a different story. You can already one-shot him with a single Striker salvo and Booster drone.
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Uhh, so basically no disadvantage whatsoever - just huge double bonus when hitting the tank in a specific place in sniper mode? You definitely need to think of more disadvantages, which are MUCH more serious, like 50% less damage for all other types of shots or longer reload, etc. But don't forget that we already have the Heavy Capacitors alt, which is basically the same as you suggest, minus the part with hitting the hull specifically.
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Hmm, we don't accept ideas for reducing items' prices, but I guess this is the opposite, so...
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My favourite idea for balancing Juggernaut is the one inspired by Riddler, where Juggernaut gets a single use shield when he spawns. So basically, if the shield is 10k (which I think is a reasonable amount), then Juggernaut will have 30k health at the start, but as people shoot him, it will go down to the standard 20k and from then on if Juggenaut activates OD, it will only heal him to a maximum of 20k. This way if a player isn't that good at playing Juggernaut, and/or if they get a bad spawn, they will have that extra HP in order to get their bearings and start getting kills.
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You have a good point, although keep in mind that you had two massive advantages: double battle funds throughout the whole holiday and the fact that you are an experienced player, who is better than the actual newbies. We're discussing balance here because balance affects whether or not new players will stay in the game and keep playing, which is key to increasing the active player base and preventing the game from "dying". I'm no expert, but I'm pretty sure that if a new player struggles with progression and keeps getting dominated by hardcore buyers in every battle, then they probably won't stay for long. So in this case we should be looking at balance from a newbie's perspective. If you're a newbie, you don't have the advantage of already being good at the game and you most likely won't have double funds when you start playing (though at least there's the beginner's pass, which is nice). I imagine it's much harder to get through the ranks in that situation, but that's nearly impossible to test unless you actually find someone who's never played Tanki before and is willing to try.
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But the shots already deal 100% damage to the tank, regardless of whether you hit the turret or the body. I'm not sure what you mean by that benefit.
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We only have "Most stars in a battle", which is 57.
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That doesn't really make things any better. You'll end up with Legends dominating the game mode 100% of the time.
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I think it's because JGR has really bad balance. I mean, either you have an M4 tank and you're good at the game, so you're good at the game mode, or you are an average player who might get to become Juggernaut once in 10 battles and once you do, you get destroyed within 10 seconds. Devs need to make some changes to make the game mode more balanced between pros and newbies, otherwise it will always be the same thing - around 20 total players regularly dominating the game mode, while everyone else is just cannon fodder.
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Since stars are a limited-time event, we can accept this as a more generic record, specifically "Shortest matchmaking battle", which will be added to public records. The fact that you earned 6 stars so fast is a result of a bunch of weaker players being placed against a strong team, so it's more of a lucky coincidence, rather than a personal accomplishment. If it was a solo mode, then it would be valid, but for that we already have a separate record.
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And throw a Juggernaut in there somewhere. Because why not? :rolleyes:
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There are definitely plans to release it on iOS, but it's a far more complicated process compared to Android. Developers did not give any provisional deadlines yet, so just be patient and follow the news. If you have any more questions, please ask in the Q&A topic. Closed.
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Most likely planned for the future, but not implemented yet. Just like how we have a "Main" tab in the missions menu that can't be opened yet.
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I think it's because we didn't count any holiday records, i.e. those made during x10 and x20 gold rates.
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The irony - he has Cryo rounds alteration and I have Corrosive mix. As a result, my Freeze does NOT freeze him, but his Smoky freezes me :lol: You try and explain that to someone playing Tanki in 2014 and they'll think you're crazy.
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I was there and I do remember. And I remember us switching to another map halfway through. Or maybe it was the same map, but a different battle.
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