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Everything posted by Maf
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I think it's fine as is. Adding texture might create too much noise and make the interface uncomfortable to look at.
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See my reply above - we do not accept any records where the measumrement for the record is "best", since that value is impossible to quantify accurately.
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I've been playing with Wasp-Hammer and Wasp-Magnum for over a year now. I don't want to brag, but I feel like light hulls are just made for the above-average player, one that can effectively maneuver, turn the turret and shoot at the same time. I can easily get a K/D above 2 in any game mode, despite actively playing the objective and enemies targeting me in DM. So I agree that light hulls make the game more fun, and a light hulls only mode would probably be my favourite thing, but I don't think they are weak. The reduced size and added speed and agility are a bonus that massively compensates the lower amount of HP.
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Funnily enough I rarely use it nowadays since most of the time a combination of three 50% modules provides more protection. Spectrum is only good in DM where the turret variety is pretty big. In team games you only need to protect yourself from a maximum of 8 different turrets, and some turrets are likely to be multiple. So while Spectrum provides (20x8) 160% protection, three 50% give a minimum of 150% and up to a potential 400%. So spectrum is good when I feel lazy and don't want to bother selecting the most optimal protection, but overall it's quite weak on legend ranks.
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Should have kept the face. It looks just like me :lol:
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Everyone already bought Freeze, but not everyone bought and upgraded the Freeze protection module :ph34r:
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Moderators do get a small compensation in the form of crystals and occasional other bonuses as reward for their contribution, but overall it is a voluntary job and everyone who works as a helper does it because they enjoy it and want to help the project, not because they want to earn crystals. We don't allow public discussion of helpers' procedures to avoid misinformation, so if you have any more questions, feel free to contact me (or another admin) via PM and you can read more here: Becoming a Helper. Closed.
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Topic merged
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Everything you need to know about Juggernaut is explained in this topic: http://en.tankiforum.com/index.php?showtopic=375027 Please continue discussion of the new game mode there. To shoot with Railgun, tap spacebar once. To shoot a barrage of Striker rockets (requires locking on), press and hold space. Closed.
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I know it's possible to pick it up (it will always work if you're on top of the flag carrier when the flag is dropped), but it resets almost instantly, making it nearly impossible to pick up the flag in normal conditions. I find it very frustrating.
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Please post ideas for tournaments in the eSports section. Particularly in eSports suggestions & feedback. Closed.
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The MU of Juggernaut will be that of your current turret and hull. So if you killed Juggernaut while using a 15/20 Freeze and 7/20 Viking, those will be the MUs of your Juggernaut's turret and hull, respectively. Explained above - the hull MUs will be the same as your current hull. It probably won't, since that would cause confusion. But at the same time it would make sense to add it there. There's no official information about this. Please discuss Juggernaut and ask questions in the official topic. Closed.
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valid Make Assault mode like old "reverse CTF"
Maf replied to sensei_tanker in Ideas and Suggestions
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The skyskraper thing - sure. We won't accept it as "best" though, since "best" is a subjective statement and people may argue what should be considered as "best", as opposed to a definite value like "longest" or "highest".
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Invalid Pro battles are free - Pro Pass just allows you to earn EXP and crystals in them
Maf replied to TakeAShower in Archive
Under review I was just about to post this I see absolutely no reason for devs not to implement this, other than the fact that it would require some development time and it would stop people spending 5000 crystals just to play one event or clan battle. This is the perfect solution. -
But it's impossible to beat, since no one can be "firster" than the first. Also, there's no guarantee that you were first and the record itself is not that impressive.
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But aren't they doing the exact opposite - not doing much for the old players and adapting the game for new audiences?
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Ooof, sounds exciting. I've been impatiently waiting for Juggernaut ever since it was announced :P
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We don't accept ideas, but it doesn't mean that developers won't implement features from TX.
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I recommend you check out this topic: http://en.tankiforum.com/index.php?showtopic=373866&hl=
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I know, and I agree that the price is absurd, but my point is that the batteries are used at a rate of one per minute, not one per activation, which is what sensei-tanker was implying.
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Not a good idea. It removed the team aspect from the game mode. A much beter improvement would be to leave the flag on the ground for at least 5 seconds so that teammates can pick it up and continue the attack once the flag carrier dies.
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Are you sure this is needed? Lately I've been noticing that red team has actually been getting scores similar to that of blue, and in some cases red even wins. I feel like MM already does this and puts stronger players on Red.
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