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Maf

Tanker
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Everything posted by Maf

  1. Maf

    Important changes to the game

    Well, a lot of important changes here. Duplet, Sledgehammer and Uranium alts' nerf is good, even though it does mean I can no longer enjoy easily getting 50 kills in every DM battle :wacko: Those alts are extremely OP, and I'm honestly not sure if this nerf will make them that much more balanced. Will test tomorrow. Magnum and Shaft reload buffs are good - I avoided playing with them due to the long reload times before, but I might get back into it now. Isida changes are interesting. The nerf seems pretty huge, so I guess Hazel really wants to get rid of those indestructible Isida trains in team battles. This should do the trick (unless they all start using the support alt). I love playing the attack role with Isida, especially with the new instant reload alt, so that should be fun after the update. Now, as for the missions - obviously the change is bad for those wanting to get special paints and other cosmetics, but it's good for higher ranks and peope who don't care about fancy paints, since the rewards from containers will now be more stable. Getting 60 of every supply (20 RK and 10 batteries) is better than getting 125 speed boosts or mines half the time and only occasionally being blessed with a non-common reward. Highways change sounds good, though I feel like the whole map simply doesn't belong in MM.
  2. Maf

    Tanki World Records

    Because... you have the most posts? Although if you and BlueDragon_tamki would like to volunteer to get your post counts cleared and let me have the record - I don't mind :rolleyes:
  3. Maf

    Tanki World Records

    ^ This. Don't ask me why he did it.
  4. Maf

    Tanki World Records

    Not particularly interesting, since it's a developer account and it's inactive. That's why we only have the "oldest active player" record. Besides, for individual records the person needs to apply for themselves.
  5. Maf

    GIFT: Free Day of Premium for you

    Yeah - the end of the challenge :wacko:
  6. Maf

    Tanki World Records

    Unfortunately you still have a long way to go. Not only do you need to become Warrant Officer 1, but you also need to get at least 6750 kills in order to beat the current record. We do not accept "infinite K/D". If you have no deaths, we assume the number of deaths to be 1.
  7. In this particular case: "Aigaion's Alliterations" :ph34r:
  8. At this point everyone should be used to the fact that balance changes happen and an item that's currently OP may be nerfed at any moment.
  9. At least you don't have to MU Miner as much to get enough benefit from it (though it still takes 1 battery per minute). If you play normally you might place 10-15 mines in one battle, so that's only 200k to upgrade it to 9 steps which is significantly cheaper than getting a full MU drone. Actually, to get the most out of a fully upgraded Miner, you would either have to play in a long PRO battle with drones, or repeatedly self-destruct in an MM battle in order to place a mine, die, respawn and repeat.
  10. Maf

    Tanki in SEA?

    Strange that you're talking about FPS, since it should be the same in all versions of the game, regardless of location. Only ping should be affected by server location. As for the SEA tanki activity, well... press F to pay respects. Edit: OKAY OKAY guys, "press F to pay respects" was rhetorical. I didn't ask you to literally spam the whole topic with "F". I appreciate your engagement with the meme, but forum rules are still rules
  11. Valid I absolutely agree. It's not just Assault suffering from this, but also CTF and RGB, where a couple defenders with Saboteur can block the exists and make the base practically unreachable. The only way to fight it is to try and take out the defence with Magnum/Shaft, use your own drone for counter-measures (e.g. Defender) and/or take Spider module. Just played an RGB game on Wolfenstein and while the two teams were fighting in the middle, one guy in the enemy team mined both entrances to the base. He placed 4 mines (2 at each ramp) and the result is 18 mines at every entrance, which are impossible to avoid and nearly impossible to brute-force on their own, let alone if everyone is also shooting at you. It's not the game mode or the mines which are unbalanced - it's the drone. I personally think that all the extra mines from Saboteur need to disappear after 1 minute.
  12. Maf

    Tanki World Records

    Not accepted, since it happened due to the server restart occurring at the beginning of a battle. This happens in multiple battles every day, and I'm sure a lot of them end with 0 stars.
  13. Maf

    Tanki in SEA?

    Does any activity happen in game chats or elsewhere in the community? Could be that all the battles are at other ranks.
  14. Maf

    Ideas for Game Modes!

    Umm, that's a bit too much, don't you think?
  15. I realise you were joking, but just in case you weren't...
  16. I'd rather you wouldn't. Posting ideas is great and I like it when people are active and enthusiastic about this section, but I'd rather see suggestions with some thought put into them and things that are actually interesting and deserve to be added to the game, instead of low-effort posts with the main purpose of increasing one's post count.
  17. Maf

    Ideas for Game Modes!

    Proportionally. I just used an M4 Juggernaut as an example. Instead of simple 10k hp, the shield could be 50% of Juggernaut's standard HP, which depends on rank.
  18. Valid Good idea, but I feel like it would be complicated to program and therefore isn't worth the effort. Besides, the current Juggernaut OD already works like this at close range - if a striker next to you is about to fire a salvo (or is firing it already), you activate OD and he gets thrown away, with the rockets flying all over the place. A simpler solution to help deal with Striker salvos would be to give Juggernaut 1 or 2 seconds of invincibility right after OD is activated.
  19. Also an awesome way to make a spelling mistake without the ability to fix it :wacko:
  20. -783 We can make it so that helpers do -3 again :rolleyes:
  21. Update We're currently in the process of changing all topics with the "Under review" tag to "Vaild". The status of the topics themselves is not changing and this does not mean that your idea has been officially approved - we're just renaming the tag to be more accurate of what it represents, since "under review" has caused confusion on multiple occasions. From now on, when your idea gets published, it will have one of the following tags: Valid — Your idea follows all the rules and has potential to be implemented. Under review — Your idea requires further information and checks. A final status will be assigned within a week, or whenever we get the information we need. Declined — The idea is not valid and will not be implemented, but the topic is open for discussion. Invalid — There is something you missed or misunderstood and whatever you're suggesting already exists in the game. A moderator will post an explanation and the topic will be locked and archived. Merge — The idea you posted will be merged into the appropriate category topic after a few days. It will take us some time to change all "under review" topics to "valid", so keep this in mind in case you decide to browse through some older idea topics.
  22. Well, Juggernaut is a different story. You can already one-shot him with a single Striker salvo and Booster drone.
  23. Uhh, so basically no disadvantage whatsoever - just huge double bonus when hitting the tank in a specific place in sniper mode? You definitely need to think of more disadvantages, which are MUCH more serious, like 50% less damage for all other types of shots or longer reload, etc. But don't forget that we already have the Heavy Capacitors alt, which is basically the same as you suggest, minus the part with hitting the hull specifically.
  24. Hmm, we don't accept ideas for reducing items' prices, but I guess this is the opposite, so...
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