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Posts
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Everything posted by Maf
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The MU of Juggernaut will be that of your current turret and hull. So if you killed Juggernaut while using a 15/20 Freeze and 7/20 Viking, those will be the MUs of your Juggernaut's turret and hull, respectively. Explained above - the hull MUs will be the same as your current hull. It probably won't, since that would cause confusion. But at the same time it would make sense to add it there. There's no official information about this. Please discuss Juggernaut and ask questions in the official topic. Closed.
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valid Make Assault mode like old "reverse CTF"
Maf replied to sensei_tanker in Ideas and Suggestions
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The skyskraper thing - sure. We won't accept it as "best" though, since "best" is a subjective statement and people may argue what should be considered as "best", as opposed to a definite value like "longest" or "highest".
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Invalid Pro battles are free - Pro Pass just allows you to earn EXP and crystals in them
Maf replied to TakeAShower in Archive
Under review I was just about to post this I see absolutely no reason for devs not to implement this, other than the fact that it would require some development time and it would stop people spending 5000 crystals just to play one event or clan battle. This is the perfect solution. -
But it's impossible to beat, since no one can be "firster" than the first. Also, there's no guarantee that you were first and the record itself is not that impressive.
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But aren't they doing the exact opposite - not doing much for the old players and adapting the game for new audiences?
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Ooof, sounds exciting. I've been impatiently waiting for Juggernaut ever since it was announced :P
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We don't accept ideas, but it doesn't mean that developers won't implement features from TX.
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I recommend you check out this topic: http://en.tankiforum.com/index.php?showtopic=373866&hl=
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I know, and I agree that the price is absurd, but my point is that the batteries are used at a rate of one per minute, not one per activation, which is what sensei-tanker was implying.
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Not a good idea. It removed the team aspect from the game mode. A much beter improvement would be to leave the flag on the ground for at least 5 seconds so that teammates can pick it up and continue the attack once the flag carrier dies.
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Are you sure this is needed? Lately I've been noticing that red team has actually been getting scores similar to that of blue, and in some cases red even wins. I feel like MM already does this and puts stronger players on Red.
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The problem with this is that either MM will make a new battle for you (which is bad for the effectiveness for the MM system), or it will make you wait much longer in order to find a new battle, which isn't great either.
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We don't accept ideas from TX. Also, I'm sure devs already have this planned (if the game engine allows it). They will probably start adding new paints that have a glow effect once they run out of ideas for the animated ones.
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What are you talking about? All drones use 10 batteries per battle by default.
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Vote confirmation had to be difficult in the first war to prevent easy abuse of the system by confirming vote with alts and using them to lower a faction's K/D. But this time it's no longer a problem.
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You have a point. I removed that post.
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Sorry, but this game does not offer refunds for purchased items.
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valid If enemy self-destructs, kill goes to tank that dealt most damage
Maf replied to Zehmiel in Ideas and Suggestions
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valid Display map and tank combo as new loading screen
Maf replied to sensei_tanker in Ideas and Suggestions
Yeah, would be nice if changing your equipment during this loading screen time wouldn't initiate the 5-minute change cooldown. -
Suggested before
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Topic merged I just don't use the drones and accumulate batteries I get from missions/containers. Maybe eventually they will become cheaper and more affordable, since I really see no point having a feature that 99% of players don't even use. Even at legend ranks I only see one or two players using drones for every 10 battles I play.
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Topic merged
- 36 replies
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Topic merged :ph34r:
- 258 replies
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